'[R-DEV wrote:Jaymz;1462396']
What we eventually get left with is those few instances of desperation I mentioned initially. Alas, I ask all of you....how often have you picked up an enemy weapon in PR because you ran out of your 6-8+1 mags for your rifle and there was no friendly ammunition source (supply crate, ammo crate, rifleman, APC/IFV etc) within 100m?
Considering the two options for winning insurgency are
- Ninja
- Iron Tide
it happens quite frequently if you're taking option number one, which, surprise, is the most brutally effective option. Couple it with #2 and you have a near guaranteed win. Unfortunately it means you and one or two other squaddies have to hike, on foot, however far it is to the cache, dealing with anyone who sees you, then exfiltrate or dump your kits. On maps like Lashkar? I've run out of ammo 3/4 of the way to a cache in the mountains, I've run out of ammo exfiltrating countless times. The lynx is worse than useless on that map, so my options amounted to hope for the best or pick up an enemy kit.
Will we at least be able to now tell what kits have ammo and what don't reliably? Unless the bug with the russian/idf kits was fixed (all you see is the main body of the weapon, the mag and class specific gear vanishes when you see it), we'll be picking up kits blindly, and if you get distracted, you're boned for no discernible reason.
In addition, the fact that players take these guns in game means there is something desirable about them. Perhaps this fact should be addressed before adding sodium cyanide powder to the handgrips?
Also, lol, bluefor no longer have to exercise
any caution or discipline with SAW, HAT, or CE kits. What's a five minute penalty in the scheme of things? Gotta be careful with rifleman variants, but that skill is already taught and used.