[Deployable Asset] Foxhole updates

CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

[Deployable Asset] Foxhole updates

Post by CodeRedFox »

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Hey guys,

So here is one of the projects I have been working on. After allot of playing, watching and experiencing we are going to be updating the fox holes. The Major problem was the lack of being able to enter it without jumping. This one will be a little larger and hopefully more protection.

This is WIP as we do some testing and visual fixes. Coloring is not 100% correct as its just placed in the editor.
Last edited by CodeRedFox on 2009-08-25 02:18, edited 2 times in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
-Sauso-
Posts: 250
Joined: 2008-08-25 06:02

Re: Deployable Foxhole updates

Post by -Sauso- »

Good stuff.

perfect fix.
...
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: Deployable Foxhole updates

Post by HangMan_ »

These look much more detailed than the current ones. And its good to see that they are directional.. PR needed these :D

HangMan
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Deployable Foxhole updates

Post by gazzthompson »

ive wanted to suggest this many times but for some reason havn't :D epic work.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Deployable Foxhole updates

Post by McBumLuv »

Looking pretty good, if I do say so myself. Any chance of getting personal foxholes soon?
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CodeRedFox
Retired PR Developer
Posts: 5919
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Re: Deployable Foxhole updates

Post by CodeRedFox »

McLuv wrote:Looking pretty good, if I do say so myself. Any chance of getting personal foxholes soon?
You mean like a oil can surrounded by dirt? No :-P
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"apcs, like dogs can't look up" - Dr2B Rudd
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: Deployable Foxhole updates

Post by ReadMenace »

Looks great Fox! I heard you mention them yesterday, and here they are! Yuo = Win!

-REad
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: Deployable Foxhole updates

Post by rangedReCon »

Yay! No more ridiculous jumping in to save yourself but just getting shot instead escapades.
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IronTaxi
Retired PR Developer
Posts: 4925
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Re: Deployable Foxhole updates

Post by IronTaxi »

looks pretty good :)
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: Deployable Foxhole updates

Post by waldo_ii »

I like it. Now a grenade is no longer a sign of certain death. I'm so bad at jumping that whenever a grenade lands in a foxhole with me, I just stare at it like "Hey, a grenade, hmmm, that's nice. Well, this really fuc-"
|TGXV| Waldo_II

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xxkillerxx69
Posts: 95
Joined: 2008-09-28 02:46

Re: Deployable Foxhole updates

Post by xxkillerxx69 »

Looks awesome good work.
thedoombringer0
Posts: 236
Joined: 2008-02-10 03:10

Re: Deployable Foxhole updates

Post by thedoombringer0 »

These are looking great.
Known also as "Adamski"

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HeliaXDemoN
Posts: 40
Joined: 2009-05-18 04:21

Re: Deployable Foxhole updates

Post by HeliaXDemoN »

It's very nice.
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jim1994
Posts: 191
Joined: 2008-04-13 17:02

Re: Deployable Foxhole updates

Post by jim1994 »

Love it, no longer need to jump for dear life while bullets are flying in my direction.
h3killa
Posts: 69
Joined: 2009-01-29 00:59

Re: Deployable Foxhole updates

Post by h3killa »

Win. Absolute win.
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octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: Deployable Foxhole updates

Post by octo-crab »

Excellent, I just said the other day we should put a entrance in the rear of em. My concern is with it actually being placed and how they like to go 5m in the air so I'll still have to jump in em, just not out.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Deployable Foxhole updates

Post by LithiumFox »

Though i do wonder how this will do when surrounded =/

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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Deployable Foxhole updates

Post by cyberzomby »

Looking very good!
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