[Vehicle] CV9035NL (WIP)

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CTRifle
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[Vehicle] CV9035NL (WIP)

Post by CTRifle »

Hey all, so the Dutch guys need this done so here I am :D heres. Ill try to keep everyone updated on progress :-D

Progress: ??%

So, the model came with some cols and lods, im sorting through them but for the most part they arent really enough or finished, so im doing them myself. The textures came with it, Ill do some tweaks but for the most part they'll do :-)

Whats done
  • Textures and UVs
  • Wreck lods
Whats been started
  • Interior and Main LODS
What needs to be done
  1. Wreck COLS
  2. Main model LODS
  3. Main model COLS
  4. Interior UV and texture



Wreck LODS (WIP so feed back please, havent done this before so I dont know too much on how to spread it around poly wise but going off of some PR models its sorta the same?) All the poly #s will be on the pictures so feedback on the numbers also would be awesome!

Im assuming theres gonna be alot of problems with it but bare with me, Ill get it :mrgreen:

LOD0 - Be advised, this first lod came with the model, so I started working off of it
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LOD1
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LOD2
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LOD3
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LOD4 (ignore name, forget to renaming it in max :P )
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Last edited by CTRifle on 2014-03-13 21:40, edited 1 time in total.
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CTRifle
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Re: [Modelling] CV90 (WIP)

Post by CTRifle »

Sorry my bad, wrong section :/ and can someone rename it too [vehicle] instead of [modelling] thanks!
Last edited by CTRifle on 2014-01-29 04:42, edited 1 time in total.
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Psyrus
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Re: [Modelling] CV90 (WIP)

Post by Psyrus »

From LOD2 onwards, you could get rid of a lot of tris on the top of the turret, and the tracks, and for your final LODS (you probably don't even need a LOD4) you can just keep the basic shape, because they'll be essentially just a silhouette at distance. All the geometry at the top of the turret on your final lod can be gone, except that which keeps the shape. Try and get it down to 300tris
Glimmerman
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Re: [Modelling] CV9035NL (WIP)

Post by Glimmerman »

Very nice work so far :D

*edit is it possible to change a tiny thing on the barrel?

The tip should look like this:

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Last edited by Glimmerman on 2014-01-29 08:48, edited 1 time in total.
Kerryburgerking
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Re: [Vehicle] CV9035NL (WIP)

Post by Kerryburgerking »

The turret looks really compact.
Mean, green and unseen!
Glimmerman
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Re: [Vehicle] CV9035NL (WIP)

Post by Glimmerman »

Thats because it is irl:
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AfterDune
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Re: [Vehicle] CV9035NL (WIP)

Post by AfterDune »

It doesn't have to be as detailed as it is irl (talking poly-wise and all), but more detailed than now, if possible.
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Kerryburgerking
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Re: [Vehicle] CV9035NL (WIP)

Post by Kerryburgerking »

Oh, i guess our swedish turrets are bigger. Image
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MasterX
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Re: [Vehicle] CV9035NL (WIP)

Post by MasterX »

Lol, you want to put it on the table gentlemen?

It's because of the ammunition. Swedish versions use Bofors 40 mm gun while the Dutch use the Bushmaster III 35 mm cannon.

Source: Combat Vehicle 90 - Wikipedia, the free encyclopedia
CTRifle
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Re: [Vehicle] CV9035NL (WIP)

Post by CTRifle »

Hows this

LOD0 3908 polys
LOD1 1564 polys
LOD2 919 polys
LOD3 323 polys

and for glimmerman
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Glimmerman
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Re: [Vehicle] CV9035NL (WIP)

Post by Glimmerman »

CTRifle wrote:Hows this

LOD0 3908 polys
LOD1 1564 polys
LOD2 919 polys
LOD3 323 polys

and for glimmerman
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:D

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Psyrus
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Re: [Vehicle] CV9035NL (WIP)

Post by Psyrus »

The numbers seem much better :)
Tim270
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Re: [Vehicle] CV9035NL (WIP)

Post by Tim270 »

Indeed, much better.
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Wicca
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Re: [Vehicle] CV9035NL (WIP)

Post by Wicca »

Y u no make norwegian version?
Xact Wicca is The Joker. That is all.
AfterDune
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Re: [Vehicle] CV9035NL (WIP)

Post by AfterDune »

That can still be done afterwards? This version doesn't exclude the other if you ask me.
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Wicca
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Re: [Vehicle] CV9035NL (WIP)

Post by Wicca »

I ask you afterdune. I ask you. :P
Xact Wicca is The Joker. That is all.
CTRifle
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Post by CTRifle »

What are the key differences?

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Glimmerman
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Re: [Vehicle] CV9035NL (WIP)

Post by Glimmerman »

as far as i can name by heart:

1. A somewhat different turret
2. A different gun 30mm Bumaster II instead of 35mm Bushmaster III
3. it has doors instead of a loading ramp at the back of the vehicle
+ some other minor stuff.
CTRifle
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Re: [Vehicle] CV9035NL (WIP)

Post by CTRifle »

Yea that can be done after then
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Hulabi
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Re: [Vehicle] CV9035NL (WIP)

Post by Hulabi »

Norwegian and Dutch CV90 have some pretty major visual differences actually, for the Norwegian version you'd be far better off working on this: https://www.realitymod.com/forum/f596-m ... f-nor.html
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