[Vehicle] KTO Rosomak [WIP](PL)

Everything but Static Objects
Trek762
Posts: 42
Joined: 2012-07-03 16:54

[Vehicle] KTO Rosomak [WIP](PL)

Post by Trek762 »

p3d.in - BF2: PR Polish APC Rosomak (Desert) <- desert version

p3d.in - BF2: PR Polish APC Rosomak (Woodland) <-woodland version

That's pretty much done. Maybe there will be some minor fixes, after I talk about the textures with the rest of team.
simeon5541
Posts: 507
Joined: 2011-01-11 22:33
Location: Serbia

Re: [Vehicle] KTO Rosomak

Post by simeon5541 »

This looks soooooooooo good !!
It will fit so well into PR :D
Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: [Vehicle] KTO Rosomak

Post by Fresz »

huehuehue :D finally done :D We need to export it to the game now :D
Image
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: [Vehicle] KTO Rosomak

Post by Tim270 »

Good work so far but I think it needs a few more tweaks.

http://upload.wikimedia.org/wikipedia/c ... osomak.JPG

The bolts on the side really need to be stronger in the normal map (just overlay that layer again) as you cant really see them on the texture.
The headlights could do with bulbs in them.
The dirt is too uniform, imo use a smaller brush as when you get close those bigger brushes are going to seem very blury.
I would try to follow some of these refs very closely for dirt as it gives it a much more authentic feeling
http://poadu.files.wordpress.com/2010/1 ... tor-25.jpg
http://upload.wikimedia.org/wikipedia/c ... nistan.jpg

Good work so far, keep it up :)

Also any chance we can see the UVW map/texture flats?
Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: [Vehicle] KTO Rosomak

Post by Fresz »

Thanks Tim,

Before someone asks this CAMO is out dated. They all are now painted all green or all desert.

I will get Trek to send UV map as soon as possible.
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J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Vehicle] KTO Rosomak

Post by J.F.Leusch69 »

you could also add a small black hole for the coaxial MG
Jacob PR
Posts: 15
Joined: 2012-05-11 22:31

Re: [Vehicle] KTO Rosomak

Post by Jacob PR »

It's so pretty but yet so dirty :D It feels like PF will have the dirtiest vehicles in PR lawl...
I wish that you would make the bolts bigger as they are irl and decrease the amount of dirt by a bit.
Awesome, can't wait to drive it!
Last edited by Jacob PR on 2012-08-02 15:13, edited 4 times in total.
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Vehicle] KTO Rosomak

Post by lucky.BOY »

Had a look at the actual model, and these parts will probably cause massive z-fighting ingame (marked in red). You should weld them.

Image

http://i.imgur.com/cDYIs.jpg

Image

Yellow: these antenas are not part of the model, they are added via code, this allows them to sway etc. Just delete it from the model and let the coder do the magic :)

The dirt really looks more like rust to me, but i have no idea about texture art so ill leave that one to others.

Except above, its pretty impressive, well made model, i like it :)
Trek762
Posts: 42
Joined: 2012-07-03 16:54

Re: [Vehicle] KTO Rosomak

Post by Trek762 »

This model is just for a preview.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: [Vehicle] KTO Rosomak

Post by AfterDune »

Why are the textures black on my end? Counts for both Desert and Woodland. Odd, visited that site for other models, which worked fine, hmm..
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Hulabi
Posts: 2277
Joined: 2009-08-08 22:15

Re: [Vehicle] KTO Rosomak

Post by Hulabi »

Works fine for me, just have to let the site load it first.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: [Vehicle] KTO Rosomak

Post by AfterDune »

Hm, seems an ATI issue, need to update the drivers. But if I update from ccc 11.3, BF2 goes nuts with black spots on the terrain all over the place :( .
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [Vehicle] KTO Rosomak

Post by Redamare »

HAHA love the viewing program that is great ! well done :) thats really cool... no the rest of the faction needs completion and were good to go ^_^
PoisonBill
Posts: 682
Joined: 2010-10-11 14:25

Re: [Vehicle] KTO Rosomak

Post by PoisonBill »

[R-DEV]AfterDune wrote:Hm, seems an ATI issue, need to update the drivers. But if I update from ccc 11.3, BF2 goes nuts with black spots on the terrain all over the place :( .
Works for me on Maxthon, Firefox and Chrome - You just have to play around with it until you install their drivers, try refreshing as well.

__________________________________________

Nvm what I said, you have to change your "shader selection", yoyo thingy top left.
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Vehicle] KTO Rosomak

Post by Amok@ndy »

the wheels could need a better texture they look extremly blury cause of the dirt
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Trek762
Posts: 42
Joined: 2012-07-03 16:54

Re: [Vehicle] KTO Rosomak

Post by Trek762 »

Textures are updated a bit, and now I can upload high-resolution textures (Plus beta), so you can se the models in full glory! Just click the links in the #1 post.

PS. The weird shadow and the grenade launcher are fixed now, but I'm too lazy to upload the "fat" textures again. Hope you don't mind :P
Fresz
Posts: 267
Joined: 2008-10-04 17:53

Re: [Vehicle] KTO Rosomak

Post by Fresz »

dirt still on lights xD GJ anyway :)
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Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Vehicle] KTO Rosomak

Post by Amok@ndy »

there are some black tris on the turret

also the flag on the turret should be painted completly, if soldiers paint it they would spent more love to their countrys flag, though the borders of the flag could use a break here and there where the soldier went to far with the brush
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bagno
Posts: 73
Joined: 2007-09-18 15:02

Re: [Vehicle] KTO Rosomak

Post by bagno »

in my opinion rosomak in woodland version shouldnt have polish flag outside vehicle bcs Poles shouldnt "get hearts and mind Afghan ppl"
Last edited by bagno on 2012-08-30 21:54, edited 1 time in total.
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ddeo
Retired PR Developer
Posts: 790
Joined: 2012-04-26 08:16

Re: [Vehicle] KTO Rosomak

Post by ddeo »

[R-DEV]AfterDune wrote:Hm, seems an ATI issue, need to update the drivers. But if I update from ccc 11.3, BF2 goes nuts with black spots on the terrain all over the place :( .
I have an ATI too, to fix black spots you can either lower down terrain details, or texture details slightly.
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