![Image](http://img109.imageshack.us/img109/6546/statics.png)
![Image](http://img214.imageshack.us/img214/2460/modi.jpg)
![Image](http://img265.imageshack.us/img265/9742/mod3e.jpg)
![Image](http://img129.imageshack.us/img129/599/igrejacucui.jpg)
![Image](http://img79.imageshack.us/img79/9215/barraco.jpg)
![Image](http://f.imagehost.org/0448/dozer_4.jpg)
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Models by Salmonella & TheWill (Away member)
lol. cocaine labs ftw[R-COM]Glimmerman wrote:Are you also making some cocaine lab statics?
ehhh, making buildings into jigsaw puzzels / kits like this is a REALLY BAD move. Trust me, I did it with the new Afghan Buildings and yes on the + side it dose allow the mapper to be much more creative with the statics he has to hand BUT, these take ages to lightmap even in 3DsMax. I could lightmap a really complicated building with a huge lightmap like the muttrah mosque in 1/10th of the time than it took to lightmap one building made out of all its kits bits, as well as lightmap seems can come up after they have been lightmapped between all the bits. Next is lots of bits not joined together well ingame, sometimes just the mappers fault but sometimes its due to if the building is rotated or something, the editor dosen't save the object's position to enough decimal places in order to be in the exact spot where it is fine, so its offset after the save. Then next is performance issues, lots of hidden faces and you generally get bad performance from the engine trying to work with so many objects, processing there LODs, COLs etc.'[R-COM wrote:FPaiva;1189747']
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need to work on your UVs some more but that should come when you skin it with palettes anyways.'[R-COM wrote:FPaiva;1189747']
cool digger, thou pretty low detail, would look into adding much more detail onto it, and again, skinning it with some palettes. There is even a palette for track textures in objects/vehicles/common/tank_tracks_c.dds iirc.'[R-COM wrote:FPaiva;1189747']
I really wasn't aware about that, in fact a don't know anything about lightmapping, i'll need some help...[R-DEV]Rhino wrote:cool nice work but ehhh, these statics look to be made in the wrong way...
ehhh, making buildings into jigsaw puzzels / kits like this is a REALLY BAD move.
You are far better off just making lots of versions of the same building in max, thou not too many mind you.
I just make the models, these are my first attempt to texture something, since our offical UVmapper and Texturer is kind away of these boring buildings.[R-DEV]Rhino wrote:need to work on your UVs some more but that should come when you skin it with palettes anyways.
Then you really need to learn how to UV to texture palettes.Salmonella wrote:I just make the models, these are my first attempt to texture something, since our offical UVmapper and Texturer is kind away of these boring buildings.
thanks for the advises,[R-DEV]Rhino wrote:...You should also look into exploring LODs and COLs and get one static 100% done before you go onto making other statics that you dont get fully completed![]()