fabioxxxx wrote:so the brits fought against the LVTP-7 and destroyed a few... don't see why is not in the standard mode it's part of the war ...
now you can say "No this game mode takes place after the initial invasion so you can't have LVTP-7, its the dev law Uahhaha" *evil laugh
http://dmn.wpengine.netdna-cdn.com/wp-c ... ds-War.jpg
Quote:
Originally Posted by Pvt.LHeureux
Finally, where are the Argies LVTP-7s?
http://1.bp.blogspot.com/-287LEgcrwk...25281%2529.jpg
http://dmn.wpengine.netdna-cdn.com/w...klands-War.jpg
Also I read that somewhere :
Quote:
Argentina?s LVTP-7s went home after the initial invasion (with two losses to LAW and recoilless rifle), leaving only AML-90s as the defending armoured force, and they spent the entire war in Port Stanley.
Could this be the reason?
Yes you answered your own question there
The LVTP-7s are part of the Skirmish 32 layer for this reason.
Pvt.LHeureux wrote:Yeah it could be fine to have the LVPT-7s on the field. Even if the scimi would win, it would still give the argies an armored transport vehicle with a weapon..
TBH I'm getting a bit sick of this suggestion....
Ignoring the fact it was only used in the initial invasion then went back to Argentina straight after, well before the British naval task force arrived, what do you guys really expect this LVTP-7 to really be able to do against the Scimitar?
Pretty much everyone complains how bad the AAVP7A1 is against enemy armour and hell, that has a 40mm Grenade Launcher with AP rounds... This on the other hand only has a single HMG, and not even an M2HB like the AAVP7A1 has, but instead the M85 .50cal HMG which its only party trick is it has tow rates of fire to choose from, (slow and fast, fast being normal HMG ROF).
Now even if I totally ignored historical accuracy and added this in, what do you really think it would do, go off alone hunting down the Scimitar? More like the other way around. This would only be good for use as an APC (which right now they already have well more transport from the get go than the Brits), and possibly shooting up the odd infantry squad but nothing like to the effectiveness of the Scimitar and ye, easy pickings for anything, being jets, even AT (being a much bigger target that's less effective at range and also the Brits get a Milan).
I know this suggestion has came up as everyone is quite frustrated on being on the receiving end of the Scimitar and not being able to "deal with it themselves" and for that reason in the
v0.182 Server Side Patch I increased its delayed spawn time from 20mins to 30mins but the biggest thing you guys need to adapt and change your tactics for these kind of things.
The most effective weapon I've found against the Scimitar is CAS, where it has no defence other than Harriers and ground AA, both of which you can easily work around as a pilot. I've already killed the Scimitar twice with the A-1H Skyraider (and only flown it in one round so far) by just spamming rockets at it after getting intel from the ground on where it was. I admit this means you need to rely heavily on your teams pilots and if they are rubbish, or the enemy team have much better pilots then your going to struggle but the A-1H only has a 5min spawn, in close proximity to where the Scimitar is and it really doesn't take much to take off, fly around and destroy it.
I agree in the long run the Argies need to get an AML 90 but we don't have one right now and the closest thing I can think of as a place holder is a T-62 and even to put that in would require a client side update which I want to avoid but I really do think once you guys start to adapt to the map and its scenario and make the Scimitar a big objective then you guys will find it much easier to hunt it down, working together with CAS and other elements to bring it down.