[Map] Gaza Strip (4KM) [WIP]

Maps created by PR community members.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [Map] Gaza Strip (4KM) [WIP]

Post by BroCop »

Finrar wrote:You forgot the fast ropes.

Anyway i might remember wrong but was there rdev working 2km gaza beach.v2 map?
Which is an expansion of Gaza Beach. This is a 4KM map so I'd say thats sort of a major difference here
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gipakok
Posts: 269
Joined: 2012-11-19 20:31

Re: [Map] Gaza Strip (4KM) [WIP]

Post by gipakok »

Finrar wrote:You forgot the fast ropes.

Anyway i might remember wrong but was there rdev working 2km gaza beach.v2 map?
It was on an event for New Era if I recall correctly. It seemed nice and all but I have no idea if they are really going to use it
DavviZ
Posts: 111
Joined: 2009-05-03 16:32

Re: [Map] Gaza Strip (4KM) [WIP]

Post by DavviZ »

FrostZeroOne wrote:yeah, why dont we just all go and play call of duty instead? you want fastropes with that aswell? you want the devs to make a new faction called Shayetet 13 maybe? what else you want kid? matkal? yahalom? get real...
Just because it's very alike the intro mission from CoD4 it don't need to be a bad weaponcache emplacement.
It could give a very cool and versatile battlefield. Maybe a stranded cargo ship with a long waterbridge could give a cool chokepoint. Or a shallow place where a ship is stranded where you can drop IDF soldiers "outside" the shipwreck with helicopters. Maybe even IDF could have armed patrolboats? If they have any?

Naval warfare never occurs in PR! Could be cool. Just thinking freely
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Mineral
Retired PR Developer
Posts: 8533
Joined: 2012-01-02 12:37
Location: Belgium

Re: [Map] Gaza Strip (4KM) [WIP]

Post by Mineral »

Finrar wrote:You forgot the fast ropes.

Anyway i might remember wrong but was there rdev working 2km gaza beach.v2 map?
pretty sure that was just a update of the current 1km one. Don't think they made it 2k.
edit: this is from the event announcement, as you can see, 1k:
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lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: [Map] Gaza Strip (4KM) [WIP]

Post by lucky.BOY »

Got a link for the event, Mineral? Was it only an edit for event, or is it going to get into main build?

EDIT:
Tbh I dont really like the idea of shrinking the whole gaza strip into one 4km map, wont really look realistic if you ask me. It might have really good gameplay, though

I quite like the idea with caches on cargo ship, you would need to balance the amount of caches there, so there is enough caches that Blufor need to search for them, and so tehre is not too much of them, as there would spawn a cache on the ship every round, which could lead to Bluf frequently "ghosting" the ship. Also populate it with a maze of containers, so it is actually a viable battlefield, with places to hide the cache.
Last edited by lucky.BOY on 2012-11-28 10:20, edited 1 time in total.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

It wasn't solely for the event.
Weather on its progress it will or won't be in 1.0.
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Wayet
Posts: 122
Joined: 2013-06-30 17:50

Re: [Map] Gaza Strip (4KM) [WIP]

Post by Wayet »

is the map still being work on ? ill be very happy to see it coming out
Microwaife
Posts: 627
Joined: 2011-03-17 11:46

Re: [Map] Gaza Strip (4KM) [WIP]

Post by Microwaife »

very unlikely, he was last seen on the forums on: 06-15-2013 05:20 PM

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SHADOWNET
Posts: 106
Joined: 2014-09-30 17:51

Re: [Map] Gaza Strip (4KM) [WIP]

Post by SHADOWNET »

AWW YEAH, dawg! Hell yeah!

add bot support and this will be da BEST MAP EVAAAAAAAAAAAAAAAAAAAAH!
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Gaza Strip (4KM) [WIP]

Post by Amok@ndy »

closed, thread creator can ask for reopen
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