Project Reality Highlights Reel #2

Project Reality announcements and development highlights.
Big_Al_The_Kiwi
Posts: 5
Joined: 2009-09-20 06:59

Re: Project Reality Highlights Reel #2

Post by Big_Al_The_Kiwi »

The field growth looks great. Will it be interactive/dynamic? i.e. will it get flattened when a trooper slides throught it (or a tank crushes a field of crops?) :D
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Project Reality Highlights Reel #2

Post by Rhino »

Big_Al_The_Kiwi wrote:The field growth looks great. Will it be interactive/dynamic? i.e. will it get flattened when a trooper slides throught it (or a tank crushes a field of crops?) :D
na, its hard enough just to get it drawing at long distances without performance problems in BF2 :p
Image
Blade.3510
Posts: 152
Joined: 2009-03-07 15:22

Re: Project Reality Highlights Reel #2

Post by Blade.3510 »

[R-DEV]Rhino wrote:na, its hard enough just to get it drawing at long distances without performance problems in BF2 :p
i feel your pain :p either way looks great cant wait to set up some ambushes :p
Mario988
Posts: 33
Joined: 2008-07-29 13:04

Re: Project Reality Highlights Reel #2

Post by Mario988 »

Chinook will be on 0,9?
Can't wait! :2gunsfiri
[img]C:\Documents and Settings\Mario\Escritorio\1190623977_0.jpg[/img]
Duff[22ndMEU]
Posts: 11
Joined: 2006-10-19 04:30

Re: Project Reality Highlights Reel #2

Post by Duff[22ndMEU] »

I think EA re-linked with BF2 servers, now we can't run any PR mod with any mode on our server.
Why is PR so difficult? (aka :p ain in the ***!)
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Project Reality Highlights Reel #2

Post by rampo »

SWIZZ=kettcar= wrote:nothing new, when u read the forums
I think those screenshots about the new overgrowth system are quite 1337
Image
Big_Al_The_Kiwi
Posts: 5
Joined: 2009-09-20 06:59

Re: Project Reality Highlights Reel #2

Post by Big_Al_The_Kiwi »

[R-DEV]Rhino wrote:na, its hard enough just to get it drawing at long distances without performance problems in BF2 :p
Sweet as. My PC would grind to a halt anyway. Still, it will be great to slide into some crops and fire away at unsuspecting troops! Well done PR team!
ludwag
Posts: 108
Joined: 2009-06-28 21:23

Re: Project Reality Highlights Reel #2

Post by ludwag »

I jizzed. can you say about when the new version will be released?
eddy_purpus
Posts: 38
Joined: 2008-12-02 10:33

Re: Project Reality Highlights Reel #2

Post by eddy_purpus »

I hope I have a better computer when this gets released...


It would be a shame to not play as Hamas (?) against those israelians...
Topple
Posts: 3
Joined: 2009-09-27 09:26

Re: Project Reality Highlights Reel #2

Post by Topple »

Wonderful update, glade to see an active mod progress so far and so well! The Israeli Tavor must of been quite a feet to model with its unnatural and futuristic curves and bumps compared to a Colt M4. Will there be an Iron sight variant or the Laser scope be the base variant?
privetB
Posts: 85
Joined: 2009-05-08 16:13

Re: Project Reality Highlights Reel #2

Post by privetB »

Those pictures looks great, but why do the IDF use magnified reddots and ACOGs?
*NATO*Daurog
Posts: 3
Joined: 2009-09-28 08:41

Re: Project Reality Highlights Reel #2

Post by *NATO*Daurog »

Oh yeah it looks goood!
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