Map Build Script
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- Posts: 355
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Re: [Tool] Map Build Script
Ill get you a screenshot 1 sec...
EDIT
Nevermind i seemed to have got it to work, just had to not run it in admin mode.
EDIT
Nevermind i seemed to have got it to work, just had to not run it in admin mode.
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Re: [Tool] Map Build Script
do you have an alternative DL link?
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Re: [Tool] Map Build Script
Its included in the pr_edit.rar from the Setting up the BF2 Editor for PR mapping tutorial.SWIZZ=kettcar= wrote:do you have an alternative DL link?
http://www.gloryhoundz.com/prmm/users/rhino/PR_EDIT.rar
Its in mods>pr_edit>levels>build_pr_map.bat if thats the only file you need.
"Eight glorious sides and eight stunning angles!"
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Re: [Tool] Map Build Script
Not sure but the script doesn't do anything for me...started it from inside the map folder.
When I check the .bat I see that it states: 7zip and DELETE need to be installed and in your system path.
Sooo...what is DELETE and what is meant by "in your system path"?
Only reason I need to know that is because I can't see my changes appearing when testing the map in a local server. *confused*
Please help!
When I check the .bat I see that it states: 7zip and DELETE need to be installed and in your system path.
Sooo...what is DELETE and what is meant by "in your system path"?
Only reason I need to know that is because I can't see my changes appearing when testing the map in a local server. *confused*
Please help!
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Re: [Tool] Map Build Script
Do you have 7zip installed?
"Eight glorious sides and eight stunning angles!"
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Re: [Tool] Map Build Script
Yes...nothing happening though. BTW who doesn't have that or actually paid to end the winrar trial
I am not even sure if I had to zip it already...I placed about 130 caches and I can't get them to load...it still loads the .con that is way old and not even there anymore...I mean I replaced the gameplayobjects in "editor", "WIP" and "gamemodes" but it still only loads the old, already placed caches.
EDIT: was able to test my work anyway...the script is still not working though...I mean why would it suddenly anyway
I am not even sure if I had to zip it already...I placed about 130 caches and I can't get them to load...it still loads the .con that is way old and not even there anymore...I mean I replaced the gameplayobjects in "editor", "WIP" and "gamemodes" but it still only loads the old, already placed caches.
EDIT: was able to test my work anyway...the script is still not working though...I mean why would it suddenly anyway
Last edited by KiloJules on 2012-05-10 03:25, edited 1 time in total.
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- Retired PR Developer
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Re: [Tool] Map Build Script
make sure the paths are directing to the right 7zip so check /Program Files/ or /Program Files (x86)/
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Re: [Tool] Map Build Script
http://www.kfh-mainz.de/projekte/mewo2002_1/fasching/sound/tusch_3.mp3
many thanks @ndy...should have seen that on my own really...didn't even think about it though! cheers
many thanks @ndy...should have seen that on my own really...didn't even think about it though! cheers
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Re: [Tool] Map Build Script
Try this: http://dl.dropbox.com/u/10481708/build_pr_map.batgx wrote:Link is dead
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- Ason
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Re: [Tool] Map Build Script
I tried using this, i nstalled 7zip into the default at program files 86x and theni put the .bat file into my level folder and pressed it, cmd window appeared and i was able to choose 1 and press enter, then the window disappeared and nothing happened, anybody knows what the problem is ?
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Re: Map Build Script
Updated OP with working link. I uploaded a simplified version of the original script which simply runs instead of asking you if you wanna run it or quit.