Give incentive for Karabiner 98k kit

Suggestions from our community members.
KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Give incentive for Karabiner 98k kit

Post by KaizerSosa81 »

KarlHungus wrote:Why not keep it authentic? The ZF41 only had 1.5x magnification (as opposed to 2.5x, 4x, 6x, and 8x that were used on sniper rifles).
Well the authenticity remark was gears toward having a bunch of ZF41 equipped rifleman running around, more often then would one imagine realistically on the battlefield. As I stated, making it an limited Alt kit would fix this.

The whole explanation about the scope was just me trying to explain how it should be implemented as I'm not sure if this is going to be community made (or done by AD) and how privy one would be with era weaponry/accessories.
Pvt.LHeureux wrote:Why not having a ZF41 model first :) ?
Alternate kit would fit it best quite honestly.
Last edited by KaizerSosa81 on 2012-01-03 03:52, edited 4 times in total.
AfterDune
Retired PR Developer
Posts: 17093
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Re: Give incentive for Karabiner 98k kit

Post by AfterDune »

No, what Pvt.LHeureux means is that we have no such model ;) .
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Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: Give incentive for Karabiner 98k kit

Post by Ts4EVER »

You could have a version with bayonet attached and one without. The melee attack of the one without bayonet would be a smack with the rifle butt and take two hits to kill. In exchange that kit could get one more grenade or something like that.
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Pvt.LHeureux
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Re: Give incentive for Karabiner 98k kit

Post by Pvt.LHeureux »

Ts4EVER wrote:You could have a version with bayonet attached and one without. The melee attack of the one without bayonet would be a smack with the rifle butt and take two hits to kill. In exchange that kit could get one more grenade or something like that.
Animators

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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: Give incentive for Karabiner 98k kit

Post by Ts4EVER »

Well at some point you will have to stop stretching out the old content and just make some new stuff.
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Give incentive for Karabiner 98k kit

Post by Arc_Shielder »

Ts4EVER wrote:Well at some point you will have to stop stretching out the old content and just make some new stuff.
I agree. Are you offering to do those animations?
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Ts4EVER
Posts: 1111
Joined: 2009-02-18 13:43

Re: Give incentive for Karabiner 98k kit

Post by Ts4EVER »

Arcturus_Shielder wrote:I agree. Are you offering to do those animations?
No, but I'm no member of the PR Normandy team. All I'm saying is: If no new stuff is made, all these discussions are basically academic.
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Arc_Shielder
Retired PR Developer
Posts: 1621
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Re: Give incentive for Karabiner 98k kit

Post by Arc_Shielder »

Ts4EVER wrote:No, but I'm no member of the PR Normandy team. All I'm saying is: If no new stuff is made, all these discussions are basically academic.
I agree, that's why I'm telling you to offer yourself to do some animations for them. I'm pretty sure they would like a hand.
I'm serious.

However, if you're just suggesting something - and have no skills in that area -, then I really can't see why a dual bayonet melee animation would incentive players to pick up a K98. Wehrmacht players complain about the rate of fire and time to reload, and you want them to go after the americans like in the Middle Ages?

I'm pretty sure new stuff is being done and they're also filling the gaps and amending any spotted flaws in the current version. Call it a sixth sense (aka a few months bookmark), but a lot of sweet things are taking shape right now. :mrgreen:
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Ts4EVER
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Re: Give incentive for Karabiner 98k kit

Post by Ts4EVER »

[R-DEV]AfterDune wrote:Right, the G43 will be available in the Officer Alt kit, no longer for the Rifleman Alt.

Right now however, the Rifleman and Rifleman Alt kits are the same (for the Germans). I'd like to make them slightly different, so if anyone has a good suggestion, feel free to let us know.
It's in response to this post.
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Arc_Shielder
Retired PR Developer
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Re: Give incentive for Karabiner 98k kit

Post by Arc_Shielder »

Ts4EVER wrote:It's in response to this post.
Oh, I see, sorry for that then.
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Ts4EVER
Posts: 1111
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Re: Give incentive for Karabiner 98k kit

Post by Ts4EVER »

Not really a suggestion, but if anyone is interestedin the equipment of your average German infantry force around Normandy:

kstn131n1mai44

After Normandy this organisation was adopted:

http://www.wwiidaybyday.com/kstn/kstn131v1sep44.htm

This is also where the German spawn selection changes in Fh2 ;)
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KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Give incentive for Karabiner 98k kit

Post by KaizerSosa81 »

Still have this lingering issue unfortunately...

Was using the K98k for entire match the other day and definitely was not as effective as other class kits. This is suppose to be the standard infantry rifle for the Wehrmacht, and I would honestly like to see something done so I (and others) can use it more often and not become a merely wasted slot on the squad list.
Pvt.LHeureux
Posts: 4796
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Re: Give incentive for Karabiner 98k kit

Post by Pvt.LHeureux »

Kaizer, PN wasn't updated yet, K98 will deal more damage.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Give incentive for Karabiner 98k kit

Post by KaizerSosa81 »

Pvt.LHeureux wrote:Kaizer, PN wasn't updated yet, K98 will deal more damage.
Ah, okay... a slight tweak on deviation would be great too (nothing too ridiculous of course, just subtle) but let's see how it performs with the update I guess. It's definitely the weapon I prefer as a rifleman.
Pvt.LHeureux
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Re: Give incentive for Karabiner 98k kit

Post by Pvt.LHeureux »

There will be more K98 next release so it better be good :razz:
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Give incentive for Karabiner 98k kit

Post by KaizerSosa81 »

Pvt.LHeureux wrote:There will be more K98 next release so it better be good :razz:
Yes, that's right I forgot about that too. Ah, well then... it will truly be a test for the performance of this weapon. Hope it's up for the task.
A. Reaper
Posts: 91
Joined: 2011-05-01 02:14

Re: Give incentive for Karabiner 98k kit

Post by A. Reaper »

Simple: Make K98k easier and faster to reload, while Garand and Gewehr 43 are harder and slower. And from what I can tell, they really are.

Also, Garand is 7.62 while K98k is 7.92. I don't know the G43's caliber.
A pilot, a parachutist, and a tanker. And maybe a bit of a human shield.
MrTomRobs
Posts: 258
Joined: 2010-08-30 15:39

Re: Give incentive for Karabiner 98k kit

Post by MrTomRobs »

Someone mentioned the use of the MP40 as the alt rifleman kit. Good suggestion IMO! A lot of regiments in the wermacht had a mixture of MP40s and K98ks.

Keep the range short and then you can have MGs and K98ks for defending the beaches, then for the bocage and urbans you can have the mix of MP40 and K98k.

Just my 2 humble pennies!
'There are 3 types of people in this world, those that can count, and those who can't.'

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Pvt.LHeureux
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Joined: 2009-04-03 15:45

Re: Give incentive for Karabiner 98k kit

Post by Pvt.LHeureux »

It's going to change.

G43 will be rare, only officers and maybe some other kits.

K98 will be the base for all rifleman kits.

MP40 will be only held by Officers and in some special kits.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Give incentive for Karabiner 98k kit

Post by KaizerSosa81 »

Pvt.LHeureux wrote:It's going to change.

G43 will be rare, only officers and maybe some other kits.

K98 will be the base for all rifleman kits.

MP40 will be only held by Officers and in some special kits.

As it should be. Bravo... :m1helmet:
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