Added toggleable Backup Sights by pressing the "Cycle Camera" keybind (Default "C"). Current sight is represented on the bottom right of the HUD for enabled weapons, S for primary sight, B for backup sight. You must zoom out and in again to switch between sights if toggled while aiming.
Fixed commander markers on Linux servers.
Updated control points on Insurgency to not cost tickets.
Updates to server-side Python code in an attempt to lessen server crashes.
Temporarily removed the Give Up delay until we can implement a visual cue.
Decreased spawn time from 60 seconds to 45 seconds, and suicide penalty from 30 seconds to 15 seconds.
Added new US/English commander voices. Some are still missing, but will be added soon.
Added new French grunt voices.
Added a smoke effect to show up earlier from damage on tanks and APCs.
Added one more blinking warning flash to Chinooks that also starts earlier when taking damage.
Updated many different impact and explosion effects with optimizations, general fixes, and quality improvements.
Updated Havoc engine sound.
Updated F/A-18 cannon sounds.
Updated Mi8/Mi17 engine sound.
Updated Gary engine sounds.
Updated FAMAS fire sounds.
Updated G3A3 fire sounds.
Increased listener sound obstruction on IDF UH-60s to help with hearing voice chat.
Decreased engine volume sound on all HMMWVs.
Updated deviation and recoil on various vehicle based weapons to be using values from the correct weapon categories.
Reduced recoil of AK74 and AK74m.
Fixed recoil of RPK variants.
Updated US Army kit textures.
Updated UH-1N to show the correct name while using the vehicle.
Updated BMP-2M to have an ATGM fire rate of one every 10 seconds.
Removed the working/rolling wheels from wheeled helicopters as it caused too many issues for players not using joysticks, and a viable solution could not be reached (though they may return in the future if one can be found).
Removed selection icons on the Big Red.
Increased Tank AP/HE shell damage to soft and light armored vehicles, HE shells being stronger against structures as well.
Increased C4 damage vs soft targets.
Increased damage of AT-5/AT-14 missiles.
Slightly increased APC AP/HE projectile damage to air units.
Slightly increased .50 cal damage to soft targets.
Decreased rudder and pitch rates on Su-22.
Decreased Puma Front/Side armor against AT weapons.
Decreased damage weapon caches take by IEDs. Insurgents should still be careful with placing IEDs too close to the cache though.
Decreased French Tiger's gun muzzle velocity to a realistic level.
Slightly decreased Helicopter armor from small/medium calibers.
Slightly decreased turn rates on F/A-18 variants.
Fixed issue with USMC Breacher with Ziptie kit not having STD/ALT buttons on the spawn screen.
Fixed AAVP7A1 crosshair font.
Fixed certain materials being too strong, i.e. parts of the HMMWV being almost invulnerable vs a tank shell, APC glass being the equivalent of tank armor, etc.
Fixed tank hatches taking huge amounts of damage.
Fixed tracks of all tanks and APCs to have an armor level similar to the side armor of each vehicle category.
Fixed some static collision meshes to prevent players from exploiting glitches.
Fixed double ATGMs on the T-90.
Fixed Mine IEDs to only be triggerable by remote device.
Updated AI on bot jets to make them angrier.
Fixed issue with the Co-Op T-72 turret floating.
Fixed AI on a few vehicles.
Fixed hit point issue on Russian Co-Op BMP-2s.
Updated Burning Sands
Replaced one delayed spawn landrover on all AAS layers to feature GMG landrover.
Fixed some dodgy undergrowth at the airport.
Fixed some floating objects.
Fixed control point not being neutral on Skirmish Alt.
Updated Charlie's Point
Fixed crash when capping the final control point on Co-Op.
Updated Gaza
Fixed Co-Op layers not loading correct kits.
Updated Khamisiyah
Updated Co-Op to help stop bots crashing jets into the terrain.
Updated Co-Op with some plates across the bridge so bots can cross even if destroyed.
Updated Co-Op Std with some improvements.
Fixed issues with some buildings and getting stuck.
Updated Kokan
Fixed issues with destroyable doors not loading.
Fixed issues with some buildings and glitches.
Updated Lashkar Valley
Fixed final control point being uncappable on Co-Op.
Updated Operation Barracuda
Fixed ZPU4 spawning for the US team.
Updated Pavlovsk Bay
Updated Co-Op Alt with regards to balancing.
Updated Ramiel
Added supply crates/caches to Co-Op Inf layer.
Fixed minimap issue on Co-Op.
Updated Silent Eagle
Fixed terrain so it doesn't have invisible collision.