Project Reality v0.86 Upcoming Patch Release

Project Reality announcements and development highlights.
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unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Project Reality v0.86 Upcoming Patch Release

Post by unrealalex »

I dont understand why the PKM would get zoom. Deviating a bit far from realism/asymetrical gameplay no?
Chuc
Retired PR Developer
Posts: 7016
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Re: Project Reality v0.86 Upcoming Patch Release

Post by Chuc »

Insurgent, Chechen and Taliban PKMs don't have zoom.. but the Russian one does as a placeholder for the Pecheneg with the 1P29 scope.
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BlackMagikz
Posts: 219
Joined: 2006-12-02 04:56

Re: Project Reality v0.86 Upcoming Patch Release

Post by BlackMagikz »

i suppose not every map has to have vehicles in it or just inf. IMO its a battle of balance and getting it just right. Vehicles are a good asset , but however the more there are , the more tardish wasting there will be. Kashan and Qinling are prime examples and Qwai is a few notches down from them.

So with fewer assets to waste , the more conserving the will be. For Example if your team only gets 10 APCs for the whole round , then there will be scrutiny on who gets to crew it.

It just DEV's way of forcing people to THINK , It will be little rough , but we'll get used to it...in time
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: Project Reality v0.86 Upcoming Patch Release

Post by M_Striker »

I like the Qwai changes. All the assets, tanks and little birds made it feel "nilla-ish"
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: Project Reality v0.86 Upcoming Patch Release

Post by FuzzySquirrel »

BlackMagikz wrote:
It just DEV's way of forcing people to THINK , It will be little rough , but we'll get used to it...in time
TBH, Qwai is an old map, It's story was to be US are fast attack so they get humvees light apcs and littlebirds, China was the "dug in" force hince their tanks and what not. With these changes they cant "Force" Players to think...Kashan is a Good map, but at this rate Kashan 64 will be Strykers and BDRMS...Not all maps need to be "Tweaked"

As for the other changes, they're nice. tbh the seem like more eyecandy than anything tho.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Project Reality v0.86 Upcoming Patch Release

Post by Scot »

BlackMagikz wrote:i suppose not every map has to have vehicles in it or just inf. IMO its a battle of balance and getting it just right. Vehicles are a good asset , but however the more there are , the more tardish wasting there will be. Kashan and Qinling are prime examples and Qwai is a few notches down from them.

So with fewer assets to waste , the more conserving the will be. For Example if your team only gets 10 APCs for the whole round , then there will be scrutiny on who gets to crew it.

It just DEV's way of forcing people to THINK , It will be little rough , but we'll get used to it...in time
If we think like that, then Kashan will have BRDMs vs Humvees...

If you edit a map in mind for the tards, then the Mod will be tardy.

I also like how on Qwai, one of the big advantages of the new APC was the MG could look straight up, yet now there are no LBs so rendering it completely useless :p

E: You making Colonelcool unhappy, makes me unhappy :(
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evya
Posts: 207
Joined: 2008-08-17 11:21

Re: Project Reality v0.86 Upcoming Patch Release

Post by evya »

for the DEVs about kufrah[fix me-.-],7 gates and qway, why not just make a pool and see what everyone prefers:/, but all the other changes, especially jabal are great!
BlackMagikz
Posts: 219
Joined: 2006-12-02 04:56

Re: Project Reality v0.86 Upcoming Patch Release

Post by BlackMagikz »

FuzzySquirrel =US= wrote:With these changes they cant "Force" Players to think...Kashan is a Good map, but at this rate Kashan 64 will be Strykers and BDRMS...Not all maps need to be "Tweaked"

As for the other changes, they're nice. tbh the seem like more eyecandy than anything tho.
what i mean by "force" , i mean the circumstances in the game placed by the DEV's will require people to think in order to win

Yes i know Kashan is a good map , but without the Tards. Huge Maps require vehicles , but i think Qwai is small enough to cope without Tanks or Helicopters.

And i agree with M_Striker
Damian|PL
Posts: 37
Joined: 2009-04-05 12:23

Re: Project Reality v0.86 Upcoming Patch Release

Post by Damian|PL »

THX guys for this Mod. I love ProjectReality 8) .
HybridX
Posts: 57
Joined: 2008-02-29 16:47

Re: Project Reality v0.86 Upcoming Patch Release

Post by HybridX »

Having played .866 I can say im well happy with the patch.

One thing i would change thought is the Jabal Attack Huey. IMO a UH1 Rocket Huey is too much for such a smallish map. If you find a good CAS pilot the US will dominate the map. We all know most jabal rounds involve most of the Armor getting Hat/Lat/APC raped after 20mins play and then things like dam and bridge are fought out on foot as infantry in the hills etc.

IMO i would like to see the UH1 attack huey replaced with something like a attack Littlebird.

