Ask the (WW2-DEVS) a question ?

General discussion of the Project Reality WWII modification.
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Fir3w411
Posts: 339
Joined: 2014-03-01 17:56

Re: Ask the (WW2-DEVS) a question ?

Post by Fir3w411 »

One question I have is in maps like Normandy, will there be several ships to spawn on or will it be one big ship with lots of boats?
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"Sometimes you just gotta use torture tactics."
Pvt.LHeureux
Posts: 4773
Joined: 2009-04-03 15:45

Re: Ask the (WW2-DEVS) a question ?

Post by Pvt.LHeureux »

For now it's just a floating dock in the middle of the sea with landing ships ready to go. We tried it with real ships but it wasn't working that good.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
CTRifle
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by CTRifle »

sad we cant do the BF1942 boat drop :(
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Fir3w411
Posts: 339
Joined: 2014-03-01 17:56

Re: Ask the (WW2-DEVS) a question ?

Post by Fir3w411 »

What about the landing craft. Will there be amphibious tanks, and such?

Also, about the boats, is a dropping ramp possible?
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"Sometimes you just gotta use torture tactics."
CTRifle
Retired PR Developer
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Joined: 2011-01-03 14:57

Re: Ask the (WW2-DEVS) a question ?

Post by CTRifle »

Yes, there will be amphib tanks and yes we do have the ramps as well seen here

Project Reality v0.981 - Normandy, DDay Special Forces - YouTube
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Wayet
Posts: 113
Joined: 2013-06-30 17:50

Re: Ask the (WW2-DEVS) a question ?

Post by Wayet »

are we going to see the paratroopers layout ? like we saw in 0.98
lucky.BOY
Posts: 1413
Joined: 2010-03-03 13:25

Re: Ask the (WW2-DEVS) a question ?

Post by lucky.BOY »

Yes, we are working on that.
Pvt.LHeureux
Posts: 4773
Joined: 2009-04-03 15:45

Re: Ask the (WW2-DEVS) a question ?

Post by Pvt.LHeureux »

Yes be sure of that. It was a nice concept and now we have better ideas for it, and better maps...
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
mries
Posts: 460
Joined: 2013-06-30 16:16

Re: Ask the (WW2-DEVS) a question ?

Post by mries »

Are you trying to finish this mod for this summer?
So when the holidays start we can play a lot :)
Or is it unrealistic and we should except this like end of the year or so?
Mineral
PR:BF2 Lead Developer
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Joined: 2012-01-02 12:37

Re: Ask the (WW2-DEVS) a question ?

Post by Mineral »

mries wrote:Are you trying to finish this mod for this summer?
So when the holidays start we can play a lot :)
Or is it unrealistic and we should except this like end of the year or so?
Good try :D But PR doesn't give estimated release dates as you might know. As this is a free project with no real deadlines, it's not possible to give you one. And even if we did know an estimated window, we wouldn't tell :D It will be released when it's done and tested :)
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tankninja1
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Re: Ask the (WW2-DEVS) a question ?

Post by tankninja1 »

Wait a minute. when mineral posted above he had 2,741 posts which adds to 14 like 2014. His reply had 3 smiley faces, three sides is a triangle, 180 degrees in a triangle. Put those number together and you get 31-80-14 which is close enough to August 31st 2014.
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Fir3w411
Posts: 339
Joined: 2014-03-01 17:56

Re: Ask the (WW2-DEVS) a question ?

Post by Fir3w411 »

tankninja1 wrote:Wait a minute. when mineral posted above he had 2,741 posts which adds to 14 like 2014. His reply had 3 smiley faces, three sides is a triangle, 180 degrees in a triangle. Put those number together and you get 31-80-14 which is close enough to August 31st 2014.
amazing interpretation, the gig's up guys, the release date is out
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"Sometimes you just gotta use torture tactics."
Rhino
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Rhino »

tankninja1 wrote:Wait a minute. when mineral posted above he had 2,741 posts which adds to 14 like 2014. His reply had 3 smiley faces, three sides is a triangle, 180 degrees in a triangle. Put those number together and you get 31-80-14 which is close enough to August 31st 2014.
His post has 4 smiles in if you count the smile in mries quote ;)
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USMC_Toney
Posts: 12
Joined: 2013-06-30 02:22

Re: Ask the (WW2-DEVS) a question ?

Post by USMC_Toney »

Devs I'm glad your still working on this project. It is always good to have the community waiting on something to keep them I instrested. But remember someone will always hate on everything you do. Good shit pr team
camo
PR:BF2 Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by camo »

tankninja1 wrote:Wait a minute. when mineral posted above he had 2,741 posts which adds to 14 like 2014. His reply had 3 smiley faces, three sides is a triangle, 180 degrees in a triangle. Put those number together and you get 31-80-14 which is close enough to August 31st 2014.
I thought you were going for a half life 3 confirmed comment for a while there.
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Ratface
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Ratface »

Dammit, I was just going to post that ^^
mries
Posts: 460
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Re: Ask the (WW2-DEVS) a question ?

