Project Normandy Official Servers

General discussion of the Project Reality WWII modification.
MaSSive
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Joined: 2011-02-19 15:02

Re: Project Normandy Official Servers

Post by MaSSive »

It might be modmanager kicker I had similar problem.
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CATA4TW!

"People never lie so much as before an election, during a war, or after a hunt."
"God has a special providence for fools, drunks, and the United States of America."
― Otto von Bismarck
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Project Normandy Official Servers

Post by BloodyDeed »

Ok I'm sorry this isnt intentional.
Checked the files and the modmanager kicker is deactivated. So its either a bug or hidden in a different setting.
Strange we never had this as an issue on our mainserver, cause its basically running the same settings.
Going to test that tomorrow.

But it isnt a permanent ban, I assume some sort of temporay ban/kick.
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy Official Servers

Post by AfterDune »

Perhaps a ban until end of round or until server restart..
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andynovy
Posts: 2
Joined: 2011-12-09 21:33

Re: Project Normandy Official Servers

Post by andynovy »

Yep, the ban was lifted. So I guess it was just a temp. ban but yeah, just thought I would bring up the issue; thanks for the support.
Back to having fun on the beaches of Normandy. :smile:
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy Official Servers

Post by AfterDune »

The [NEW] server has about 86 player slots today. The server has been updated as well:
- The SdKfz 231 should now be enterable for the Germans
- The US jeeps made a return! Let's pray they're really fixed now ;)
- US gets bleed on frontline flags on 64p server (the one with 3 frontline flags)
- GER no longer bleed if you capture Craters/Oasis/Cornfields, they bleed hard when you cap St. Aydee-Bocage though

Other servers will be updated too, if this serverpatch proves succesful.
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AfterDune
Retired PR Developer
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Re: Project Normandy Official Servers

Post by AfterDune »

Serverfiles have been released. There is no need for an "official servers" thread anymore.
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MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Project Normandy Official Servers

Post by MaSSive »

Yay does that mean we can all run it?
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CATA4TW!

"People never lie so much as before an election, during a war, or after a hunt."
"God has a special providence for fools, drunks, and the United States of America."
― Otto von Bismarck
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy Official Servers

Post by AfterDune »

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MaSSive
Posts: 4502
Joined: 2011-02-19 15:02

Re: Project Normandy Official Servers

Post by MaSSive »

Got them thanks. Shouldnt this be in PRSA section or anyone can run it? And I see a custom python file for server config, so this means we cant have other maps in rotation when we run this one?
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CATA4TW!

"People never lie so much as before an election, during a war, or after a hunt."
"God has a special providence for fools, drunks, and the United States of America."
― Otto von Bismarck
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy Official Servers

Post by AfterDune »

[R-DEV]AfterDune wrote:It also contains a python file which you'll need if you want kit requests etc. enabled. You can run a normal private PR server with this file as well, no changes have been made that conflict with normal PR.
So, yes, you can do that. Though I wouldn't recommend it.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy Official Servers

Post by Pvt.LHeureux »

NEW server is still the best with 86p! :D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy Official Servers

Post by AfterDune »

The [NEW] server won't run with >64p all the time though, it'll be put back to 64p until further notice.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy Official Servers

Post by Pvt.LHeureux »

Ok, I hope we can get 128 one day.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
MirrorsEdge
Posts: 112
Joined: 2009-11-14 01:49

Re: Project Normandy Official Servers

Post by MirrorsEdge »

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Open 24 hours/7 Days a week!
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