[Map] Bamyan Province, Afghanistan

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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: [Map] Bamyan Province, Afghanistan

Post by Sabre_tooth_tigger »

Kiwibase looks like it could be vulnerable to fire from the hills which might be realistic but could you make the allies well armed and/or well positioned to defend within their own HQ. Maybe something as simple as lots of camouflage nets or whatever

I always think that sets a good precedent for guerilla warfare, they must retreat when fired on with full force whereas presently sometimes Taliban appear to be better armed.

I would expect to fight them like a rabid dog, they are most dangerous in their mobility however thats just my opinion, thanks for a look at your map :)
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province, Afghanistan

Post by HangMan_ »

Sabre_tooth_tigger wrote:Kiwibase looks like it could be vulnerable to fire from the hills which might be realistic but could you make the allies well armed and/or well positioned to defend within their own HQ. Maybe something as simple as lots of camouflage nets or whatever

I always think that sets a good precedent for guerilla warfare, they must retreat when fired on with full force whereas presently sometimes Taliban appear to be better armed.

I would expect to fight them like a rabid dog, they are most dangerous in their mobility however thats just my opinion, thanks for a look at your map :)
This was of initial concern to me aswell. I intended for the base to be under sniper fire for the duration for the game, hence i put a lot of defensive structures in. You cannot see them all in detail from the high shot ;) this is good as it is harder to determine where the sangars and bunker are etc.

The base will be easy to shoot into, so the NZDF will have to act smart when moving around in the base. I have made the base almost immune to VBIED's i hope :p So should hopefully balance out nicely.

I am really looking forward to seeing if the guerilla style warfare plays out well. I have tried to make a map where it will be really fun to play as the OPFOR, as we already have a bunch of maps that have L337 BLUFOR. This could be a nice change in gameplay scenery.
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Nobodie
Posts: 27
Joined: 2009-02-14 23:05

Re: [Map] Bamyan Province, Afghanistan

Post by Nobodie »

Maby you should put more places with dead bodies (like that near chopper ) it would have more "realistic" look. Btw good work !
Dr_Wycior
Posts: 28
Joined: 2009-09-09 16:46

Re: [Map] Bamyan Province, Afghanistan

Post by Dr_Wycior »

I'm drooling all over keyboard. Hurry! Hurry!
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: [Map] Bamyan Province, Afghanistan

Post by myles »

Looks good but i wish it was insurgency game mode more people want play insurgencey and there is only 6 insurgency maps.
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Map] Bamyan Province, Afghanistan

Post by gazzthompson »

myles wrote:Looks good but i wish it was insurgency game mode more people want play insurgencey and there is only 6 insurgency maps.
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read the topic. dont just look at the pretty pictures.
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province, Afghanistan

Post by HangMan_ »

Thanks for the feedback guys :D I have been adding more detail to the map recently, done a bit more work on the crash scenes etc. Cheers for the comments ;)
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Map] Bamyan Province, Afghanistan

Post by sylent/shooter »

hehehe. I guess I have to live up to Hangmans expectations. expect more Insurgent maps in the future guys :D

Killing the enemy sylently
triggger30-06
Posts: 53
Joined: 2008-09-01 21:38

Re: [Map] Bamyan Province, Afghanistan

Post by triggger30-06 »

will the NZDF be in 0.9???

P.S. great job.



Trigger
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: [Map] Bamyan Province, Afghanistan

Post by Snazz »

triggger30-06 wrote:will the NZDF be in 0.9???
Very unlikely.
[R-COM]HangMan wrote:At the moment there is no release date set, however, i can say that we will not make it into 0.91 :p

From rough estimate we are looking at +1.4 possibly..
https://www.realitymod.com/forum/f405-new-zealand-def-force/69219-design-plan-progress-new-zealand-defence-force.html#post1209884
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province, Afghanistan

Post by HangMan_ »

Thanks Snazz ;)
triggger30-06 wrote:will the NZDF be in 0.9???

P.S. great job.

Trigger
No the NZDF will not be in 0.9. I realise there is a lot of confusion over this with all the new highlights that contain 0.9 content. This map will possibly be finished by the time 0.9 is out, it will not be in the release.

