[Static] Statoil gas station

Discussion pertaining to the PR Norwegian Forces faction.
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OlaHaldor
Posts: 2
Joined: 2010-07-07 17:06

[Static] Statoil gas station

Post by OlaHaldor »

I started modeling this 24th of June, and have been super busy with work since then. Today I found a couple of hours to get going again, and it's really just minor things to add if it's needed at all.

Attached is the first go from June and how the gas station looks as of today, along with a quick render of it. I'm doing only the modeling, textures will be made by someone else.
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per1991
Posts: 1
Joined: 2008-11-12 08:33

Re: [Static] Statoil gas station

Post by per1991 »

Looks great Ola Haldor.

Per-Kristian from the "other" forum :)
pleym
Retired PR Developer
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Re: [Static] Statoil gas station

Post by pleym »

Just awesome man, great work here..

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masterceo
Posts: 1914
Joined: 2008-08-25 23:00

Re: [Static] Statoil gas station

Post by masterceo »

oh wow, that looks really impressive, good job!

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H.sta:becouse we are a specially selected bunch of people created by god to show how awsome mankind can be
motherdear
Retired PR Developer
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Re: [Static] Statoil gas station

Post by motherdear »

hmm this aint good :( i am sorry to say this since the model and idea is good, but the texture system in bf2 is much different than ordinary texturing.

you only have predefined texture pallets where you pick a color and small variations. you then follow up with a detail, crack, and dirt layer that all compliment each other. To summarize, traditional texturing and modeling is no good.
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OlaHaldor
Posts: 2
Joined: 2010-07-07 17:06

Re: [Static] Statoil gas station

Post by OlaHaldor »

Thanks guys! Really appreciate it.

I leave that for the guy or girl who's texturing it. :) I'm used to modeling and texturing for a flight simulator. I use to UV unwrap and then either do all texturing in LightWave directly and render a baked texture with shadows and ambient occlusion, or render only the occlusion pass and apply it as multiply mode over the texture in Photoshop.

The render is just for show, if that's what you meant. :)
Last edited by OlaHaldor on 2010-07-07 18:18, edited 1 time in total.
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Static] Statoil gas station

Post by H.sta »

Welcome the the PR forum guys, good to see you are getting into this

The model looks absolutely amazing, excellent work :D


@motherdear:
Ola and Per have never worked on PR or bf2 before, and are the type modellers used to putting easy textures on stuff becouse they make stuff for fun or to look good. they are aware of the texturing system of bf2, we have other people that will texture and finish the models

if you see any problems with the model itself let us know
Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: [Static] Statoil gas station

Post by Adetter »

Do they have "Boller med sjokolader i?"

Yeah, thats food ;)
Rhino
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Re: [Static] Statoil gas station

Post by Rhino »

OlaHaldor wrote:I leave that for the guy or girl who's texturing it. :)
You dont seem to understand, no one excatly "textures it" in the normal term like texturing weapons and vehicles etc. Statics in BF2 work in very different ways and all you really do is place pre-made textures over a model from the texture pallets. This tut will explain it a little more: https://www.realitymod.com/forum/f189-m ... ettes.html

Also you should really model in 3DsMax9 btw. When it comes to making statics for BF2, it is really just one person who just works on a staticobject who dose everything from the modelling, UVing/Texturing (to pallets), exporting and coding (thou the exporting and coding are all very simple for a static object, gets a little bit more complicated for destroyable objects but still nothing to big and I wouldn't worry about that).

If your modelling in anouther program its going to have to go to Max9 eventually to be exported and as it should be the static modeller who exports it there isn't really much point in modelling in any other 3D app tbh :p

H.sta wrote:@motherdear:
Ola and Per have never worked on PR or bf2 before, and are the type modellers used to putting easy textures on stuff becouse they make stuff for fun or to look good. they are aware of the texturing system of bf2, we have other people that will texture and finish the models

if you see any problems with the model itself let us know
The problem is that when working with statics that use texture pallets, your not working to the normal system of "Texturing to a Model", your doing the opposite, "Modelling to a Texture". Its kinda hard to explain but basically its a pretty different work flow and you can't really just take a model that isn't made for texture pallets and make it work very easily with texture pallets. You can but it just wont look at all good and most stuff simply wont work very well compared to the normal way of doing statics.
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myles
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Re: [Static] Statoil gas station

Post by myles »

Too bad statoil got taken over
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

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H.sta
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Re: [Static] Statoil gas station

Post by H.sta »

statoil is a mostly goverment owned company, thay merged with Hydro, and is now called statoilhydro, but this was a while back

the stations still use the statoil logo and style, and have not been taken over by anyone
pleym
Retired PR Developer
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Re: [Static] Statoil gas station

Post by pleym »

myles wrote:Too bad statoil got taken over
Statoil Norge AS (Statoil Norway Ltd) is a subsidiary of the oil and gas company Statoil PLC. The company operates a network of Statoil-branded service stations in Norway. These 500 outlets ranging from local merchants to major service centers. Moreover, the company also operates sales and distribution of products such as heating oil and kerosene, fuel for vehicles, boats, planes and stationary engines as well as lubricants and gas.

Outlets offers gasoline, diesel, fast food, groceries and automotive and recreational products. Many stations also offer services such as car washing, tire change and simple car service.

Statoil Norge AS provides fuel for both civilian and military aviation and is represented at all major airports in Norway. In addition, Statoil Norge AS supplying the fishing fleet and the shipping industry on marine fuels and fuel through a network of coastal plants.

(google translation)
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TheAssProtectors.Nr1
Posts: 124
Joined: 2009-09-05 20:26

Re: [Static] Statoil gas station

Post by TheAssProtectors.Nr1 »

This looks great and all, but how is the Project Reality advertising policy?

I mean, for me, seeing a Statoil gas station in game would be great for realism, but would it threaten any 'rules of engagement' in PR?
Why do something today, when you can not do it tomorrow
Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: [Static] Statoil gas station

Post by Wicca »

Norwegians dont sue eachother for any reasons. We like to put justice and stuff like that first. Its not like were killing anyone, stealing anything.

This is still a non profit organization.
Xact Wicca is The Joker. That is all.
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: [Static] Statoil gas station

Post by H.sta »

Rhino has been in this thread allready, and hasn't said anything... so I am going to assume it is ok

Also, Wicca, fix your signature please
TheAssProtectors.Nr1
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Re: [Static] Statoil gas station

Post by TheAssProtectors.Nr1 »

H.sta wrote:Rhino has been in this thread allready, and hasn't said anything... so I am going to assume it is ok
All fine with me! :) Just wanted to hear
Why do something today, when you can not do it tomorrow
Zeno
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Re: [Static] Statoil gas station

Post by Zeno »

TheAssProtectors.Nr1 wrote:All fine with me! :) Just wanted to hear
Remember: Norway is not America :lol: we dont sue eachother for nothing ;)
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TheAssProtectors.Nr1
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Re: [Static] Statoil gas station

Post by TheAssProtectors.Nr1 »

Zeno wrote:Remember: Norway is not America :lol: we dont sue eachother for nothing ;)
I know, I know. Same here in Denmark. ;-)

Just thought of it like an international company. Many of those might get pissed. But it's just me worrying. :P

Anywho, it looks sweet! And I can't wait till I get to play as Norske Hær. :)
Why do something today, when you can not do it tomorrow
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