Which is an expansion of Gaza Beach. This is a 4KM map so I'd say thats sort of a major difference hereFinrar wrote:You forgot the fast ropes.
Anyway i might remember wrong but was there rdev working 2km gaza beach.v2 map?
[Map] Gaza Strip (4KM) [WIP]
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Re: [Map] Gaza Strip (4KM) [WIP]
![Image](http://l0lwut.com/f/z/pics/sigs/other/brocop_madmax.png)
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Re: [Map] Gaza Strip (4KM) [WIP]
It was on an event for New Era if I recall correctly. It seemed nice and all but I have no idea if they are really going to use itFinrar wrote:You forgot the fast ropes.
Anyway i might remember wrong but was there rdev working 2km gaza beach.v2 map?
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Re: [Map] Gaza Strip (4KM) [WIP]
Just because it's very alike the intro mission from CoD4 it don't need to be a bad weaponcache emplacement.FrostZeroOne wrote:yeah, why dont we just all go and play call of duty instead? you want fastropes with that aswell? you want the devs to make a new faction called Shayetet 13 maybe? what else you want kid? matkal? yahalom? get real...
It could give a very cool and versatile battlefield. Maybe a stranded cargo ship with a long waterbridge could give a cool chokepoint. Or a shallow place where a ship is stranded where you can drop IDF soldiers "outside" the shipwreck with helicopters. Maybe even IDF could have armed patrolboats? If they have any?
Naval warfare never occurs in PR! Could be cool. Just thinking freely
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Re: [Map] Gaza Strip (4KM) [WIP]
pretty sure that was just a update of the current 1km one. Don't think they made it 2k.Finrar wrote:You forgot the fast ropes.
Anyway i might remember wrong but was there rdev working 2km gaza beach.v2 map?
edit: this is from the event announcement, as you can see, 1k:
![Image](http://i.imgur.com/WPRVO.jpg)
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Re: [Map] Gaza Strip (4KM) [WIP]
Got a link for the event, Mineral? Was it only an edit for event, or is it going to get into main build?
EDIT:
Tbh I dont really like the idea of shrinking the whole gaza strip into one 4km map, wont really look realistic if you ask me. It might have really good gameplay, though
I quite like the idea with caches on cargo ship, you would need to balance the amount of caches there, so there is enough caches that Blufor need to search for them, and so tehre is not too much of them, as there would spawn a cache on the ship every round, which could lead to Bluf frequently "ghosting" the ship. Also populate it with a maze of containers, so it is actually a viable battlefield, with places to hide the cache.
EDIT:
Tbh I dont really like the idea of shrinking the whole gaza strip into one 4km map, wont really look realistic if you ask me. It might have really good gameplay, though
I quite like the idea with caches on cargo ship, you would need to balance the amount of caches there, so there is enough caches that Blufor need to search for them, and so tehre is not too much of them, as there would spawn a cache on the ship every round, which could lead to Bluf frequently "ghosting" the ship. Also populate it with a maze of containers, so it is actually a viable battlefield, with places to hide the cache.
Last edited by lucky.BOY on 2012-11-28 10:20, edited 1 time in total.
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Re: [Map] Gaza Strip (4KM) [WIP]
is the map still being work on ? ill be very happy to see it coming out
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Re: [Map] Gaza Strip (4KM) [WIP]
very unlikely, he was last seen on the forums on: 06-15-2013 05:20 PM
![Image](http://i.imgur.com/rlm91B7.png)
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Re: [Map] Gaza Strip (4KM) [WIP]
AWW YEAH, dawg! Hell yeah!
add bot support and this will be da BEST MAP EVAAAAAAAAAAAAAAAAAAAAH!
add bot support and this will be da BEST MAP EVAAAAAAAAAAAAAAAAAAAAH!
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