The NZDF team are aiming to get a full working build done by this time next year. Community factions take a very long time to make. The ADF have been going for two years. The reason for it taking so long is that there are only a small core group contributing a large amount of content, and when we have to go away for periods of time it slows the team down. Also majority are high school students which means during the school year their contribution is a lot lower.

Hope that gets everyone on the same wave length as me :D
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[FIN]Spartacus
Posts: 7
Joined: 2009-12-12 18:13

Re: [Map] Bamyan Province, Afghanistan

Post by [FIN]Spartacus »

Good map =) .
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Map] Bamyan Province, Afghanistan

Post by sylent/shooter »

Hangman hit the nail on the head right there :D
Don't worry to everyone we will get this done ;) just maybe not when everyone wants

Killing the enemy sylently
Montana0008
Posts: 44
Joined: 2009-01-24 20:46

Re: [Map] Bamyan Province, Afghanistan

Post by Montana0008 »

myles wrote:Looks good but i wish it was insurgency game mode more people want play insurgencey and there is only 6 insurgency maps.
it is insurgency game mode! Read all topic.
pl0x102
Posts: 31
Joined: 2009-08-09 22:37

Re: [Map] Bamyan Province, Afghanistan

Post by pl0x102 »

looking good :)
1GeKKo3
Posts: 25
Joined: 2007-03-05 02:12

Re: [Map] Bamyan Province, Afghanistan

Post by 1GeKKo3 »

Looks good, can't wait to play
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [Map] Bamyan Province, Afghanistan

Post by HangMan_ »

Given the Original Post a big update. All new screens, and some new information. Enjoy guys :) Let me know what you think!

Link to Original Post
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UberWazuSoldier
Posts: 82
Joined: 2008-08-08 06:23

Re: [Map] Bamyan Province, Afghanistan

Post by UberWazuSoldier »

Looking good! You've just got to spice up that minimap a little, but from the ground it looks extremely good.
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Freedom
Posts: 34
Joined: 2010-02-25 22:35

Re: [Map] Bamyan Province, Afghanistan

Post by Freedom »

Great work mate.
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I'll be waiting, while you'll be looking
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Map] Bamyan Province, Afghanistan

Post by Gore »

'[R-COM wrote:HangMan;1201479']
This map has been a WIP for 10 1/2 months now! I am trying to get it wrapped up and sent to the testers for its first birthday, but we will see how that turns out ;)

[CENTER]
The map is based on the NZDF deployment in Bamyan Province, Afghanistan. The scenario is set in the very near future, after New Zealand have increased their contribution to the war. In this scenario the conflict has recently sparked up again after Taliban attacks on coalition helicopters, and the local church. This has led the New Zealand troops stationed in Bamyan to mobilize in reaction to the new Taliban offensive.

I have chosen to use the US army as the current placeholder because there are US Army personnel stationed at Kiwi base with the New Zealand troops.

The old, original thread can be found here. This thread includes the original highlight images :)

Here is a little update on what i've been working on lately :D

This is an updated minimap which shows the new mountain range i have sculpted. This is strayed from the real terrain, but adds more variety and gives a better feel of the overall province of Bamyan. It also helps to break up the map quite a bit.

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I've done some more work on KiwiBase. It is quite highly detailed, and now features a multi storied TOC bunker.
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Recently this small village in the west was added, it provides a good scene for CQC fighting when troops descend upon it from the mountains :D
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Here is the small town on the North of the map. It is terraced up the side of a hill, and is quite a challenge to assault. There is a market, a school, a church, and a hidden cave system nearby so this town will deffinately be the setting for some bruta fighting. Or so i hope!
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Northwest Hillside just to show off some newly sculpted terrain :D
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Some of the West mountains. These are also mostly new.
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We will finish up with some images of Radio Relay Marlboro, which is the late FOB Moana. I have made some pretty big changes to the Relay in the last few weeks. It has a totally new entrance, and a revamped main entrance. I have also added a lot more detail to it.
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I'd like to apologize for the poor quality of the screen shots, they were taken in the editor, and my PC isn't very grunty :p

HangMan
[/CENTER]
Looks very good HangMan.
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