[MEDIA] Day of the Great 128: Post here!

Share your in-game experiences playing PR:BF2.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Re: [MEDIA] Day of the Great 128: Post here!

Post by =Romagnolo= »

I was defending it (squad 4) until we got bored for nothing happening. Then we advanced south. We won that round Outlawz!

YouTube - Project Reality 128 players gameplay - Battlefield 3 who ?!
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: [MEDIA] Day of the Great 128: Post here!

Post by KingKong.CCCP »

'[R-DEV wrote:Outlawz;1543732']Moar

64 people and still nobody can defend North City

Image
We discussed a lot about 128 server and map size, lots of guys were saying 2km maps are too small... "clusterfuck" term has been used to describe what would happen on Muttrah.

If you take a look at Outlawz picture, and this one:
Image
... you can see a lot of open space for a successful flanking manouver... also, "front line" is not as nearly visible as we all thought it's gonna be. If you take a look at the pics, 60% of the guys are moving to reinforce, and on a bad position. One squad with above average players could penetrate front line with an ease.
I don't think static WWI front lines will form, even on 2km maps, maybe not even on good servers with good SLs and all the players on mumble.

Also, I thought we're gonna have max number of FBs all the time, cos it takes like 3 secs for 8pp squad to build it - nothing could be further from the truth.

This is the same moment in time like the previous image, showing "spawn screen":

Image
The second pic is interesting, because without the previous one, you wouldn't believe it's from 128p server.

I've seen people playing Silent Eagle with no FBs at all. :confused:
Last edited by KingKong.CCCP on 2011-02-06 21:27, edited 8 times in total.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: [MEDIA] Day of the Great 128: Post here!

Post by cyberzomby »

I dont think its smart to start drawing these sort of conclusion on a server that has not really got any rules that work on teamwork or players with a mindset to play together. Right now, going by a lot of stories people behave like tards in there. Every man for himself and taking and doing what ever you like. Thats what the R-DEV's keep saying as well. That this is just a test.

Wait for it to be on some of the good teamwork servers and see how it plays out there.

EDIT:
I mean here, have this. A 4km map and you still have a cluster fuck.

Image

Granted its the bunker area. but I've seen this happen on Wanda Shan live stream as well. Right now, theres no coordination what so ever. Everyone is just rushing the flag with the odd squad actually defending. Ofcourse you'll end up with a cluster fuck instead of defensive lines.
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