[Map] Karez Offensive (4km) [WIP]

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Rudd
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Rudd »

have you packed the correct lowdetailtexture into the map?
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Got some help from vapoman this morning. But I will try the bf2 cleaner also. Good idea. Rudd I did pack the right files. I think it might be the cache as suggested. Thank you for all your help.
Xact Wicca is The Joker. That is all.
VapoMan
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Re: [Map] Karez Offensive (4km) [WIP]

Post by VapoMan »

lol, it was mostly watching a livestream of you eating breakfast :-P


One thing we didn't try was re-generating the low detail maps. I would suggest doing that, and also resave all the terrain and textures so that the changes actually get saved.

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AFsoccer
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Re: [Map] Karez Offensive (4km) [WIP]

Post by AFsoccer »

Check your terrain textures "LowDetailType" in the tweaker bar. If any of them are set to 0 then it could cause the grittiness to go away. They should all be 1 except the steep terrain, which should be 2 (with a PlaneMap of 1). Maybe these got messed up during a save?
Amok@ndy
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Amok@ndy »

i had this error before i think i solved it with deleting all lowdetailmaps files tx_x*.dds and then regenerating them in the editor

i`d bet that this is causing the error
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Wakain
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wakain »

it looks a bit like m2tw right now :p
Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

grrrr... tried both of the above. I think something has gone wrong with the save.
Xact Wicca is The Joker. That is all.
Amok@ndy
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Amok@ndy »

so its working now ?
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Nope. I will try using an older version.
Xact Wicca is The Joker. That is all.
Amok@ndy
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Amok@ndy »

so you deleted all lowdetailmaps in /the_karez_offensive/lowdetailmaps/ and in /the_karez_offensive/editor/lowdetailmaps/ and regenerated them in the editor and then recompiled the terrain ?
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Steeps
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Steeps »

Still have a lot of work to do on this map in my opinion. The MEC command post in base is halfway in the ground. The MEC choppers are kind of a long hike to get to in main. You have no landing pads so the pilots have no idea where to rearm. You should probably add some more crates around the base so it's easier to request kits.

The mountain outpost flag is a bleed flag for US but not for MEC. These are just the things I noticed off the top of my head.
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rodrigoma
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Re: [Map] Karez Offensive (4km) [WIP]

Post by rodrigoma »

some camouflaged house doors:

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waldov
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Re: [Map] Karez Offensive (4km) [WIP]

Post by waldov »

Will there actually be bushes inside?
Rabbit
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Rabbit »

Cant wait to see how you finish it.
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AfSoccer "I just don't see the natural talent."
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Pvt.LHeureux
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Pvt.LHeureux »

gx wrote:Cant wait to see how you finish it.
AKA "bump" ^^
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Rabbit
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Rabbit »

Just want to see Wicca finish this.
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AfSoccer "I just don't see the natural talent."
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Wicca
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Re: [Map] Karez Offensive (4km) [WIP]

Post by Wicca »

Thanks for the references GX
Xact Wicca is The Joker. That is all.
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