I want to touch it
![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
HI TOMATO!!!!!!!1!
Nonsense, you can do anything with a good AO bakeMaxfragg wrote:nice, but the last shots are too dark, that never looks good ingame
As i said before, i just did a new pattern. Your old one was over the main texture, leaving only the pattern, i did a new pattern and i have applied a few filters to the paint gets a overlayed effect.'[R-DEV wrote:tonnie15;1074340']ok going over them all i can see is you have darkened my texture? (the one i havent been given credit for) with a few other small tweaks but you are deff using my texture as a base
Heres some of my WIP shots that me and my brother made. (and this is where i will do the right thing and make my credits. tonnie15 / bonnie15 / And who ever made the base texture we used for the grenade launcher)
The AG3 model is a Modified PR's G3A3 made by you. The Base textures are the PR's default in the Vertgrip, Main G3, Reciever rail, UGL & Acog. The textures made by me are the Fixed buttstock, the Aimpoint comp m4, the aimpoint magnifier, the bipod and the handguard RIS.[R-MOD]KP wrote:Looks sweet! You using the default G3 textures for this? For the receiver RIS? Can't wait to see them in-game!
I know, that's the reason of why i removed my ACOG, Vertgrip & Tonnie 15's RIS textures from it.[R-MOD]KP wrote:Great! Was just wondering - thought it would be easier using the existing textures as much as possible.![]()