If you find a bug within PR:BF2 (including PRSP), please report it here.
luizinhuu
Posts: 1294 Joined: 2006-04-27 00:03
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by luizinhuu » 2006-09-16 00:58
amd athlon xp 2600+@2100mhz
512 ram ddr 333
9600pro 256mb 128bits 400/400
Seagate SATA 80gb
it has never occured a texture bug on bf2 or prmm before. after 0.32, dragon valley's trees are like this when seeing them from a long distance
terrain: medium
texture: medium
lighting: low
texture filtering: medium
eggman
Retired PR Developer
Posts: 11721 Joined: 2005-12-27 04:52
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by eggman » 2006-09-16 01:27
nothing has changed in PRMM from v0.31 to v0.32 that could affect this.
[COLOR=#007700][COLOR=DarkGreen]C[COLOR=Olive]h e e
r s
!
e
g g [/COLOR][/COLOR][/COLOR]
Resjah
Posts: 812 Joined: 2005-08-24 02:33
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by Resjah » 2006-09-16 01:47
Looks like some artwork
Thomazz
Retired PR Developer
Posts: 435 Joined: 2006-03-05 17:32
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by Thomazz » 2006-09-16 04:10
looks great!! -
I think i had same problem long time ago when i had a wrong driver for my graphics card.. It was...radeon card.
Dylan
Posts: 3798 Joined: 2006-05-29 00:41
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by Dylan » 2006-09-16 06:21
That is the LOD files of that tree. For some reason, your getting it. YOU SHOULD be getting the original file, but it looks like your not.
Jaymz
Retired PR Developer
Posts: 9138 Joined: 2006-04-29 10:03
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by Jaymz » 2006-09-16 07:55
Project Sureality
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
luizinhuu
Posts: 1294 Joined: 2006-04-27 00:03
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by luizinhuu » 2006-09-16 10:51
ahahahaah nice comments, i was expecting something like this
i havent changed my vga's driver since i bought it (3 months ago), i really omg have no idea how this happened
NiGHTWoLF
Posts: 880 Joined: 2006-03-12 16:41
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by NiGHTWoLF » 2006-09-16 11:42
I got this aswell but I had it on Fu She pass. So did another guy I was on comms with. I think its a problem with 1.4.
You're most probably a noob
Griffon2-6
Posts: 2487 Joined: 2006-05-26 04:21
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by Griffon2-6 » 2006-09-16 12:24
'[R-MOD wrote: trogdor1289']I think Izins comp was taking some acid.
How did you get Izin from luizinhuu?
And what are LoDs? I could never figure that out... Line of ..... Distinction?
luizinhuu
Posts: 1294 Joined: 2006-04-27 00:03
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by luizinhuu » 2006-09-16 13:37
so im not the only one
fushe's trees are the same of dragon's ones...
so its a 1.4 thing, shite
luizinhuu
Posts: 1294 Joined: 2006-04-27 00:03
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by luizinhuu » 2006-09-16 18:14
what u mean fritz?
i play with 100% view distance and texture filtering on Medium, not to mention the problem never occured before
Dylan
Posts: 3798 Joined: 2006-05-29 00:41
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by Dylan » 2006-09-16 18:16
I think this happens when they dont paint on under/overgrowth. It could be static trees, as I have read on the BFEditor forums about a guy having done that with his map. I wonder what they did to it.
Griffon2-6
Posts: 2487 Joined: 2006-05-26 04:21
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by Griffon2-6 » 2006-09-16 22:21
luizinhuu wrote: what u mean fritz?
i play with 100% view distance and texture filtering on Medium, not to mention the problem never occured before
Level of Detail = LoD
Thanks Fritz
IronTaxi
Retired PR Developer
Posts: 4925 Joined: 2006-05-31 12:56
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by IronTaxi » 2006-09-17 04:53
all objects have a draw distance for each of their levels of detail.. the trees have always had that detail at distance...just looks like 1.4 reduced that distance a little or something..
the ideas is the LOD 0,1,2,each have progressively less faces as we move farther away...if the draw distance overall has been adjusted you should be able to notice it in other maps..not a big deal i think and in theory would speed up the rendering and reduce the load on the graphics card...
Dylan
Posts: 3798 Joined: 2006-05-29 00:41
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by Dylan » 2006-09-17 05:57
So this was an (maybe) intentional thing EA did? Some people are seeing it and others are not. It seems kind of confusing.
Griffon2-6
Posts: 2487 Joined: 2006-05-26 04:21
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by Griffon2-6 » 2006-09-17 13:22
I think it depends on what video card you're using, and what rendering technology.
luizinhuu
Posts: 1294 Joined: 2006-04-27 00:03
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by luizinhuu » 2006-09-17 13:34
but it is just with these chinese trees, nothing else. this is pointless.. must be a bug