Post by mries »

[R-DEV]Mineral wrote:Good try :D But PR doesn't give estimated release dates as you might know. As this is a free project with no real deadlines, it's not possible to give you one. And even if we did know an estimated window, we wouldn't tell :D It will be released when it's done and tested :)

Haha, I knew this was the answer I would get when I submitted my post.
I just can't wait, you are doing a great job!
USMC_Toney
Posts: 12
Joined: 2013-06-30 02:22

Re: Ask the (WW2-DEVS) a question ?

Post by USMC_Toney »

One question since it is PR: WW2 would you add the pacific campaign. I'm sure the community will be great full
tankninja1
Posts: 923
Joined: 2011-05-31 22:22

Re: Ask the (WW2-DEVS) a question ?

Post by tankninja1 »

USMC_Toney wrote:One question since it is PR: WW2 would you add the pacific campaign. I'm sure the community will be great full
Some where there was a post about somebody working on WW2 Pacific campaign maps, but it must be incredibly WIP as the American faction was "beta like" in .98, there is no Japanese faction, and mapping is a slow and careful process especially when you are trying to be historically accurate.

Found the link: https://www.realitymod.com/forum/f196-pr-highlights/124769-project-normandy-update.html
camo_jnr_jnr wrote:I thought you were going for a half life 3 confirmed comment for a while there.
Actually I meant to hide an Illuminati joke in there.
Last edited by tankninja1 on 2014-06-23 18:08, edited 2 times in total.
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Arc_Shielder
Retired PR Developer
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Re: Ask the (WW2-DEVS) a question ?

Post by Arc_Shielder »

USMC_Toney wrote:One question since it is PR: WW2 would you add the pacific campaign. I'm sure the community will be great full
We have decided to suspend development of the Pacific theater since a few months ago. We were hoping to get more help on that front or even cooperation from other mods but unfortunately nothing came out of it.

There was a WIP map of Iwo Jima with a lovely Mount Suribachi with tunnels inside that we had to throw away. I spent a lot of my time on that map doing the terrain by hand and despite the horrible feeling throughout it was shaping to something nice. Mineral also spent a good amount of time modelling that mount.

Some WIP pics from our forum of the beach area (all editor screens with missing retextures):

https://dl.dropboxusercontent.com/u/3917951/Iwo_stuff3.png
https://dl.dropboxusercontent.com/u/3917951/Iwo_stuff6.png
https://dl.dropboxusercontent.com/u/3917951/Iwo_stuff7.png
https://dl.dropboxusercontent.com/u/3917951/Iwo_stuff8.png
https://dl.dropboxusercontent.com/u/3917951/Iwo_stuff9.png
https://dl.dropboxusercontent.com/u/3917951/Iwo_stuff2.png
https://dl.dropboxusercontent.com/u/3917951/blablabla.png
https://dl.dropboxusercontent.com/u/3917951/blablabla3.png
https://dl.dropboxusercontent.com/u/3917951/blablabla2.png
https://dl.dropboxusercontent.com/u/3917951/blablastuff.png

Concept Design Map:

https://dl.dropboxusercontent.com/u/3917951/IwoJima/conceptIwoJima.jpg

Unfortunately I can't find screens of the last version of Mount Suribachi from the outside, but there are a few WIP screens back in the initial days as well as showing how long and complex the tunnels were.

http://i.imgur.com/aIhDMZN.png
http://i.imgur.com/ChpiNnM.png
http://i.imgur.com/mDm1Pey.png
http://i.imgur.com/r7EMYZj.png
http://i.imgur.com/f4iF02E.png
http://i.imgur.com/W7oWoi2.png
http://i.imgur.com/fYPMxfq.png

There were 3 different ways to get in, including in the nucleus of the Mount. 3 MG bunkers, 2 overlooking the beach and one covering the back entrance. And 2 Field Cannon bunkers overlooking the beach. And I have to say that the couple of times I tested the tunnels in-game with Mineral, I got lost easily. And you could even climb the Mount through certain paths. It was a lot of fun.

It's also worth mentioning the Box Bunker and Flamethrower made by lucky.boy specifically for this theater (and I believe screens of it have been posted by himself in this forum). Obviously we will find a way to get those in for other maps.

There are more things worth showing (or mentioning) but I don't want to turn this into a wall of text.

Sorry if we disappointed some of you, but another reason is that we either had to work bits on every theater or only focus in a single one for the time being. Normandy being the most logical choice. And even then our progress have been hampered by a lot of setbacks the past three months. With the exams out of the way very soon we will be back into it. Please be patient.
Last edited by Arc_Shielder on 2014-07-02 23:55, edited 1 time in total.
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