Project Reality: ARMA 2 v0.1 BETA Released!

Project Reality announcements and development highlights.
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sparks50
Posts: 1128
Joined: 2008-07-16 21:30

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by sparks50 »

eddie wrote:So every time I actually manage to join a server it asks me to delete more and more addons. Am I just not going to be able to have any addons for OA then? Once it asked me to take off RKSL's Typhoon I closed the game.

Yes.. they're all bi.signed.
Your not supposed to have any addons other than PR if that is what you are trying to do... Also putting mods directly into the ArmA 2\AddOns folder is not a good idea, if thats what you are doing.

I'll just go to bed and see if things are more calm in the morning.. Seems like the sensible thing to do.
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by Pantera »

eddie wrote:So every time I actually manage to join a server it asks me to delete more and more addons. Am I just not going to be able to have any addons for OA then? Once it asked me to take off RKSL's Typhoon I closed the game.

Yes.. they're all bi.signed.
Eddie, you need to run PR WITH NO OTHER MODS RUNNING.

Dont delete, just Disable via the OA "Expansions" page. Or use the PR.exe
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Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by Hfett »

UK_Force
Please check your PM.
I have sent the message to you.
www.joinsquadbrasil.com.br
TrialsLife
Posts: 67
Joined: 2007-08-12 11:43

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by TrialsLife »

Big respect to the Dev's for the release so far. Seems you can't win even after you release! Some people really don't understand the concept of a Beta.....
Sprats
Posts: 867
Joined: 2009-06-10 20:06

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by Sprats »

K, got to play some game for like 20minutes, and i ghave to say! i loced it! tis like bf2 :p r just on arma2 :) even managed to kill a guym despite a major lag, cant ait for non beta release :)
[19:52] Max [dreamsequencer]: exactly
[19:52] Max [dreamsequencer]: but who cares. seriously.
[19:53] Max [dreamsequencer]: i'd rather fuck my dog than marry a slut
[19:53] Qemist: .......................


Epic words by epic people..
112233
Posts: 33
Joined: 2011-09-02 18:47

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by 112233 »

Fail, alot of the PR servers got hit by a hacker.
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Dmented
Posts: 38
Joined: 2008-08-04 23:33

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by Dmented »

112233 wrote:Fail, alot of the PR servers got hit by a hacker.
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Not surprising.
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by Pantera »

DiRaven wrote:Took DMR, killed a lot of people. Awesome. You absolutely need sight adjusment for distance... I can't shoot anyone on 900+ meters. =( It's just not enough DMR of scope.

The mod is ABSOLUTELY AWESOME though.
You need to aim higher :p I have made kills with the DMR when aiming so far above the target i had to guess hahaha
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Konfusion2113
Posts: 103
Joined: 2008-05-03 07:37

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by Konfusion2113 »

wow! The torrent downloaded in like 5 minutes and i have the worst connection ever.
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by eddie »

Dmented wrote:The server has to have all the bikey's too. No other mods are allowed though.
Thanks for that.
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Pijama
Posts: 11
Joined: 2010-02-12 12:00

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by Pijama »

I love you.
It's funny to watch a british tank blowing up because of a honda civic ! #
dyson20
Posts: 85
Joined: 2007-08-05 15:58

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by dyson20 »

started with this
https://www.realitymod.com/forum/f380-p ... lcome.html

then there was this
https://www.realitymod.com/forum/f380-p ... 0-1-a.html

now 6 years later this comes out what an achievement guys well done all of you. i had my first game earlyer may have taken me about an hour to get on but was well worth it.
prepare for the worst hope for the best.
Seraph
Posts: 70
Joined: 2010-07-06 22:21

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by Seraph »

It's awesome!
Thank you very much DEVs for your great work and sleepless nights. :-D
112233
Posts: 33
Joined: 2011-09-02 18:47

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by 112233 »

Tacticalgamer.com servers are horrible and have severe FPS issues.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by Psyko »

try again in 12 hours when things have calmed down a bit. I was playing and got kicked, i assume it was to lighten the load.
crot
Posts: 1786
Joined: 2010-09-07 19:05

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by crot »

Damn just played like 2 half hours, man its awesome! Had a great squad. Although there was one BS where we layed like 100s of rounds into a dude on an offroad jeep and he still didnt die, had to flank him and kill him in close range. But other than that it was great, very nice, Devs!
Smiley_ie
Posts: 16
Joined: 2006-10-28 13:43

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by Smiley_ie »

When i connect it keeps saying : Kicked of game or server locked ?
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: Project Reality: ARMA 2 v0.1 BETA Released!

Post by SocketMan »

DiRaven wrote:Took DMR, killed a lot of people. Awesome. You absolutely need sight adjusment for distance... I can't shoot anyone on 900+ meters. =( It's just not enough DMR of scope.

The mod is ABSOLUTELY AWESOME though.
There should be an option (at least for the blufor,opfor - am not sure) to *zero* the rifle at various distances from 100m and up (PgUp and PgDown),should be the same for the APCs (IFVs).
I'll verify this,after the download+install part.
For once I am glad my timezone is 8 hours behind (UTC) PRT :razz:



Вперед,вперед.
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