[Map] Eyl Somalia (A pirate influenced map)

Locked
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Gore »

Can't wait to defend or attack that ship!
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »



Obviously still WIP (vehicles, no lighting, **** areas) but wanted to give you guys a look at what the map will looks like.
Last edited by CodeRedFox on 2010-04-15 09:33, edited 4 times in total.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Gore »

Looks good man, and nice gaming with you the other night.
The_MDexs
Posts: 108
Joined: 2009-12-22 12:57

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by The_MDexs »

wow nice i want to play that map
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Maxfragg »

great map, very promissing since its so different form all current maps
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Rudd »

should be pretty epic if maps like Jabal 2 get done at the same time it would be nice to see a comfac like the French get this :)
Image
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Maxfragg »

well, the netherlands seam to be good at fighting pirates ;-) (in opposit to us germans obviously, don't know, if its been on your news, but netherlands soldiers freed a german ship, thats been captured by pirates)
Wakain
Posts: 1159
Joined: 2009-11-23 21:58

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Wakain »

it would indeed be pretty cool to have the dutch korps mariniers subfaction on this map 8)

map is taking to take good shape, I'm only curious on the rebel uncapable base on the other side of the cargo ship

I'm looking forward to see an updated minimap of this :)
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

Wakain wrote: map is taking to take good shape, I'm only curious on the rebel uncapable base on the other side of the cargo ship
It all WIP, I probably forgot to unlock that flag.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
robbie3211
Posts: 72
Joined: 2009-08-02 12:17

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by robbie3211 »

that map looks pretty awesome, now we need fastr.... ah **** :(
MadMax678
Posts: 7
Joined: 2009-08-22 22:28

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by MadMax678 »

Do we know who the pirates are going to be fighting yet?
"Death is only one aspect of life"


Image

Image
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

no, factions will not be chosen until...really the map is done. I dont normally worry about it as its PR has the factions I want great, if it doesnt yet then I work with what I got. For all my tests I'm using US vs Insurgents which sorta closely match the loadouts of what the map should have.


Also for those that were fan of my old Korengal "asset reward system" this map will have the same. And being a large map I will try to incorporate a large amount of "fun" assets. The more and more I work on it I dont think I will be making this a INS gamemode. Instead I will be looking into random CP's

For example BLUFOR assets(only a example):
CP Order:
  1. BLUFOR carrier: (minimal starting assets: a small chopper and allot of PT boats)
  2. Random 1-4 cargoship CP (Medium size choppers)
  3. Eyl Fishing village (light vehicles supports)
  4. Random 1-4 land based CP (Ship based APC supports)
  5. Desert landing strip (some sorta jet)
  6. City of Ely (end)
Last edited by CodeRedFox on 2010-04-16 01:46, edited 5 times in total.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Sgt.BountyOrig
Posts: 656
Joined: 2009-02-22 18:12

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Sgt.BountyOrig »

Desert landing strip with Mi-28 for somali.
Kinky
[NO] Bounty
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

well see, everything is WIP...... :-P
Image
"apcs, like dogs can't look up" - Dr2B Rudd
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Maxfragg »

dont think anybody else than russians got Mi28 helos, but a piper, cessnar, or something similar for somalis would be cool :-D
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

ALRIGHT you eagle eye mofo's dont take anything on the map as being final. :-P

Sometimes we place things for testing reasons.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
=(DK)=stoffen_tacticalsup
Posts: 231
Joined: 2008-04-24 09:45

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by =(DK)=stoffen_tacticalsup »

[R-DEV]CodeRedFox wrote: Also for those that were fan of my old Korengal "asset reward system" this map will have the same.
Yay!

That sort of system really makes it a point to capture flags. As it stands, we just zoom around and capture insigficant hills and/or villages.

"Sir, why are we taking that village? Because Jerry wants it."
Random mumble talk between maps
Dude1-Ive heard that people, through gaming, satisfy their need for social life.
Dude2-LOL
Dude3-Thats why I play, to make friends.
Dude4- I play for the chicks.
-silence-
Dude5- Bourgh-bourgh-bourgh-booorghurK?
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by CodeRedFox »

Hopefully this weekend I'll post up my experimental boat for the Somalians and a tweaked BLUFOR boat which should allow when exiting a boat to exit on top of it instead of in the water and allow you to throw a grappling hook from the boat.

There are allot of thing to do to get this map going.
Image
"apcs, like dogs can't look up" - Dr2B Rudd
FoeShozy
Posts: 3
Joined: 2010-02-11 01:45

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by FoeShozy »

Navy SEAL fraction?????? <object width="1300" height="765"><param name="movie" value="http://www.youtube.com/v/ApEQ92ol8iU&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/ApEQ92ol8iU&hl ... b&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="1300" height="765"></embed></object>[/youtube]
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: [Map] Eyl Somalia (A pirate influenced map)

Post by Hauteclocque »

Still promising, I am really eager to know a bit more about this new game mode. :smile:
Image
Locked

Return to “2009”