Recycle old pr maps

General discussion of the Project Reality Vietnam modification.
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Recycle old pr maps

Post by Hitman.2.5 »

Hills of hamyong? i really miss that map give it a new name like <insert name> Hill

NOT HAMBURGER EITHER XD
Derpist
Pvt.SmittY15
Posts: 31
Joined: 2009-10-17 06:27

Re: Recycle old pr maps

Post by Pvt.SmittY15 »

I wish they,were gonna give us a "beta" of it with one map to test out the lag and the gameplay and then balance and fix lag issues?
xenimus
Posts: 61
Joined: 2007-05-30 23:48

Re: Recycle old pr maps

Post by xenimus »

OriginalWarrior wrote:Why in the hell would we want to play OLD maps with new weapons? New mod variant, new maps. Thats all im saying.
days ago i was looking at all the old maps that were put into retirement. was hard to see, because alot of really hard work was put into them.

It is nice tribute to the map makers to do this while we can.
Sneak Attack
Posts: 574
Joined: 2006-12-31 00:14

Re: Recycle old pr maps

Post by Sneak Attack »

basically any map from the orig EOD for 1942 would be amazing. such as bad moon rising and battle of hue and bridge ruin and brown water navy and charlie dont surf and closefire and eclipse and thats all I can remember but they were all amazing. I know there all small compared to the maps now but they were tons o fun.
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Mechanic
Posts: 26
Joined: 2008-10-04 17:46

Re: Recycle old pr maps

Post by Mechanic »

mao valley please
thx =]
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TrahnLee
Retired PR Developer
Posts: 475
Joined: 2006-12-30 05:26

Re: Recycle old pr maps

Post by TrahnLee »

Pvt.SmittY15 wrote:I wish they,were gonna give us a "beta" of it with one map to test out the lag and the gameplay and then balance and fix lag issues?
One map wouldn't be much fun.. We would need like 5 at the minimum. In reality, I have that many now and actually, can increase it to 10, but I need to get them all running properly within PR and also update some of the older PR maps we are reusing to work with the current setup of PR.
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Pvt.SmittY15
Posts: 31
Joined: 2009-10-17 06:27

Re: Recycle old pr maps

Post by Pvt.SmittY15 »

[R-DEV]TrahnLee wrote:One map wouldn't be much fun.. We would need like 5 at the minimum. In reality, I have that many now and actually, can increase it to 10, but I need to get them all running properly within PR and also update some of the older PR maps we are reusing to work with the current setup of PR.
So does that mean there could be a "beta" so we could test out the game play, lag issues, ect? I mean I wouldn't mind one map. But I'm just concerned about the lag. I mean PR.9 Lagged Crazy even with my card.
xenimus
Posts: 61
Joined: 2007-05-30 23:48

Re: Recycle old pr maps

Post by xenimus »

Pvt.SmittY15 wrote:So does that mean there could be a "beta" so we could test out the game play, lag issues, ect? I mean I wouldn't mind one map. But I'm just concerned about the lag. I mean PR.9 Lagged Crazy even with my card.
BF2 is 5 years old...if you're lagging then your computer components are really old. or you need to optimize the thing.

beta...anything with a "." before the number is a beta... right? like .1 or even PR.9!
Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: Recycle old pr maps

Post by Stoic Sentinel »

xenimus wrote:BF2 is 5 years old...if you're lagging then your computer components are really old. or you need to optimize the thing.

beta...anything with a "." before the number is a beta... right? like .1 or even PR.9!
Yeah, PR:BF2 is still technically "beta" until it reaches 1.0
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Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Recycle old pr maps

Post by Snazz »

xenimus wrote:BF2 is 5 years old...if you're lagging then your computer components are really old. or you need to optimize the thing.
PR has higher requirements than vanilla BF2.

I've got an E8600, GTS 250 and 4GB ram but still struggle to run medium settings smoothly on some PR maps.
Pvt.SmittY15
Posts: 31
Joined: 2009-10-17 06:27

Re: Recycle old pr maps

Post by Pvt.SmittY15 »

xenimus wrote:BF2 is 5 years old...if you're lagging then your computer components are really old. or you need to optimize the thing.

beta...anything with a "." before the number is a beta... right? like .1 or even PR.9!
In Vannilla I got around 350 FPS in PR .91 I got 15-20.
Stoic Sentinel
Posts: 239
Joined: 2009-10-23 15:49

Re: Recycle old pr maps

Post by Stoic Sentinel »

Pvt.SmittY15 wrote:In Vannilla I got around 350 FPS in PR .91 I got 15-20.
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paszczak
Posts: 38
Joined: 2009-10-12 07:33

Re: Recycle old pr maps

Post by paszczak »

15-20 ?
On ati 5770, 4gigs ram and Intel i9550 at 1440x900 all maxed, im getting not less than 90 fps there must be something wrong ie. memory leaks or fuk..up download with errors.
Winstonkalkaros
Posts: 190
Joined: 2010-03-25 17:29

Re: Recycle old pr maps

Post by Winstonkalkaros »

Since PR and EOD teams are making it together, there should be Classic EOD maps like Dawn at the Rice Paddies and Hill 937, ofcourse larger versions.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: Recycle old pr maps

Post by Maxfragg »

Winstonkalkaros wrote:Since PR and EOD teams are making it together, there should be Classic EOD maps like Dawn at the Rice Paddies and Hill 937, ofcourse larger versions.
a larger version of an existing map means creating a new map :-D
iwillkillyouhun
Posts: 337
Joined: 2009-10-15 15:52

Re: Recycle old pr maps

Post by iwillkillyouhun »

Pvt.SmittY15 wrote:In Vannilla I got around 350 FPS in PR .91 I got 15-20.
yeah that's an other resone why you don't want to compeare vbf2 with BF :P R
As my name shows....... I will kill y'all if you are screwing with me 8-) 8-) 8-)

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PLAYING SINCE Project Reality v0.5 :P
PFunk
Posts: 1072
Joined: 2008-03-31 00:09

Re: Recycle old pr maps

Post by PFunk »

I'd just like an epic amount of jungle with a few clearings, some rivers and rice paddies, and then have an insurgency type game mode where the US is trying to root the enemy out, find their HQ (like a little radio set for the cache) and then move on to the next one.

That would be pretty cool.
[PR]NATO|P*Funk
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