[Spawn System] Para-troopers
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Re: [Spawn System] Para-troopers
I'd prefer to see a combination of one and two. Give the CO the option of deploying a smaller paradrop plane and also have "static" spawn planes that fly around. It depends on the map really, but this is awesome, you could combine this with current PR maps also, think about it
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Re: [Spawn System] Para-troopers
of course we will not use jets for this role, this video was shot months ago when the idea was born, I just use it as placeholderdan_thomas453 wrote:Personally, I prefer number 2, make it circle the map, or maybe even have 2 planes circling.
IMO it makes the game a lot more realistic, as im sure a Jet (first video) wouldnt go that slowly, and in number 2 you actually sat on the back end of the Plane, so it makes it a lot more realistic.
we will use the C130 at 300km/h and 600 meters high, like the second video but above the clouds.
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Re: [Spawn System] Para-troopers
Alternatively, Why don't you just create some sort of transport plane with an open side (or close-able like the merlin was) so people can jump out. Make the plane worth maybe 2-3 tickets, and your good to go.
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Re: [Spawn System] Para-troopers
thats the point I fully disagree with you, on current conflicts shown on PR theres no place for paratroopers.Tirak wrote:you could combine this with current PR maps also
In iraq, afghanistan, and MEC/USA/GB/PLA maps it’s not a real tactic, further more a jeep can take you there stealthier and more precisely and a chopper can take you there not so stealthier and precise but much faster
But in the amazon the terrain and vegetation don’t allow land vehicles and helicopters landing
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Re: [Spawn System] Para-troopers
Very nice idea.
Destructable?
As I understand, the paratrooper transport craft will be destructable by Anti-Air fire. Or am I wrong?
Chinook
I suppose that it will be also possible to use the Chinook as a paradrop platform. I saw some military video a while ago, so I think that this is used as an military paradrop vehicle. As a suggestion: Using a large scale helicopter could justify to use much more unpredictable routes for movement. Moreover, the commander could control it like the UAV.
Limited spawns on the paradrop vehicle.
Is there any way to implement a counter for the number of spawns in the Chinook? That way one could make the helicopter dropping a finite amount of paratroopers. Once a the maxcounter is hit, further spawning is prevented. The vehicle then either disappears, i.e. by entering a flight route out of the map, or it is player controlled and the pilot has to bring the vehicle back the main base to "recharge" the spawns.
Destructable?
As I understand, the paratrooper transport craft will be destructable by Anti-Air fire. Or am I wrong?
Chinook
I suppose that it will be also possible to use the Chinook as a paradrop platform. I saw some military video a while ago, so I think that this is used as an military paradrop vehicle. As a suggestion: Using a large scale helicopter could justify to use much more unpredictable routes for movement. Moreover, the commander could control it like the UAV.
Limited spawns on the paradrop vehicle.
Is there any way to implement a counter for the number of spawns in the Chinook? That way one could make the helicopter dropping a finite amount of paratroopers. Once a the maxcounter is hit, further spawning is prevented. The vehicle then either disappears, i.e. by entering a flight route out of the map, or it is player controlled and the pilot has to bring the vehicle back the main base to "recharge" the spawns.
Last edited by wuschel on 2009-12-02 19:13, edited 1 time in total.
Patient-Bear says
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Re: [Spawn System] Para-troopers
Tad Sae, Ghost Train and Barracuda come to mind. While most maps played are in the desert campaigns, there are others as well.Salmonella wrote:thats the point I fully disagree with you, on current conflicts shown on PR theres no place for paratroopers.
In iraq, afghanistan, and MEC/USA/GB/PLA maps it’s not a real tactic, further more a jeep can take you there stealthier and more precisely and a chopper can take you there not so stealthier and precise but much faster
But in the amazon the terrain and vegetation don’t allow land vehicles and helicopters landing
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Re: [Spawn System] Para-troopers
we would only like to see them on a proper airborne mission/map, not just any old guy haloing out of a littlebird onto the nearest firebasema21212 wrote:wait i thought Devs hated paratrooperz?...so this might acctualy be possible?
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Re: [Spawn System] Para-troopers
Commander placed is the best IMO, gives more strategic opportunities.
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Re: [Spawn System] Para-troopers
I agree - would also give the commander a little more to doChizNizzle wrote:Commander placed is the best IMO, gives more strategic opportunities.
