[Video] Fan-made trailer

Share your in-game experiences playing PR:BF2.
=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Re: [Video] Fan-made trailer

Post by =(DK)=stoffen_tacticalsup »

That was quality. I dont think Ive seen any better since the good old 0.5

And I do think they rival the trailers made by AfterDune!
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
KasperX
Posts: 77
Joined: 2009-09-01 15:19

Re: [Video] Fan-made trailer

Post by KasperX »

Unmanned wrote:Sony Vegas pro 9
Thanks man! Again, great work.

Kasp 8-)
Fav. Kit: Medic
Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: [Video] Fan-made trailer

Post by Hulabi »

Holy ****! That second video is amazing! Got my friend all excited about PR after showing that to him :P First he was like "Nah, CS is better, more teamwork and tactics etc.." hah, hes downloading PR now :)
Spearhead
Retired PR Developer
Posts: 1785
Joined: 2007-06-01 00:53

Re: [Video] Fan-made trailer

Post by Spearhead »

Always nice to see people do some PR fan videos. Here are some recommendations on how to improve future videos.

When recording in Battlerecorder turn off Nametags and HUD elements. For first person recordings this option can't be used but when you external shots removing those things increases immersion.

Maybe reduce the filters a bit in post production. It feels a bit over the top and many shorts are very dark.

Try using some game sounds in the videos. PR is offering good quality sound effects and having them in the video also adds to the atmosphere.

I noticed (mainly in the first video) many camera angles that could be improved. It's hard to give specific advice but often the main object you focus on can not be seen too well due to objects obscuring it or the camera being so close that it is almost inside the object.

There were some nice moments in those videos. I'm curious how your style develops in the future.
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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: [Video] Fan-made trailer

Post by PlaynCool »

Great vids.
Forgive my bad English... :?
psychickactivity
Posts: 586
Joined: 2008-08-14 10:45

Re: [Video] Fan-made trailer

Post by psychickactivity »

!!gooseflesh!!
[img]psychickactivity[/img]
Zach1923
Posts: 106
Joined: 2009-08-18 18:32

Re: [Video] Fan-made trailer

Post by Zach1923 »

Good job, liked the waterfall jump at the end hehe :lol:
Blck&wht
Posts: 42
Joined: 2009-03-12 18:46

Re: [Video] Fan-made trailer

Post by Blck&wht »

Really good movies , i like the endings and i want to play PR now!
MUSTAFA KEMAL ATATURK the founder of the TURKISH REPUBLIC
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http://www.realitymod.com/forum/f112-pr-tales-front/68440-video-tuaf-cas.html
Tte.oteo
Posts: 302
Joined: 2008-03-11 12:19

Re: [Video] Fan-made trailer

Post by Tte.oteo »

'[R-DEV wrote:Spearhead;1288134']Always nice to see people do some PR fan videos. Here are some recommendations on how to improve future videos.

When recording in Battlerecorder turn off Nametags and HUD elements. ....

Well, i try to do this a lot of times...but i cant do it never, i know the recon code renderer.drawnametags but its a unknow code to battlerecorder... :sad: how do u do that?
its a little noob question i know... if someone can help me¡ :wink:
thnks
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: [Video] Fan-made trailer

Post by Adriaan »

Tte.oteo wrote:Well, i try to do this a lot of times...but i cant do it never, i know the recon code renderer.drawnametags but its a unknow code to battlerecorder... :sad: how do u do that?
its a little noob question i know... if someone can help me¡ :wink:
thnks
You gotta type in renderer.drawhud 0 if you want it off, and renderer.drawhud 1 if you want it back on (the hud includes the nametags, as well as the compass and mag indicator).

OT: Really nice footage and good editing! :)
Last edited by Adriaan on 2010-03-21 16:51, edited 3 times in total.
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wuschel
Posts: 225
Joined: 2008-10-21 19:19

Re: [Video] Fan-made trailer

Post by wuschel »

Nice job! There were some excellent scenes in this video, and You certainly did some nice editing.

However, You definatly should go for better sound quality, and a music track that builds up in intensity and action. It spoils the atmoshere of Your excellent pictures. I would think about redoing the video with a new music background.

I like the last scene after Your credits: A creative and funny move!

Cheers,

wuschel
Patient-Bear says
Tte.oteo
Posts: 302
Joined: 2008-03-11 12:19

Re: [Video] Fan-made trailer

Post by Tte.oteo »

Adriaan wrote:You gotta type in renderer.drawhud 0 if you want it off, and renderer.drawhud 1 if you want it back on (the hud includes the nametags, as well as the compass and mag indicator).

OT: Really nice footage and good editing! :)
thanks adrian im writting the code wrong ;-)
KertusRay
Posts: 22
Joined: 2010-02-19 02:18

Re: [Video] Fan-made trailer

Post by KertusRay »

Cool videos, but if the game had that much HDR lighting I don't think i could play it.
I don't know how fair it would be to show those to people you want to play, and then have them play and realize the game isn't exactly like that. :/
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: [Video] Fan-made trailer

Post by myles »

The one you posted 1st on this thread is your best 1 yet i subscribed to you on youtube.
I on the other hand will be making another video for PR it will be much better than the last
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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joep221
Posts: 83
Joined: 2010-03-19 08:14

Re: [Video] Fan-made trailer

Post by joep221 »

Nice made
Unmanned
Posts: 79
Joined: 2010-02-07 08:09

Re: [Video] Fan-made trailer

Post by Unmanned »

Adriaan wrote:You gotta type in renderer.drawhud 0 if you want it off, and renderer.drawhud 1 if you want it back on (the hud includes the nametags, as well as the compass and mag indicator).

OT: Really nice footage and good editing! :)
wrong, renderer.drawhud 0 not include nametags. i hear about renderer.drawnametags 0 ) but im not sure. and if i turn off hud - hud on vehicle dont work too. i can't play if i use this.

wuschel wrote:Nice job! There were some excellent scenes in this video, and You certainly did some nice editing.

However, You definatly should go for better sound quality, and a music track that builds up in intensity and action. It spoils the atmoshere of Your excellent pictures. I would think about redoing the video with a new music background.

I like the last scene after Your credits: A creative and funny move!

Cheers,

wuschel
Go ahead!
Last edited by Unmanned on 2010-03-22 22:35, edited 1 time in total.
Tte.oteo
Posts: 302
Joined: 2008-03-11 12:19

Re: [Video] Fan-made trailer

Post by Tte.oteo »

one ask more...

im making a video only for learn and fun, but i dont know what is the best video codec to renderize my work... someone can help me to know more about this?. im using SONY VEGAS PRO 9.0

thnks
Unmanned
Posts: 79
Joined: 2010-02-07 08:09

Re: [Video] Fan-made trailer

Post by Unmanned »

Tte.oteo wrote:one ask more...

im making a video only for learn and fun, but i dont know what is the best video codec to renderize my work... someone can help me to know more about this?. im using SONY VEGAS PRO 9.0

thnks
.mp4 and variable bit rate 4000000 (average) - 10000000 (max).
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