[Map] Torgan Valley (2km) [WIP]
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Re: [Map] Torgan Valley (2km) [WIP]
so map does load fine in the editor and everything works but still crashes ingame ?
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Re: [Map] Torgan Valley (2km) [WIP]
At times like that I generally edit my init.con to stop loading alot of stuff to load with the minimum (i.e. no undergrowth, overgrowth etc) and see if it runs, then I add stuff back one by one until it crashes, then at least I know what to fix
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Re: [Map] Torgan Valley (2km) [WIP]
Bro you might wanna wrap that in CODE tags rather than quote as GPO's text is generally very long
- Mineral
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Re: [Map] Torgan Valley (2km) [WIP]
Done Indeed use code tags! Can't really see a problem with the gpo at first sight. Although you shouldn't have this:
CombatAreaManager.use 0
CombatAreaManager.timeAllowedOutside 1000.000000
I don't have access to my pc right now but allowing flight outside is done differently if that's what you are trying to do.
CombatAreaManager.use 0
CombatAreaManager.timeAllowedOutside 1000.000000
I don't have access to my pc right now but allowing flight outside is done differently if that's what you are trying to do.
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Re: [Map] Torgan Valley (2km) [WIP]
Your flags appear to be set to neutral, you won't get any spawns and the game will perceive it to be 'finished'
set the flags to team 1 and team 2
set the flags to team 1 and team 2
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Re: [Map] Torgan Valley (2km) [WIP]
also it seems like you have your flags all in the default layer which will not create an GPO.con in the /yourmapname/gamemode/gpm_cq/64/ folder
you need to create a new layer in the editor and assign 64 players and gpm_cq to it
you need to create a new layer in the editor and assign 64 players and gpm_cq to it
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Re: [Map] Torgan Valley (2km) [WIP]
you probs won't be able to actually hang around on the map without a combat area either
check out https://www.realitymod.com/forum/f189-m ... audit.html
and go down to step 5
check out https://www.realitymod.com/forum/f189-m ... audit.html
and go down to step 5