A CAS huey will and does rape the mec quite badly, where as, a Attack LB would suit the terrain and gameplay fo jabal much better.
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Nibbit
Posts: 174
Joined: 2006-06-18 18:38

Re: Project Reality v0.86 Upcoming Patch Release

Post by Nibbit »

nice, gonna miss the tactic play with TOWs in qwai tho :(
fuzzhead
Retired PR Developer
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Re: Project Reality v0.86 Upcoming Patch Release

Post by fuzzhead »

gonna miss the tactic play with TOWs in qwai tho
There is still TOW in qwai, and its still very much light mobility vs heavy armor... take the whiners opinion with grain of salt till you actually play on full server with good squads ;)

If we had a dollar for every time we hear "you've doomed the mod!" then we would have enough $$ to buy our own engine by now :P
-=TB=- Sturmjaeger
Posts: 52
Joined: 2008-08-06 07:55

Re: Project Reality v0.86 Upcoming Patch Release

Post by -=TB=- Sturmjaeger »

I`m famous! I`m flying the merlin down the river in the first two screens of the WZ551A! :mrgreen:

Who wants a interview or autograph? 8-)
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Project Reality v0.86 Upcoming Patch Release

Post by Conman51 »

RustyBandSaw wrote:"All LMG's now have 4X Zoom." (or words to that effect)

Let's just give every damn kit a scope, and get it over with.
seriously

im still split on this issue

now there's scopes EVERY WHERE!!!!!!

but in a way it was needed for the SAW..i say take scopes off LAT and MAYBE grenadier, but i think its good there
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
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Leeu
Posts: 89
Joined: 2007-02-13 16:02

Re: Project Reality v0.86 Upcoming Patch Release

Post by Leeu »

"Originally Posted by RustyBandSaw View Post
"All LMG's now have 4X Zoom." (or words to that effect)

Let's just give every damn kit a scope, and get it over with."

Conman51=US= wrote:seriously

im still split on this issue

now there's scopes EVERY WHERE!!!!!!

but in a way it was needed for the SAW..i say take scopes off LAT and MAYBE grenadier, but i think its good there

Me too, deployed LMG with scope = laser like suppression. Where's the rough edge and confusion inherent in infantry combat now - e.g. Fallujah West: a usmc m249 guy can see a head pop up on a building, he takes aim as best he can and burst fires. Maybe now more like, "oh there's a head pop up 5 buildings down, oh no wait its just a civillian/xxxx, go ahead guys cross the street/boom headshot".

I hope the limiting of the scoped LMG kits saves this from becoming something out of CS.
JERICHO777
Posts: 156
Joined: 2008-10-14 20:51

Re: Project Reality v0.86 Upcoming Patch Release

Post by JERICHO777 »

Medics need scopes too, why they wanna take scopes out???????????
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Project Reality v0.86 Upcoming Patch Release

Post by Human_001 »

So modern military employ scopes more and more. And FPS simulator faced this challenge. Should we or should we not add scopes like in real life.

In real life scope will not have kind of advantage the game has. If scope is added to game, it will give certain advantage that it won't give in real life. It's all have to do with pixels on screen. Scope or no scope, its advantage and disadantages can not be depicted as long as we play video game. Trying to use your naked eye to see far in your screen just hurts your eyes badly just like trying to read fine prints on paper. Even worse because it's on screen.

I begged for zero-zoom for iron sight weapon since I knew about this game, but after playing this game in real zero-zoom iron sight rifle vs. scoped rifles, which in real life thats what they use, I came to conclusion that Scope advantages can not be depicted correctly on video game, Period.

I think I learned the ultimate limit of computer generated simulator.
That is, we still use screens to see and execute the simulation.
Donatello
Posts: 145
Joined: 2007-07-08 13:17

Re: Project Reality v0.86 Upcoming Patch Release

Post by Donatello »

I have a question to DEVs: in previous versions gunners had to wait after getting in.
It helped to prevent solo-driving.
Now they cant shoot without driver.
Maybe you should remove time penalty for gunners?
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Project Reality v0.86 Upcoming Patch Release

Post by DankE_SPB »

Me too, deployed LMG with scope = laser like suppression
i strongly suggest you to play it first, at beginning i also thought it would be WTFBBQPWN everything moving around, this is true, but only if walk in small group on open area, its not so easy to kill somebody if he is undercover and also has scope ;-) . Now LMG heavily affect your tactics, especially on open terrain, had an awesome round on Op Archer and it was really intense and interesting firefight
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Blade.3510
Posts: 152
Joined: 2009-03-07 15:22

Re: Project Reality v0.86 Upcoming Patch Release

Post by Blade.3510 »

WilsonPL wrote:what about tandem warhead for russian rpg ? : (
they alredy do for russian army in PR
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