[Map] Fallujah- New USMC Main

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chuckMFd
Posts: 130
Joined: 2007-11-24 18:17

Re: [Map] Fallujah- New USMC Main

Post by chuckMFd »

Looks like Fallujah just got win-sauce spilled all over it!!
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: [Map] Fallujah- New USMC Main

Post by 00SoldierofFortune00 »

[quote=""'[Amish"]Kommando;1221542']
Snazz" wrote:It doesn't matter what it is replacing. It is a Marine M1A1, they were used in Fallujah IRL.

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OT: Did anyone else notice the Coleman cooler on the turret? ^^
They needed to keep their beers cold for their victory party.
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triggger30-06
Posts: 53
Joined: 2008-09-01 21:38

Re: [Map] Fallujah- New USMC Main

Post by triggger30-06 »

Wow that is so cool cant wait the new 0.9 is going to be unreal.




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PowerPickle
Posts: 63
Joined: 2009-06-14 00:10

Re: [Map] Fallujah- New USMC Main

Post by PowerPickle »

I like how you can see the supply crates in the back of the logistic's truck.
kram16
Posts: 4
Joined: 2009-06-25 22:10

Re: [Map] Fallujah- New USMC Main

Post by kram16 »

wow!! keep at it. good job. :)
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: [Map] Fallujah- New USMC Main

Post by sniperrocks »

sweet!!! cannot wait!
duckhunt
Retired PR Developer
Posts: 3314
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Re: [Map] Fallujah- New USMC Main

Post by duckhunt »

@ snazz well if you insist ive added some new sangars, i actually didnt have the files on my computer before so forgot about them. But congrats you have directly affected the map ;)
Baw_Chicka_Wah_Wah
Posts: 5
Joined: 2007-09-11 22:36

Re: [Map] Fallujah- New USMC Main

Post by Baw_Chicka_Wah_Wah »

I noticed there are 2 machine guns on the turret. Does this mean there will be 4 men manning the tank? (Driver, main gunner, commander, 50. gunner?)
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: [Map] Fallujah- New USMC Main

Post by Bazul14 »

I guess so, i checked, there are 2 MG's on the in game abrams now. Hmm, i guess insurgents are going to have a fairly hard time to take it down.
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: [Map] Fallujah- New USMC Main

Post by Kirra »

Bazul14 wrote:I guess so, i checked, there are 2 MG's on the in game abrams now. Hmm, i guess insurgents are going to have a fairly hard time to take it down.
Naah, IIRC i saw a Tandem RPG-7 on the new weapon cache model. It shouldn't be too hard to take out a tank with one of those in the city unless it is properly supported by infantry.
Bazul14
Posts: 671
Joined: 2009-06-01 22:23

Re: [Map] Fallujah- New USMC Main

Post by Bazul14 »

can i see the cache with the tandem RPG-7 if possible? :)
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: [Map] Fallujah- New USMC Main

Post by Kirra »

Bazul14 wrote:can i see the cache with the tandem RPG-7 if possible? :)
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Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: [Map] Fallujah- New USMC Main

Post by Human_001 »

Why give Insurgents a current U.S. base if it was in such horrible spot on map that U.S. side had such a hard time defending?

In another word I can imagine Insurgent side player having horrible time just as U.S. side player did in current and previous versions.
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: [Map] Fallujah- New USMC Main

Post by Feriluce »

Human_001 wrote:Why give Insurgents a current U.S. base if it was in such horrible spot on map that U.S. side had such a hard time defending?

In another word I can imagine Insurgent side player having horrible time just as U.S. side player did in current and previous versions.
Usually baseraping is not allowed for anyone but insurgents, meaning their base wont get raped.
MurderDogg
Posts: 36
Joined: 2009-10-16 16:01

Re: [Map] Fallujah- New USMC Main

Post by MurderDogg »

Human_001 wrote:Why give Insurgents a current U.S. base if it was in such horrible spot on map that U.S. side had such a hard time defending?

In another word I can imagine Insurgent side player having horrible time just as U.S. side player did in current and previous versions.
What else should happen to an abandoned fortified base area? The insurgents took it over(back). Also, I don`t think it`s harder for the insurgents to defend than the rest of the map.
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: [Map] Fallujah- New USMC Main

Post by myles »

Thats how it is in real life
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Map] Fallujah- New USMC Main

Post by gazzthompson »

myles wrote:Thats how it is in real life
how what is?
Rudd
Retired PR Developer
Posts: 21225
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Re: [Map] Fallujah- New USMC Main

Post by Rudd »

Human_001 wrote:Why give Insurgents a current U.S. base if it was in such horrible spot on map that U.S. side had such a hard time defending?

In another word I can imagine Insurgent side player having horrible time just as U.S. side player did in current and previous versions.
the thing is that the old US base is in a nice part of the city, the city is where INS rule

the area where the new base is was an area that no self respecting insurgent would tread unless forced by pitchforks covered with dog excrement as it had no cover or CQB oppotunities.
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myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: [Map] Fallujah- New USMC Main

Post by myles »

gazzthompson wrote:how what is?
The fallujah west main base which is currently in use is the oppisite of where it is IRL but now since its moved itll be like the real base.
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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Wh33lman
Posts: 667
Joined: 2008-07-16 23:30

Re: [Map] Fallujah- New USMC Main

Post by Wh33lman »

the Abrams this, the Abrams that. Screw the Abrams, nobody noticed the ramp leading out of the insurgent main? I am going to have SOOO much fun with that!

no but srsly, i hope the M1A2 TUSK makes it into .9
Last edited by Wh33lman on 2010-01-09 04:55, edited 1 time in total.
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