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Re: [Spawn System] Para-troopers
Code a Timed Spawn onto the plane. or Place a rally to spawn at points of the game.
Or when Commander clicks "UAV" button, 10 Minute spawn activates. like the old timed rally spawns
2 Flaws.
Air Assets can fly around and rape. Only add this to map with no air assets like Jets, attk Helicopters,
Keep plane at like 1000 ft. though the 1 time parachute is hardcoded, doesn't matter IMO
Or when Commander clicks "UAV" button, 10 Minute spawn activates. like the old timed rally spawns
2 Flaws.
Air Assets can fly around and rape. Only add this to map with no air assets like Jets, attk Helicopters,
Keep plane at like 1000 ft. though the 1 time parachute is hardcoded, doesn't matter IMO
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Re: [Spawn System] Para-troopers
Well then, I have a sort of Idea. How about make the commander set it - then you are placed in the seat in the rear of the plane, to jump you need to exit your seat and run to the rear and get out - otherwise somebody may spawn accidentally by pressing enter and end up falling off the moving plane, but if you spawn in a seat then -solution-Salmonella wrote:of course we will not use jets for this role, this video was shot months ago when the idea was born, I just use it as placeholder
we will use the C130 at 300km/h and 600 meters high, like the second video but above the clouds.
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Re: [Spawn System] Para-troopers
even you accidentaly spawn you won't fall, if you take a closer look on video 2 theres a invisible barrier that must be jumped in order to leave the plane.dan_thomas453 wrote: then you are placed in the seat in the rear of the plane, to jump you need to exit your seat and run to the rear and get out - otherwise somebody may spawn accidentally by pressing enter and end up falling off the moving plane, but if you spawn in a seat then -solution-
the problem in making the spawn into a fixed the positions its that only 8 passenger are allowed per vehicle.
if its became full no more spawn until someone bail out.
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Re: [Spawn System] Para-troopers
Try to make it so when you deploy your parachute... players do not have their main weapon up.. make it so their arms are above their head like they are controling the chute... that would be nice..
Transport plane that is flown by a person will deffinatly have a problem with noobs and it will take a while for the pilots who fly the jets to get used to the new asset... plus you will need to incoorporate alot of flares onboard the transport plane due to AA's. and that would just be a waste if the plane just gets blown up after 3 minutes of being deployed... i am in favor of option 1 and 2 lolol .... auto polot seems to be the way to go.. and since its not being flown by a player it shouldnt have a heat signature for the AA to lock onto. which in my eyes is a good thing
Transport plane that is flown by a person will deffinatly have a problem with noobs and it will take a while for the pilots who fly the jets to get used to the new asset... plus you will need to incoorporate alot of flares onboard the transport plane due to AA's. and that would just be a waste if the plane just gets blown up after 3 minutes of being deployed... i am in favor of option 1 and 2 lolol .... auto polot seems to be the way to go.. and since its not being flown by a player it shouldnt have a heat signature for the AA to lock onto. which in my eyes is a good thing
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Re: [Spawn System] Para-troopers
mmmmmmmm coool paratroopers
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Re: [Spawn System] Para-troopers
Im guessing you dont want the option with a commanderset spawn in midair, ie, spawn directly into the jump?
I think for the sake of replayability, something commander set would be preferable.
I think for the sake of replayability, something commander set would be preferable.
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Re: [Spawn System] Para-troopers
RHINO, do you read yours PM? We really need know the status of what you said that is in development, and our degree of freedom to add such modification to our faction.
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Re: [Spawn System] Para-troopers
you have a point. Also why not have the plane land in an airfield to "resupply". when a number of ppl spwan on the plane (lets say a max of 50 ppl) then after that it would not be spwanable untill the plane lands at airfield to get new troops?
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Re: [Spawn System] Para-troopers
I agree, i really would like to see that asset having a player as pilotma21212 wrote:you have a point. Also why not have the plane land in an airfield to "resupply". when a number of ppl spwan on the plane (lets say a max of 50 ppl) then after that it would not be spwanable untill the plane lands at airfield to get new troops?
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Re: [Spawn System] Para-troopers
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Last edited by HAAN4 on 2009-12-04 01:41, edited 1 time in total.
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Reason: It's of stoping sugesting and work
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Re: [Spawn System] Para-troopers
I think it shouldn't have pilot. I think we would never get a pilot in the other way