Unstoppable: A beginners Guide to Tanking.

tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Unstoppable: A beginners Guide to Tanking.

Post by tankninja1 »

Few things that should be added
1. A good gunner can fire on the move, if the terrain is smooth enough, so instead of driving in the mountains drive in flat open areas
2. Tanks can be highly devastating in tight groups, with minimal spacing, that way if 1 tanks can see a target, at least 1 other tank will be able to see the same target, giving you twice the fire power
3. APCs/IFVs should stay about 100m back from the tanks while on the move, if the tanks stop to provide fire support the APCs/IFVs move next to the tanks to provide better anti-infantry support, this formation also helps the APCs/IFVs because the tanks can give covering fire while the APCs/IFVs TOW sets up
4. All tanks have a commanders sight that can be accessed by pressing "2" in the drivers seat, accept for the t-55 this commander sight will always have thermals and in most cases a range finder
5. It might be a bug, but the commanders sight on the top of most tanks is a major weak spot, another weak spot is the tracks, sometimes hitting the tracks will do more damage than actually hitting the hull of the tank.
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Curry
Posts: 1063
Joined: 2011-01-10 22:39

Re: Unstoppable: A beginners Guide to Tanking.

Post by Curry »

tankninja1 wrote: 2. Tanks can be highly devastating in tight groups, with minimal spacing, ...
Plus makes the job easier for the pilots.

Curry.
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Unstoppable: A beginners Guide to Tanking.

Post by chrisweb89 »

I find it best to have the tanks touching each other, that way they blind each other with their own smoke, and they all respawn at the same time.
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: Unstoppable: A beginners Guide to Tanking.

Post by tankninja1 »

Curry-Chicken wrote:Plus makes the job easier for the pilots.

Curry.
Easy solution make sure your team has pilots that know what they're doing and you will be fine, besides 9/10 times air power has little to do with the battle
chrisweb89 wrote:I find it best to have the tanks touching each other, that way they blind each other with their own smoke, and they all respawn at the same time.
If you are using thermals smoke doesn't do anything, if all your tanks are spread out all over the map, especially if you are using weaker tanks like the T-72 you will get picked off like flies
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Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

Having no spacing between tanks is a terrible idea. If one tank is spotted by CAS, they will all die.


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Curry
Posts: 1063
Joined: 2011-01-10 22:39

Re: Unstoppable: A beginners Guide to Tanking.

Post by Curry »

tankninja1 wrote:... especially if you are using weaker tanks like the T-72 you will get picked off like flies
Why is the T-72 weaker? In relation to which tank?

Curry.
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: Unstoppable: A beginners Guide to Tanking.

Post by KingKong.CCCP »

I would like to add few things...

- I don't agree on the point of gunner telling driver to move or stop. As a gunner you can have your fun killing stuff, but driver is a vehicle commander. He makes the decision whether the tank should move or not. If I see a HAT aiming at us, I don't yell "Move, move, move!", instead I say "HAT, HAT, HAT." The gunner relays the info, but the driver makes the decision to move.
- The spacing between tanks is a tricky thing... I hate when people group tanks with 5m spacing (or less). Maybe that looks cool, but they block each other in movement, the ability to aim/fire at the enemy, and also they are very easy to spot. On a large open map like Kashaan, Black Gold, I prefer wide line/echelon formations, with up to 50m spacing. This spacing depends on the terrain, but every tank in the group should be free to move and shoot in all directions.
Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Unstoppable: A beginners Guide to Tanking.

Post by Brainlaag »

tankninja1 wrote:Easy solution make sure your team has pilots that know what they're doing and you will be fine, besides 9/10 times air power has little to do with the battle



If you are using thermals smoke doesn't do anything, if all your tanks are spread out all over the map, especially if you are using weaker tanks like the T-72 you will get picked off like flies
The T-72 is far superior to the Abrams ingame as it has no one-hit kill spot. I'd actually put the T-72 just behind the Leopard 2, because those 2 suffer least from ground texture damage and have fewer weakspots.
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Unstoppable: A beginners Guide to Tanking.

Post by Cossack »

Poor T-90... :cry: I request rework of it because it is only tank that can be killed by terrain... :-(
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Unstoppable: A beginners Guide to Tanking.

Post by Murphy »

Drivers - Situational awareness is your first priority. Use your ears more then your eyes, ears go twofold. What I mean is jump out of the deathtrap for a sec and listen to the battle as well as staying up to the second on any armor reports from other SL/Teammates. Keep your gunner up to date on everything you see or hear, he is looking at the world through a straw and can barely hear anything through the tank. Terrain is a great weapon, use it to your advantage or don't at your own peril.

Gunners - Clear concise comms with your driver is your main focus. You need to be sure you catch every single word he says, and you also need to be very patient. Firing gives your position away, keep this in mind. Remember you take shots you don't make them, let that infantry go into the open before you rip them apart. If the enemy is unaware of your position pick and choose your targets, if you open up on that lone guy you risk his squadmate having a HAT or worse yet a tank catches you on the reload (especially brutal in certain match-ups, especially at the T-72).

Every tank has a one shot spot (probably a few on each).
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Brainlaag
Posts: 3923
Joined: 2009-09-20 12:36

Re: Unstoppable: A beginners Guide to Tanking.

Post by Brainlaag »

Murphy wrote:Every tank has a one shot spot (probably a few on each).
Checked the commander/driver optics, driver port, the .50 ammo box, the actual wheels, and the common areas on the hull/turret by myself. None on the Leopard 2 or T-72 were one-hit kills. Either the one-hit spot is somewhere hidden, or it simply doesn't exist.
DieVoorJe91
Posts: 60
Joined: 2009-04-28 10:34

Post by DieVoorJe91 »

KingKong.CCCP wrote:I would like to add few things...

- I don't agree on the point of gunner telling driver to move or stop. As a gunner you can have your fun killing stuff, but driver is a vehicle commander. He makes the decision whether the tank should move or not. If I see a HAT aiming at us, I don't yell "Move, move, move!", instead I say "HAT, HAT, HAT." The gunner relays the info, but the driver makes the decision to move.


Well first things first, drivers aint shit. I am a gunner in real life (on a IFV, but operating procedures are almost the same.) the driver is the lowest in command. He only drives the vehicle in position so you have a clear LOS. If u cant see something, you tell them to move. Same applies for PR. Gunners can look in the distance and sees whats ahead.




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Arnoldio
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Joined: 2008-07-22 15:04

Re: Unstoppable: A beginners Guide to Tanking.

Post by Arnoldio »

But in PR the driver is also the commander and uses the turret mounted periscope/camera/whatever and he has even higher POV than the gunner.
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_Fizzco_
Posts: 266
Joined: 2009-06-17 12:51

Re: Unstoppable: A beginners Guide to Tanking.

Post by _Fizzco_ »

I've seen 2 T72 one shots, and honestly, i think it just lucky shots, no specific area it just happened. Tracks on the T72 are usually the weakest area, other then like a rear shot
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40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: Unstoppable: A beginners Guide to Tanking.

Post by 40mmrain »

DieVoorJe91 wrote:Well first things first, drivers aint shit. I am a gunner in real life (on a IFV, but operating procedures are almost the same.) the driver is the lowest in command. He only drives the vehicle in position so you have a clear LOS. If u cant see something, you tell them to move. Same applies for PR. Gunners can look in the distance and sees whats ahead.




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drivers in PR are commanders and drivers at once.
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