PR Noise-Problem Solution

Help and support regarding PR:BF2 installation and in-game issues
Spook
Posts: 2459
Joined: 2011-07-12 14:08

Re: PR Noise-Problem Solution

Post by Spook »

You still will not hear anything on local mumble inside of a chopper. I rarely enable the "Danger Close" mode at all. As said only in extreme situations for a couple of seconds to be able to focus on the enemies around you after most of your SM are already dead and save the day by kill the rest and revive the others. I agree that it would be stupid to use this mode for a long time and only to hunt down enemies. You could simply close mumble completely for that and play without communications at all. YOu guys do not get the idea behind this and totally exaggerate the possibilities of abusing this on purpose. Why would anyone turn down his VOIP on purpose to be not able to hear the SL orders? If he does not want to play in a team, he will not talk to you anyways. I do not force anyone to use all of my modes. The main idea of this was to give X-Fi Users the ability to adjust BF2 sound since it won't work with windows alone. Second idea was to give people the opportunity to lower the sound when in vehicles without alt+tabbing out of the game everytime. The third idea was lowering the VOIP sounds instead of telling everyone to shut the fuck up when in you are in a difficult situation which you need to survive, either to save your *** or the asses of your squadmates, by either killing the remaining enemies, killing a vehicle or whatever is needed to do in total coms silence.

Who ever says that coms are always more important than the direct audio input you get from the game is not an experienced PR player. All the stuff your SM tell you is most likely hearable for you aswell and therefore not important since you are already aware of it. PR is 80% about audio contacts and 20% about visual contacts. The most important thing is always to predict the enemy movement by knowing how much, what type and what direction the enemy is heading to. Thats a basic PR rule every PR veteran will agree.

Its just a way to be more effective in battle.
IWI-GALIL.556FA
Posts: 511
Joined: 2013-03-25 20:51

Re: PR Noise-Problem Solution

Post by IWI-GALIL.556FA »

I agree with you 100%. But you know there will always be those ******** that try and take advantage of every little thing they can, wether right or wrong.
Elirah
Posts: 50
Joined: 2010-03-20 16:46

Re: PR Noise-Problem Solution

Post by Elirah »

Yeah, you're right though. However I know many guys just doing **** and being very angry because they want to hear footsteps so badly. However, my experiences (and in the case, I'm really not a bad PR Player) I don't need to hear footsteps or anything else THAT badly you kinda describe. What I wanted to say: There gonna be be many players trying to abuse anything to get an advantage over any other player, then there are players saying that they really like to play in team and do like communications, however they going to be nuts and want everybody to shut the f*** up because they want to listen to footsteps to really get THAT kill, and by THAT I mean all of them, and then there are the opposite games to the ones mentioned.

Well, you can do what you want. Everybody should play there own style. I just don't like that, because well... isn't it realistic that you barely can hear something near a chopper? Or IRL you cant tell your buddys to shut the fuck up, because they need to communicate all the time in combat? Thats what I thought it is IRL...
Spook
Posts: 2459
Joined: 2011-07-12 14:08

Re: PR Noise-Problem Solution

Post by Spook »

Updated for 1.0
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Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: PR Noise-Problem Solution

Post by Leopardi »

Why not just turn down in-game volume to about 10%? That way you can easily hear others talking even if in a chopper.
Spook
Posts: 2459
Joined: 2011-07-12 14:08

Re: PR Noise-Problem Solution

Post by Spook »

Yeah and if not in a chopper you won't hear anyone except he is 10cm behind you.

This way I make sure to always have my best audio settings and adapt them to the situation. I would not be able to hear footsteps from 150m if I have my volume on 10%...
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Leopardi
Posts: 409
Joined: 2007-10-16 21:14

Re: PR Noise-Problem Solution

Post by Leopardi »

Spook wrote:Yeah and if not in a chopper you won't hear anyone except he is 10cm behind you.

This way I make sure to always have my best audio settings and adapt them to the situation. I would not be able to hear footsteps from 150m if I have my volume on 10%...
Well most soundcards today have SVM or similar to help with that, and to be fair the dynamic range is far too big on things like .50 HMG's so SVM is pretty much mandatory while playing PR. I dont have problems hearing other audio when I exit the helicopter.
Spook
Posts: 2459
Joined: 2011-07-12 14:08

Re: PR Noise-Problem Solution

Post by Spook »

I tried SVM and it was annoying as hell. Thats why I came up with this solution. I am using it for months and could not play without it anymore.
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LITOralis.nMd
Retired PR Developer
Posts: 5658
Joined: 2010-04-10 16:15

Re: PR Noise-Problem Solution

Post by LITOralis.nMd »

thanks Spook. Will install this myself.
ALso, someone just created a crouch toggle autohotkey script for bf2/pr. Also a good thing to look at.
a3dboy1
Posts: 194
Joined: 2012-09-17 17:40

Re: PR Noise-Problem Solution

Post by a3dboy1 »

Thank again, Spook!
I really missed this script in 1.0.
I personally encourage everyone to try this!
[img]http://www.image-share.com/upload/2230/9.jpg[/img]
Prevtzer
Posts: 648
Joined: 2012-06-13 12:19

Re: PR Noise-Problem Solution

Post by Prevtzer »

Been using this for a long time. Extremely useful!
Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: PR Noise-Problem Solution

Post by Nate. »

I can only recommend this for everyone that plays 1.0.
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Nate.
Forum Moderator
Posts: 3018
Joined: 2012-07-09 20:44

Re: PR Noise-Problem Solution

Post by Nate. »

Bump.
It's still useful.
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Murkey
Posts: 530
Joined: 2010-02-16 19:33

Re: PR Noise-Problem Solution

Post by Murkey »

Excellent tutorial Spook, easy to set up :D

I'll play around with it tomorrow. I've already got keybinds in mumble and TS to adjust the volume, but they don't do enough for when you're in a chopper.

Cheers, Murkey.
Murkey
Posts: 530
Joined: 2010-02-16 19:33

Re: PR Noise-Problem Solution

Post by Murkey »

BUmp - I've been using this for a couple of months now. It's saved my bacon a couple of times and it's also nice to hear people on mumble, when you're inside a chopper :P

Thanks again. Cheers, Murkey.
Pronck
Posts: 1780
Joined: 2009-09-30 17:07

Re: PR Noise-Problem Solution

Post by Pronck »

I am encountering problems while editing the script on windows 8.1 I cannot save the script after editing, it states that it is denying access while I am the only user and admin on my PC.
We are staying up!
Spook
Posts: 2459
Joined: 2011-07-12 14:08

Re: PR Noise-Problem Solution

Post by Spook »

I did not test it on Win 8 yet. I'll take a closer look. Can you give me a screenshot of the error?
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Pronck
Posts: 1780
Joined: 2009-09-30 17:07

Re: PR Noise-Problem Solution

Post by Pronck »

It just says acess denied when saving the edited script
We are staying up!
Spook
Posts: 2459
Joined: 2011-07-12 14:08

Re: PR Noise-Problem Solution

Post by Spook »

Everyone who is using ShadowPlay from Geforce Experience, DO NOT UPDATE TO 2.1.2.0 . Otherwise this script gets blocked by something within the installation. I fucking was trying to find the issue for 3 days straight now. Killed all processes, including G-Experience, reinstalled PR a bazillion times, tried hundreds of "code-fixes" ....finally I deinstalled G-Experience just 4 fun because I remebered there was an update recently. And it worked! I installed version 2.1.0.0 instead, which i found in some archives from a german IT site and it still works. Its the god damn new version as it seems!

Halleluja, I can finally play again!
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