Project Normandy Official Servers
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Re: Project Normandy Official Servers
It might be modmanager kicker I had similar problem.
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Re: Project Normandy Official Servers
Ok I'm sorry this isnt intentional.
Checked the files and the modmanager kicker is deactivated. So its either a bug or hidden in a different setting.
Strange we never had this as an issue on our mainserver, cause its basically running the same settings.
Going to test that tomorrow.
But it isnt a permanent ban, I assume some sort of temporay ban/kick.
Checked the files and the modmanager kicker is deactivated. So its either a bug or hidden in a different setting.
Strange we never had this as an issue on our mainserver, cause its basically running the same settings.
Going to test that tomorrow.
But it isnt a permanent ban, I assume some sort of temporay ban/kick.
![Image](https://bloodydeed.ch/server/img/bloodydeed-signature-pr.png)
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Re: Project Normandy Official Servers
Yep, the ban was lifted. So I guess it was just a temp. ban but yeah, just thought I would bring up the issue; thanks for the support.
Back to having fun on the beaches of Normandy.![Smile :smile:](./images/smilies/icon_e_smile.gif)
Back to having fun on the beaches of Normandy.
![Smile :smile:](./images/smilies/icon_e_smile.gif)
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Re: Project Normandy Official Servers
The [NEW] server has about 86 player slots today. The server has been updated as well:
- The SdKfz 231 should now be enterable for the Germans
- The US jeeps made a return! Let's pray they're really fixed now![Wink ;)](./images/smilies/icon_e_wink.gif)
- US gets bleed on frontline flags on 64p server (the one with 3 frontline flags)
- GER no longer bleed if you capture Craters/Oasis/Cornfields, they bleed hard when you cap St. Aydee-Bocage though
Other servers will be updated too, if this serverpatch proves succesful.
- The SdKfz 231 should now be enterable for the Germans
- The US jeeps made a return! Let's pray they're really fixed now
![Wink ;)](./images/smilies/icon_e_wink.gif)
- US gets bleed on frontline flags on 64p server (the one with 3 frontline flags)
- GER no longer bleed if you capture Craters/Oasis/Cornfields, they bleed hard when you cap St. Aydee-Bocage though
Other servers will be updated too, if this serverpatch proves succesful.
![Image](http://i.imgur.com/bT6VAdT.png)
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Re: Project Normandy Official Servers
Serverfiles have been released. There is no need for an "official servers" thread anymore.
![Image](http://i.imgur.com/bT6VAdT.png)
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Re: Project Normandy Official Servers
Yay does that mean we can all run it?
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Re: Project Normandy Official Servers
Got them thanks. Shouldnt this be in PRSA section or anyone can run it? And I see a custom python file for server config, so this means we cant have other maps in rotation when we run this one?
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Re: Project Normandy Official Servers
So, yes, you can do that. Though I wouldn't recommend it.[R-DEV]AfterDune wrote:It also contains a python file which you'll need if you want kit requests etc. enabled. You can run a normal private PR server with this file as well, no changes have been made that conflict with normal PR.
![Image](http://i.imgur.com/bT6VAdT.png)
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Re: Project Normandy Official Servers
NEW server is still the best with 86p! ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Image](http://i.imgur.com/532dh9O.jpg)
Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Re: Project Normandy Official Servers
The [NEW] server won't run with >64p all the time though, it'll be put back to 64p until further notice.
![Image](http://i.imgur.com/bT6VAdT.png)
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Re: Project Normandy Official Servers
Ok, I hope we can get 128 one day.
![Image](http://i.imgur.com/532dh9O.jpg)
Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Re: Project Normandy Official Servers
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