[Weapon] Artillery Updates
- Hokunin
- Retired PR Developer
- Posts: 605
- Joined: 2009-11-02 09:23
Re: [Weapon] Artillery Updates
I just want to know. You can't really hide from that artillery in a crippled wooden hut or little houses being under exact fire barrage and stay alive, right? I mean, there will be no "arty proof" houses, eh?
Last edited by Hokunin on 2009-11-20 17:37, edited 1 time in total.
-
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: [Weapon] Artillery Updates
wow, this is so awesome.
Im really lookin forward to have this artillery ingame !!!!! crazy ...
When I saw a video with sound delay, I would piss in my pants!
Im really lookin forward to have this artillery ingame !!!!! crazy ...
When I saw a video with sound delay, I would piss in my pants!
-
- Posts: 18
- Joined: 2009-03-18 08:24
Re: [Weapon] Artillery Updates
Wow really nice, looks like a new map too
-
- Posts: 1963
- Joined: 2009-04-10 18:48
Re: [Weapon] Artillery Updates
I thought it was funny. it was like 3 shots then I'm like huh? wheres the 4th then it hit
Killing the enemy sylently
-
- Posts: 1603
- Joined: 2005-03-17 09:31
Re: [Weapon] Artillery Updates
A secret Cool arty sounds, hope it causes some fear effects =)dan_thomas453 wrote:What map is this? Must be new as im pretty sure I havent seen a Bridge over water in any desert maps (that low - Karbala is a tall bridge)
-
- Posts: 3563
- Joined: 2008-08-31 02:48
-
- Posts: 89
- Joined: 2009-02-27 18:00
Re: [Weapon] Artillery Updates
:'( beautiful, complete ownage
-
- Posts: 8
- Joined: 2009-05-28 10:38
Re: [Weapon] Artillery Updates
Nice better than what we have now
-
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: [Weapon] Artillery Updates
A possible workaround for the problem of people surviving blasts due to slight cover in the terrain is to make each barrage one visual explosion and dozens upon dozens of explosions with no animation or anything that saturate the area stopping people from surviving when they shouldn't.
-
- Posts: 112
- Joined: 2008-09-01 08:49
Re: [Weapon] Artillery Updates
How about artillery that shoots pre-deployed firebases - one of the deadliest silent teamkillers around.
-
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Re: [Weapon] Artillery Updates
Oh, you happen to be a Bf2 modding guru?Truism wrote:A possible workaround for the problem of people surviving blasts due to slight cover in the terrain is to make each barrage one visual explosion and dozens upon dozens of explosions with no animation or anything that saturate the area stopping people from surviving when they shouldn't.
-
- Posts: 1189
- Joined: 2008-07-27 13:52
Re: [Weapon] Artillery Updates
No, I'm terrible at it. Unworkably bad.
I have been a beta tester for a few mods though, and with engines that have funny rules you often need to do funny things to fix your problems.
And people surviving JDAMs and 105mm barrages because the munition hit a surface slightly higher than them, or one a few meters away that they didn't have line of sight to because of a log is a problem.
I have been a beta tester for a few mods though, and with engines that have funny rules you often need to do funny things to fix your problems.
And people surviving JDAMs and 105mm barrages because the munition hit a surface slightly higher than them, or one a few meters away that they didn't have line of sight to because of a log is a problem.
-
- Posts: 2
- Joined: 2008-01-01 14:01
Re: [Weapon] Artillery Updates
u guys know what would be awsome. if we had an tank like the m-110 howitzer. ( maybe a bit old but okee) and that it could fire a round every 2 minutes. fully drivabele and a fire range of 1 , 1.5 KM. this means that is only usable for the larger maps though. i wouldn't be an raper,a cuase the shots are not to the meter accurate and u need an exactlocation to fire to. it would be a waste to fire rounds into nowhere. also it will be needed to reload. so u can give it like 10 rounds. ( meaning 20 min of firepower. ) if we could have one like this it would be awsome.
this or ziplines
hmm what would it be
this or ziplines
hmm what would it be
-
- Posts: 31
- Joined: 2009-08-09 22:37
Re: [Weapon] Artillery Updates
looking good, cant wait too call in for some air support with these bad boys!
-
- Posts: 359
- Joined: 2009-07-01 22:08
Re: [Weapon] Artillery Updates
Uhh... Haha... No.darklord656 wrote:u guys know what would be awsome. if we had an tank like the m-110 howitzer. ( maybe a bit old but okee) and that it could fire a round every 2 minutes. fully drivabele and a fire range of 1 , 1.5 KM. this means that is only usable for the larger maps though. i wouldn't be an raper,a cuase the shots are not to the meter accurate and u need an exactlocation to fire to. it would be a waste to fire rounds into nowhere. also it will be needed to reload. so u can give it like 10 rounds. ( meaning 20 min of firepower. ) if we could have one like this it would be awsome.
this or ziplines
hmm what would it be
Bob_Marley - "This is an outrage! If we're going to spend money on black projects they should be much more amusing and/or explosive than this."
PR In-Game Alias: =Epic-Toast=
PR In-Game Alias: =Epic-Toast=
-
- Posts: 8
- Joined: 2009-12-11 01:01
Re: [Weapon] Artillery Updates
New artillery update looks awesome
-
- Posts: 15
- Joined: 2009-05-19 11:30
Re: [Weapon] Artillery Updates
Is it possible to create some new arty ? I mean 155 mm wich are used in many NATO's Army as heavy arty ?