Vietnam CAS
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- Posts: 124
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Re: Vietnam CAS
I don't care, So long as I get to pretend I'm in Forrest Gump and run the hell out when the Napalm Boys arive!
On a real note, I'm thinking flare guns for simplicity :/
On a real note, I'm thinking flare guns for simplicity :/
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Re: Vietnam CAS
CAS air was almost always co-ordinated by a Forward air controller who would fly a slow light observation plane. For most of the war it was the cessna.
The FAC would attempt to spot the enemy positions after talking to the unit on the ground. He would request the unit to pop smoke grenades (All the same colour)to see the friendlies positions. He would tell the unit commander what colour he sees and the commander would verify.
The FAC would mark the target of the airstrike with a White Phosphorous smoke rocket and tell the attacking aircraft from which direction he wants the attack to come from and what payload.
The CAS aircraft would then be able to make his attack with a visual referance and a direction and a knowledge of friendly positions.
not for implementation but i thought i would mention it.
The FAC would attempt to spot the enemy positions after talking to the unit on the ground. He would request the unit to pop smoke grenades (All the same colour)to see the friendlies positions. He would tell the unit commander what colour he sees and the commander would verify.
The FAC would mark the target of the airstrike with a White Phosphorous smoke rocket and tell the attacking aircraft from which direction he wants the attack to come from and what payload.
The CAS aircraft would then be able to make his attack with a visual referance and a direction and a knowledge of friendly positions.
not for implementation but i thought i would mention it.
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- Retired PR Developer
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Re: Vietnam CAS
could keep it vanilla style (yeah i know it sucks) but then apply a very long reload time for the planes to avoid bomb spam. and only 1 or 2 planes at a time like in pr, same long respawn time as well.
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Re: Vietnam CAS
Interestingly enough, there is a suggestion on the PR: V Suggestions forum about WP Smoke rockets. I think they would add an interesting dynamic to the game.chagadiel wrote:CAS air was almost always co-ordinated by a Forward air controller who would fly a slow light observation plane. For most of the war it was the cessna.
The FAC would attempt to spot the enemy positions after talking to the unit on the ground. He would request the unit to pop smoke grenades (All the same colour)to see the friendlies positions. He would tell the unit commander what colour he sees and the commander would verify.
The FAC would mark the target of the airstrike with a White Phosphorous smoke rocket and tell the attacking aircraft from which direction he wants the attack to come from and what payload.
The CAS aircraft would then be able to make his attack with a visual referance and a direction and a knowledge of friendly positions.
not for implementation but i thought i would mention it.
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- Posts: 117
- Joined: 2010-08-05 23:03
Re: Vietnam CAS
How about keeping the current method with laser designation but now you would have to hold down the mouse button if you want to mark it? The laser wouldnt "stick" but would have to be manualy controled right up to the point when the bomb/missile hits the target or it would break lock (lets say the pilot must see the laser for 4-5 seconds to lock on?)
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Re: Vietnam CAS
isn't there a way to make a working CCIP? or are we just going to have to do an over the shoulder strike or vanilla bf2 dive bombing?
also they had guided weapons in Vietnam:
http://en.wikipedia.org/wiki/AGM-62_Walleye
http://en.wikipedia.org/wiki/AGM-12_Bullpup
also they had guided weapons in Vietnam:
http://en.wikipedia.org/wiki/AGM-62_Walleye
http://en.wikipedia.org/wiki/AGM-12_Bullpup
Derpist
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Re: Vietnam CAS
The guided bombs were only really used in the air war in communist north vietnam against fixed and predetermined targets such as bridges and other infastructure. They were also were not that accurate still, especially compared to the laser guided bombs of today.
airstrikes in the south(the infantry war) were by low strikes. Napalm was more commonly used with out fins which cuased the canisters to tumble. Although less accurate the tumbling canister would cover a greater area with napalm when it broke open. The bombs dropped were standard iron bombs 500, 750 1000lb's sometimes with drag wings.
pilot skill and communicatiuon should be key to airstrikes in my opinion and after all it wasnt safe in vietnam In the battle of Dak TO on hill 881 the men of the 173rd were fighting for their lives when a 500lb bomb killed 50+US soldiers in one strike. Just one of hundreds of incidents from airmen trying to find the target among all those trees and hills.
airstrikes in the south(the infantry war) were by low strikes. Napalm was more commonly used with out fins which cuased the canisters to tumble. Although less accurate the tumbling canister would cover a greater area with napalm when it broke open. The bombs dropped were standard iron bombs 500, 750 1000lb's sometimes with drag wings.
pilot skill and communicatiuon should be key to airstrikes in my opinion and after all it wasnt safe in vietnam In the battle of Dak TO on hill 881 the men of the 173rd were fighting for their lives when a 500lb bomb killed 50+US soldiers in one strike. Just one of hundreds of incidents from airmen trying to find the target among all those trees and hills.
