![Wink ;)](./images/smilies/icon_e_wink.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Image](http://i.imgur.com/Aipr8.jpg)
An editor shot to show the full base (a large part of Bastion is in the surrounding terrain to save on space whilst still giving the impression of a larger base):
![Image](http://i.imgur.com/Fnm5L.jpg)
A few ingame shots:
(ignore the black patches to the right, the runway will be fixed with shaders etc in the future)
![Image](http://i.imgur.com/9mdgV.jpg)
![Image](http://i.imgur.com/Dpfub.jpg)
![Image](http://i.imgur.com/pJWdF.jpg)
![Image](http://i.imgur.com/FRzFP.jpg)
(please note that the tower in the image below is just a placeholder, as are the concrete barriers)
![Image](http://i.imgur.com/A3XcW.jpg)
![Image](http://i.imgur.com/iHgYx.jpg)
![Image](http://i.imgur.com/EwVj7.jpg)
![Image](http://i.imgur.com/09h4p.jpg)
![Image](http://i.imgur.com/gw18j.jpg)
![Image](http://i.imgur.com/Qat1q.jpg)
![Image](http://i.imgur.com/RgTRm.jpg)
So what's next? Some more performance tweaks whilst I await Rhino's 'IKEA store' to finish manufacturing all its goods XD (New IKEA Store Opening in Helmand! - Project Reality Forums), then it'll be compounds, final details including all the new fields, final terrain tweaks, FOB buildings and cabling work, gamemodes, lightmaps etc, and finally on to testing
![Smile :)](./images/smilies/icon_e_smile.gif)
More...