Falklands initial modding topic

General discussion of the Project Reality Falklands modification.
Doc.Pock
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Re: [Mini-mod] PR:BF2 Falklands

Post by Doc.Pock »

Is there anyone willing to texture an asset?
Pvt.LHeureux
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Re: [Mini-mod] PR:BF2 Falklands

Post by Pvt.LHeureux »

'Limeni[BiH wrote:;1753642']Why aren't these submods implemented in the basic PR mod? Is that even possible? I think that would make thing much more simpler.
This is the plan for PR:Vietnam, once it gets better. It would be the same for PN but we would need really higher quality stuff.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rhino
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Re: [Mini-mod] PR:BF2 Falklands

Post by Rhino »

Can we please keep this topic onto modding people :)
Psyko wrote:Rhino, once I am done my own personal animation projects i'll get my friend to run me through the modeling process. I already can model very basic things, but i need to recap on things like texturing and bump, mapping.

I resent the fact that i couldnt do more for PN so i would be happy to help when i am free.
Sounds good :)
Doc.Pock wrote:Is there anyone willing to texture an asset?
What asset did you have in mind?
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CTRifle
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Re: [Mini-mod] PR:BF2 Falklands

Post by CTRifle »

awesome, and Ill start on that map :D
Doc.Pock
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Re: [Mini-mod] PR:BF2 Falklands

Post by Doc.Pock »

IAI ragger or whatever its name is. Mirage V anyway
Rhino
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Re: [Mini-mod] PR:BF2 Falklands

Post by Rhino »

Hehe, you need to make it before finding a skinner, once you start UVing is around the time to start looking :)
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Doc.Pock
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Re: [Mini-mod] PR:BF2 Falklands

Post by Doc.Pock »

:-D still if anyone wants to texture it when its done just say it
torenico
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Re: [Mini-mod] PR:BF2 Falklands

Post by torenico »

If you guys need a hand with translating documents, maps, reports, websites or anything else ask me.


Theres lots of information in Argentine websites, especially from veterans.
Rhino
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Re: [Mini-mod] PR:BF2 Falklands

Post by Rhino »

Cheers, I don't need anything translating at the moment, but not looked at any Argentinian sites.

One thing you could help me out with if you can find any info on it is did any of the AAVP7A1s stay in the Falklands after the initial landing? I've got some mixed reports on them all returning to Argentina afterwards, and some being engaged once the task force had arrived...

Also if you could find out any info on how Argentina used its Hueys that would be good too :)

Cheers!
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torenico
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Re: [Mini-mod] PR:BF2 Falklands

Post by torenico »

The AAVP7A1s were deployed by ARA San Antonio on April 2, they fought all the way to Stanley with the Airbase as their main objetives, beign ambushed by British troops with no losses.

As soon as the British Garrison capitulated, the AAVP7A1 were transported back to Argentina by ARA Cabo San Antonio.

Sources in Spanish:
VEHICULO DE ASALTO ANFIBIO LVTP-7
http://www.malvinasonline.com.ar/index. ... vtp-7.html

Its a confusing story, i can see these vehicles were used to break trough British lines on the Falklands and were probably pulled back to Argentina because of the Chilean/British threat.



Hope it helps.
Rhino
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Re: [Mini-mod] PR:BF2 Falklands

Post by Rhino »

Ye, what wiki says too. Can't remember where I saw or heard it but think I heard that when the Brits where fighting in the mountains around Stanley, they engaged an AAVP7A1 but ye, probably incorrect.
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Doc.Pock
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Re: [Mini-mod] PR:BF2 Falklands

Post by Doc.Pock »

Im now starting with the IAI Dagger and would be very glad if anyone would donate any refs of it. especcially the top-down and sides and also details if anyone seen it up close and stuff... thnx
Rodrijandro
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Re: [Mini-mod] PR:BF2 Falklands

Post by Rodrijandro »

maybe you can use all this









PoisonBill
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Post by PoisonBill »

Although it might already be decided, it seems like this could be a little bigger project with "Goose Green" and "Stanley" as skirmish maps or a kind of infantry AAS. They were apparently both important battles in the war.

A entire map (north east island), Falklands minimod could be a completely different game, boats with arty cannons, and artillery for the Argentineans are needed. Boats need to be able to be destroyed by jets and cost tickets or something.

In the Discovery documentary they mentioned morale a lot, could this be implemented somehow?

Harrier also needs to be fixed with the VTOL, but I think someone was paying with these settings before.

Just what came to my mind, to make this fun and special, it will take a lot of work ^^
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Rudd
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Re: [Mini-mod] PR:BF2 Falklands

Post by Rudd »

shame really, I deleted the goose green I was working on ages ago :(

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AquaticPenguin
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Re: [Mini-mod] PR:BF2 Falklands

Post by AquaticPenguin »

Doc.Pock, here's a link to a bunch of pictures. The websites generally very good for all sorts of military refs.

Nesher A Walk Around Page 1
torenico
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Re: [Mini-mod] PR:BF2 Falklands

Post by torenico »

[R-DEV]Rhino wrote:Ye, what wiki says too. Can't remember where I saw or heard it but think I heard that when the Brits where fighting in the mountains around Stanley, they engaged an AAVP7A1 but ye, probably incorrect.
The only armored elements we had after the AAVP7A1s left the Islands were the AML 90 Panhard, 12 of them.

http://i44.photobucket.com/albums/f34/r ... EAport.jpg

http://cache.daylife.com/imageserve/0c4 ... v/610x.jpg
PoisonBill
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Re: [Mini-mod] PR:BF2 Falklands

Post by PoisonBill »

Spoiler for Battle of Goose Green:
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According to this image from wiki, there's supposed to be an airfield northwest of Goose Green, however I can't find any such thing on Google earth or other images on Google earth. I hate it when things just, disappear :D

Spoiler for Espanol info:
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Found this image! :O
Spoiler for mother of god:
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Since the battle took 2 days and involved fighting in both Darwin and Goose Green, Goose Green being the main battle, it seems unuseful to portray Darwin in a smaller map.
Last edited by PoisonBill on 2012-04-05 23:18, edited 8 times in total.
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