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Re: Vietnam CAS
Like some said lets have a FAC dropping markers for bombers. You want teamwork? nothing better than that.
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Re: Vietnam CAS
I've only seen about 4 people post thing's that would bring realism and or skill to piloting so far. While increasing the value of the game play.
ChizNizzle wrote:Map grid, landmark, angle of attack.
???
PROFIT!
Gozjh wrote:Perhaps you can mark friendly positions with smoke and then tell the CAS platform to "hit such and such near such and such land mark, 250m W of friendly's marked by smoke"? Or perhaps Flares shot over enemy positions? I have no clue how commen they are (having difficulty find sources) but here is a link and a quote.
The Markers should really be removed across all the mods all together. That would require more teamwork & communication.chagadiel wrote:CAS air was almost always co-ordinated by a Forward air controller who would fly a slow light observation plane. For most of the war it was the cessna.
The FAC would attempt to spot the enemy positions after talking to the unit on the ground. He would request the unit to pop smoke grenades (All the same colour)to see the friendlies positions. He would tell the unit commander what colour he sees and the commander would verify.
The FAC would mark the target of the airstrike with a White Phosphorous smoke rocket and tell the attacking aircraft from which direction he wants the attack to come from and what payload.
The CAS aircraft would then be able to make his attack with a visual referance and a direction and a knowledge of friendly positions.
not for implementation but i thought i would mention it.
Last edited by SGT.Ice on 2011-06-24 20:20, edited 1 time in total.
Reason: Adding quotes and commenting on them
Reason: Adding quotes and commenting on them
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Re: Vietnam CAS
They had spotter airplaines, lightweight airplanes that shot smoke rockets in a target area, to mark it for the fighter bombers.
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- Joined: 2011-04-30 10:36
Re: Vietnam CAS
That would be cool, good idea!!Cassius wrote:They had spotter airplaines, lightweight airplanes that shot smoke rockets in a target area, to mark it for the fighter bombers.
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- Joined: 2011-08-12 12:33
Re: Vietnam CAS
I'd Go with The Smoke Signals, Thats How they did it in 'Nam Red: Airstrike Etc.. Marker
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Re: Vietnam CAS
How about this? The commander would have to place a CAS marker from his map screen (as done in regular PR) however when this marker is placed, about 2-3 smoke bombs automatically hit the spot which is marked (the same way artillery is used in vbf2 but with no damage) and last for around 90 seconds?
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- Posts: 349
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Re: Vietnam CAS
Nice Idea!cookoo04 wrote:How about this? The commander would have to place a CAS marker from his map screen (as done in regular PR) however when this marker is placed, about 2-3 smoke bombs automatically hit the spot which is marked (the same way artillery is used in vbf2 but with no damage) and last for around 90 seconds?
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Re: Vietnam CAS
maybe napalm aswell
Fus Rah Dah!!! i am the dovahkiin fool
my rofl copter goes daka daka daka
my rofl copter goes daka daka daka
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Re: Vietnam CAS
Alek-say;1646865 wrote:Quote:
Originally Posted by cookoo04
How about this? The commander would have to place a CAS marker from his map screen (as done in regular PR) however when this marker is placed, about 2-3 smoke bombs automatically hit the spot which is marked (the same way artillery is used in vbf2 but with no damage) and last for around 90 seconds?
Nice Idea! QUOTE]
Well... As dtac said before the pilot cant see the smoke on the ground if he is not in the view zone in time of impact
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- Retired PR Developer
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Re: Vietnam CAS
Yeah says a pubbie.EITY10 wrote:men this mod is still dead...
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Re: Vietnam CAS
Developer!!! Let's ask him!!![R-DEV]Spush wrote:Yeah says a pubbie.
So, something new? Screens?
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Re: Vietnam CAS
no laser designators. You will have to use plain old grid coordinates/smoke, structures, etc........
Laser Designators were not invented yet, FLIR was being used on an experimental basis etc....
Laser Designators were not invented yet, FLIR was being used on an experimental basis etc....
NYR
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NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
TMFD Volunteer Firefighter
New York State Certified Hazardous Materials Technician
http://www.tmfd.org
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