PR 0.9 single player

Suggestions and feedback pertaining to Project Reality Single Player.
CarnivorousVulgaris
Posts: 20
Joined: 2008-09-16 12:15

Re: PR 0.9 single player

Post by CarnivorousVulgaris »

PRSP works for me. Great training environment and offcourse the place to do some less realistic fraggin' once in a while (mostly with mates and a lot of beer!)
StuTika
Posts: 255
Joined: 2008-11-30 16:36

Re: PR 0.9 single player

Post by StuTika »

Co-op is good fun! I've been using it recently to help train a mate who's just got PR. He like planes and choppers so we've been flying around in the Apaches and Havocs blowing up the AI tanks, tis fun :D

Also teaming up against the AI jets is good too, on 90 difficulty it's surprisingly hard!

Thanks DEVs, for a proper co-op mode!

Stu.
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: PR 0.9 single player

Post by usmcguy »

does anyone know when the so-op maps will be released like korengal, fallujha?
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: PR 0.9 single player

Post by Hans Martin Slayer »

usmcguy wrote:does anyone know when the so-op maps will be released like korengal, fallujha?
No dates yet, but we're working on it.
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: PR 0.9 single player

Post by usmcguy »

ok thanks
anthadurunhu
Posts: 1
Joined: 2010-03-11 13:48

Re: PR 0.9 single player

Post by anthadurunhu »

how can i install sp v0.9? :-(
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: PR 0.9 single player

Post by usmcguy »

its already part of the package (co-op) just not all the maps ;)
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: PR 0.9 single player

Post by Hans Martin Slayer »

just not all the maps yet. ;-)
Fixed...
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: PR 0.9 single player

Post by usmcguy »

awesome were can i d\l?
dbkblk
Posts: 7
Joined: 2010-03-11 09:20

Re: PR 0.9 single player

Post by dbkblk »

Hi there !
I have to admit that you took a great decision by integrating the SP/COOP part into the main mod ! This is really good !
However, the bots don't always react to order when you are a SL. This is kind of strange.
When i choose to attack a zone, they follow the order. However, the "move to" function doesn't really work, they just try to go to the next flag. So you have to use the "defend" order to make them move. Is that normal ? This is annoying when i want to make a squad mouvement with them.

I have also notified that i can't reanimate bots with the AUX SAN, or, at least, i don't know how to do it. Maybe it's just me. How can i make a bot / human revive with this class ?
The manual say "Resuscitate can be applied to untangle critically wounded soldiers from
the ground. The epipen is then used to revive them." but i don't really understand how it works. Could you explain it to me ?

Thanks for your time and your mod,
H.
Hans Martin Slayer
Retired PR Developer
Posts: 4090
Joined: 2007-01-21 02:20

Re: PR 0.9 single player

Post by Hans Martin Slayer »

Bonjour,

- Bots can be quite disobedient, just use the attack/ defend marker to order them around as that works best.

- You have to use the epipen to revive. You only need to resuscitate when a player is 'stuck' in the terrain (happens sometimes on the bf2 engine).
dbkblk
Posts: 7
Joined: 2010-03-11 09:20

Re: PR 0.9 single player

Post by dbkblk »

Oh ok, thanks you ! I managed to do it in a training game.
SethManson
Posts: 4
Joined: 2010-01-30 13:27

Re: PR 0.9 single player

Post by SethManson »

Is there a list somewhere of the MP aircraft vs the SP aircraft on some maps? I read about MP aircraft in hangars, but what about the helicopters?

Edit: I loaded back into the game and it makes more sense now.
Last edited by SethManson on 2010-03-21 17:10, edited 1 time in total.
dbkblk
Posts: 7
Joined: 2010-03-11 09:20

Re: PR 0.9 single player

Post by dbkblk »

"Bonjour" again !

When playing "Jabal Al Burj" with 31 AI (on the US side), i didn't manage to capture the bridge point. We were two vehicles filled by two or three soldiers (just on the base of the bridge) and me, upon it. I have noticed that even when a walking soldier join me on the bridge, the point don't capture.
Do i miss something ?

I have also seen that the progress bar to indicate that the device need to warm before to be used don't exist. Is it intended that MG / AT / Helicopters etc don't have that kind of indicator ? The AT have it when you reload, but not when you enter in it.

A last thing, don't you think it would be better to have a tiny indicator (like a flag or something) on the screen to indicate when we enter a flag zone ? I guess this is intended.

Thanks,
H.
dbkblk
Posts: 7
Joined: 2010-03-11 09:20

Re: PR 0.9 single player

Post by dbkblk »

- The map "Al Basrah" is problematic for the AI because there aren't able to get out the "Al basrah airport". At the chicane formed by the walls, they hit them and try again and again to push the wall...
The same thing happens at the "Vehicles checkpoint" because of concrete walls on the road.
This clearly disadvantage the english forces on this map when playing SP games.

Do you think you can enhance the waypoints on theses zones or modify a little bit the map at theses points ?
Spyker2041
Posts: 1076
Joined: 2010-03-18 16:25

Re: PR 0.9 single player

Post by Spyker2041 »

dbkblk wrote:- The map "Al Basrah" is problematic for the AI because there aren't able to get out the "Al basrah airport". At the chicane formed by the walls, they hit them and try again and again to push the wall...
The same thing happens at the "Vehicles checkpoint" because of concrete walls on the road.
This clearly disadvantage the english forces on this map when playing SP games.

Do you think you can enhance the waypoints on theses zones or modify a little bit the map at theses points ?
Not without making a copy of basrah so the the static objects can be changed (barriers removed)
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR 0.9 single player

Post by Outlawz7 »

dbkblk wrote:- The map "Al Basrah" is problematic for the AI because there aren't able to get out the "Al basrah airport". At the chicane formed by the walls, they hit them and try again and again to push the wall...
The same thing happens at the "Vehicles checkpoint" because of concrete walls on the road.
This clearly disadvantage the english forces on this map when playing SP games.

Do you think you can enhance the waypoints on theses zones or modify a little bit the map at theses points ?
Has been fixed recently. ;)
Image
single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: PR 0.9 single player

Post by single.shot (nor) »

Is there still a possibility for "fixing the game" so that I can choose what kits in the spawn menu like in previous versions where single and multi player modes were divided?
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
Claus Von Stauffenberg
Posts: 3
Joined: 2010-03-24 00:48

Re: PR 0.9 single player

Post by Claus Von Stauffenberg »

Guys, Come on, give me a single player version (separate from the mp)
usmcguy
Posts: 642
Joined: 2009-12-14 20:26

Re: PR 0.9 single player

Post by usmcguy »

i dont know if they are even working on it :-? i cant wait! lol
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