PostcountDarman1138 wrote:How do the forums ranks work?
Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
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Re: Ask the [DEV]s a (?) - Part 2
Darman1138 wrote:How do the forums ranks work?
there you go.
1 quick google search.
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Re: Ask the [DEV]s a (?) - Part 2
The higher your post count is the higher your rank is.Darman1138 wrote:How do the forums ranks work?
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Re: Ask the [DEV]s a (?) - Part 2
Well the moderation makes it a bit more tricky as you can get banned. So it's not That easy, and there's still a bit of challenge at the end.[R-DEV]K4on wrote:so spamers win? =(
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Re: Ask the [DEV]s a (?) - Part 2
No amount of Moderation could stop Rhino
--- currently reduced activity ---
Thanks to [R-MOD]IINoddyII for the signature!
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Propriety is an adequate basis for behavior towards strangers, honesty is the only respectful way to treat friends.
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Re: Ask the [DEV]s a (?) - Part 2
When will Xiangshan be removed?
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Re: Ask the [DEV]s a (?) - Part 2
Why would they remove one of the best maps in PR?Raklodder wrote:When will Xiangshan be removed?
Mean, green and unseen!
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Re: Ask the [DEV]s a (?) - Part 2
A lot of the flag layouts need working on. Double cap flags don't work when there is a 600m distance between them.
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I mean in general can't we not have a night only layer of some maps such as Kashan and Kamis? Thus to even add in night vision goggles if possible ?? I'm quite optimistic so bare with me.[R-DEV]K4on wrote:BF2 engine allows a day/night cycle only locally. Not even sure if he used 2142 for that test back then.
Imagine watching the quads on the bunkers on kamis firing into the night. That would be a great scene.
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Re: Ask the [DEV]s a (?) - Part 2
Still one of the best mapsComedyInK wrote:A lot of the flag layouts need working on. Double cap flags don't work when there is a 600m distance between them.
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Re: Ask the [DEV]s a (?) - Part 2
NVGs are a bit of a bugger, probably could be done but the team members with the relevant skillset for that kind of coding are no longer working on BF2 afaik, and it would be a massive amount of work, and it also requires alot of work map side.ElshanF wrote:I mean in general can't we not have a night only layer of some maps such as Kashan and Kamis? Thus to even add in night vision goggles if possible ?? I'm quite optimistic so bare with me.
Imagine watching the quads on the bunkers on kamis firing into the night. That would be a great scene.
If we had NVGs I think the work mapside on night layers would be worth it, but for now we have it for variety's sake
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Re: Ask the [DEV]s a (?) - Part 2
Can any dev answer this question?Viikkasota wrote:Are you going to add co-op for Battle of Ia Drang sometime?
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Re: Ask the [DEV]s a (?) - Part 2
Its VERY hard to build a navmesh around overgrowth. If you look at the current coop levels it tries to avoid a lot of overgrowth, Ia Drang is pretty much only overgrowth.Viikkasota wrote:Can any dev answer this question?
AfSoccer "I just don't see the natural talent."
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Re: Ask the [DEV]s a (?) - Part 2
Playing the against AI in wooded areas is frustrating because they see through the trees and you can't. So they'll be shooting at you even though there's no line of sight.
What does the Press kit do? I was just watching one of dbzao's videos and saw someone running around with a black helmet that said "PRESS" on it. Do you have a camera with multiple levels of zooms or what?
What does the Press kit do? I was just watching one of dbzao's videos and saw someone running around with a black helmet that said "PRESS" on it. Do you have a camera with multiple levels of zooms or what?
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Re: Ask the [DEV]s a (?) - Part 2
The only way to get it is through rcon commands I'm guessing?
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Re: Ask the [DEV]s a (?) - Part 2
from a concept point of view, do the DEVs for BF2, A3, and PR2 hold regular meetings to discuss where they want PR to go as a "brand of gameplay"? Or are you guys independent in terms of that too?
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Re: Ask the [DEV]s a (?) - Part 2
No, yes...Brooklyn-Tech wrote:from a concept point of view, do the DEVs for BF2, A3, and PR2 hold regular meetings to discuss where they want PR to go as a "brand of gameplay"? Or are you guys independent in terms of that too?
[img]https://dl.dropboxusercontent.com/u/11035283/anders_prsig.png[/img]
PR:BF2 Sound & VisualFX