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Vietnam CAS
Posted: 2011-02-12 23:44
by cookoo04
Ok, so I was wondering what method is used to call in Close Air Support during the Vietnam era. Currently in PR, we simply use the laser designators to "laze" a target so that the bombs can be guided in. However, what are we going to use now to tell our air support where the bombs need to hit? Cause I am not so sure there was laser designation technology in Vietnam like there is now.
Re: Vietnam CAS
Posted: 2011-02-12 23:58
by Arnoldio
Map grid, landmark, angle of attack.
???
PROFIT!
Re: Vietnam CAS
Posted: 2011-02-13 00:38
by Q2M100
Not to be sarcastic, but its called an attack marker...
I assume there will only be free-fall bombs when it comes to bombs themselves, so no need for a laser designation-like system.
Re: Vietnam CAS
Posted: 2011-02-13 00:39
by Hitman.2.5
well the fact that the engine wont allow for a working CCIP (Continuously Computed Impact Point) we will have to revert to the BF2 vanilla dive bombing tactics, they did have guided bombs such as the AGM-62 walleye
AGM-62 Walleye - Wikipedia, the free encyclopedia
the AGM-12
AGM-12 Bullpup - Wikipedia, the free encyclopedia
and in the final years of the war the paveway I, was been combat tested.
Re: Vietnam CAS
Posted: 2011-02-13 02:29
by Conman51
Red Smoke from mortars possibly? Lots of people shooting at a point so the pilots can see the tracers?
Re: Vietnam CAS
Posted: 2011-02-13 02:44
by dtacs
Conman51 wrote:Red Smoke from mortars possibly? Lots of people shooting at a point so the pilots can see the tracers?
If smoke is not deployed whilst it is within the pilots maximum view distance, they won't be able to see it.
I would like to see no markers at all, rather a grid location or the infantry giving a landmark and entry/exit direction, would require more skilled pilots.
Re: Vietnam CAS
Posted: 2011-02-13 03:05
by Conman51
dtacs wrote:If smoke is not deployed whilst it is within the pilots maximum view distance, they won't be able to see it.
even with high graphics?
![Confused :?](./images/smilies/icon_e_confused.gif)
??:
Re: Vietnam CAS
Posted: 2011-02-13 03:16
by dtacs
Not sure, haven't looked into it, I think it may be inherent from vBF2 though.
Re: Vietnam CAS
Posted: 2011-02-13 05:00
by sell
What is if the squad leader, set a marker, take his binocular look at the target and make a guess how fare it is away, then take the radio to call cas, so the team can see the target on the map?
Re: Vietnam CAS
Posted: 2011-02-13 05:15
by cookoo04
Yeah I think in this case we might revert to the original attack markers that can be seen from very far away so that the pilot can get a good sense of the elevation and specific location of his target and judge when to drop the bombs himself.
Re: Vietnam CAS
Posted: 2011-02-13 11:26
by Psyko
could use HIMARS armoured rocket platforms instead. (tanks with rockets) fire them in the same way we generate coordinates for mortars. that being the option for a specific target bombardment. but when it comes to aircraft, iron bombs and napalm all the way.
Re: Vietnam CAS
Posted: 2011-02-18 06:36
by Hunt3r
We should have attack markers with very visible smoke.
Re: Vietnam CAS
Posted: 2011-02-18 06:52
by андрей_111
Good thing you took up fashion design PRV. Waiting for this mod very much.
Re: Vietnam CAS
Posted: 2011-02-18 19:39
by Gozjh
Perhaps you can mark friendly positions with smoke and then tell the CAS platform to "hit such and such near such and such land mark, 250m W of friendly's marked by smoke"? Or perhaps Flares shot over enemy positions? I have no clue how commen they are (having difficulty find sources) but here is a link and a quote.
(Well maby not the smoke, forgot about the smoke bug thing for pilots)
Vietnam - Equipment and Uniform
Graham Sherwood wrote: Hand Held Rocket Propelled Signal Flares. These hand held rocket propelled signal grenades eliminated the need for a rifle or grenade launcher for signalling purposes. These signals contained their own launching mechanism and were designed to reach a minimum height of 200 metres...
Images and types of flares also in the page linked.
Another option is to have the CAS aircraft shoot a few rounds from its gun at a target that was called in and "walk" the aircraft on to the target. this could also help prevent freindly fires.
Re: Vietnam CAS
Posted: 2011-02-18 19:59
by SlLeNceR
Nice question lol.
Re: Vietnam CAS
Posted: 2011-02-18 23:25
by sharpie
Hunt3r wrote:We should have attack markers with very visible smoke.
As long as you use bright pink smoke, it looks cool.
Re: Vietnam CAS
Posted: 2011-02-19 10:48
by EITY10
men this mod is still dead...
Re: Vietnam CAS
Posted: 2011-03-04 20:08
by puppetmaster532
well they did have tv and radio guided bombs and missiles there was a documentary on the raid they where used on but i forget which one... it was late in the war tho also the early tv and radio guided bombs weren't that accurate.
![Confused :?](./images/smilies/icon_e_confused.gif)
Re: Vietnam CAS
Posted: 2011-03-04 20:53
by arjan
How about a soflam with an radio model instead?