[Map] Torgan Valley (2km) [WIP]

Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Torgan Valley (2km) [WIP]

Post by Amok@ndy »

so map does load fine in the editor and everything works but still crashes ingame ?
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Torgan Valley (2km) [WIP]

Post by Rudd »

At times like that I generally edit my init.con to stop loading alot of stuff to load with the minimum (i.e. no undergrowth, overgrowth etc) and see if it runs, then I add stuff back one by one until it crashes, then at least I know what to fix
Image
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [Map] Torgan Valley (2km) [WIP]

Post by BroCop »

Bro you might wanna wrap that in CODE tags rather than quote as GPO's text is generally very long
Image
User avatar
Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Torgan Valley (2km) [WIP]

Post by Mineral »

Done :) Indeed use code tags! Can't really see a problem with the gpo at first sight. Although you shouldn't have this:

CombatAreaManager.use 0
CombatAreaManager.timeAllowedOutside 1000.000000

I don't have access to my pc right now but allowing flight outside is done differently if that's what you are trying to do.
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Torgan Valley (2km) [WIP]

Post by Rudd »

Your flags appear to be set to neutral, you won't get any spawns and the game will perceive it to be 'finished'

set the flags to team 1 and team 2
Image
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Torgan Valley (2km) [WIP]

Post by Amok@ndy »

also it seems like you have your flags all in the default layer which will not create an GPO.con in the /yourmapname/gamemode/gpm_cq/64/ folder

you need to create a new layer in the editor and assign 64 players and gpm_cq to it
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Map] Torgan Valley (2km) [WIP]

Post by Rudd »

you probs won't be able to actually hang around on the map without a combat area either

check out https://www.realitymod.com/forum/f189-m ... audit.html

and go down to step 5 :)
Image
Post Reply

Return to “Mapping”