Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

sweedensniiperr wrote:What's the status on updated Muttrah City?
"Muttrah City v2.5" is really only an idea of something I would have liked to do but it was always low priority with other stuff being more important to do, as well as requiring a lot of work/rework and is now very unlikely to ever happen tbh.
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X-Alt
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Re: Ask the [DEV]s a (?) - Part 2

Post by X-Alt »

What happened to the Mi-8T, it seems to be fully functioning or is it bugged in some way?
Mineral
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Where have you ever seen in 'fully functioning'. I believe it's stuck in the export-state.
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X-Alt
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Re: Ask the [DEV]s a (?) - Part 2

Post by X-Alt »

[R-DEV]Mineral wrote:Where have you ever seen in 'fully functioning'. I believe it's stuck in the export-state.
ru_the_mi8t. Seems to have a similar flight model and sounds to the current Mi-8MT, no opening\closing door however.
Last edited by X-Alt on 2014-12-28 19:27, edited 1 time in total.
Mineral
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Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Oh that one. Not sure. Probably misbehaving physics and code. I actually have no clue :)
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X-Alt
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Re: Ask the [DEV]s a (?) - Part 2

Post by X-Alt »

[R-DEV]Mineral wrote:Oh that one. Not sure. Probably misbehaving physics and code. I actually have no clue :)
Alright then, thanks!
Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

X-Alt wrote:What happened to the Mi-8T, it seems to be fully functioning or is it bugged in some way?
If you look closely at the model you will see that it in fact has a lot of issues. mainly with areas not being welded up and big gaps between them, just to quickly screenshot a few:
http://i.imgur.com/FBsJaeE.jpg
http://i.imgur.com/BFhOwUO.jpg
http://i.imgur.com/yvpcWmx.jpg

These are pretty much down to the model being made in a much later version of max9 and the mesh having to be back ported to max9, which creates a lot of these kind of issues, most of which where actually fixed up but the main dev working on it got burnt out with doing all these fixes, which is totally understandable since back-porting is a seriously tedious task, and as such the model has been left in limbo ever since. This is why you always see us stress so much in community modding how important it is to model in max9 if you want your model to be used in BF2 as no matter how good the model is, the backporting process will screw it up and the extra work required, especially for a large, complicated vehicle, is simply just overwhelming.

On top of these issues created from the back porting that need fixing, the model still requires a full set of LODs and a wreck model, with LODs too, as well as lots of other things.
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Danesh_italiano
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Re: Ask the [DEV]s a (?) - Part 2

Post by Danesh_italiano »

[R-DEV]Rhino wrote:Still some work to do but sometime "Soon (TM)" :p
would be possible to release an falklands alpha ? Like WWII alpha ? :mrgreen:
As a New Year's gift? :P
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
blayas
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Re: Ask the [DEV]s a (?) - Part 2

Post by blayas »

By_Zaca wrote:would be possible to release an falklands alpha ? Like WWII alpha ? :mrgreen:
As a New Year's gift? :P

please please please please please please please.......

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Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

By_Zaca wrote:would be possible to release an falklands alpha ? Like WWII alpha ? :mrgreen:
As a New Year's gift? :P
hehe, sorry guys but PR:F isn't quite ready for a public test quite yet. I am planning a closed test in the next couple of weeks however to test a bunch of new stuff and concepts but that is only for PR team members and testers, but you can expect a bit of media soon if your lucky ;)

But since blayas gave me that look, here's a little something :)
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Last edited by Rhino on 2014-12-29 04:57, edited 2 times in total.
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Darman1138
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Re: Ask the [DEV]s a (?) - Part 2

Post by Darman1138 »

Looks awesome!




What is it?
Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Darman1138 wrote:Looks awesome!

What is it?
Hehe, it will be quite impressive if someone can identify it just from that pic ;)

Without any help from any of the PR team members who know what it is of course :p
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Darman1138
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Re: Ask the [DEV]s a (?) - Part 2

Post by Darman1138 »

Is it on this list somewhere?

http://i.imgur.com/pyvArGU.png
Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Maybe :p
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Darman1138
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Re: Ask the [DEV]s a (?) - Part 2

Post by Darman1138 »

Dammit Rhino! :P
Dude_Nukem
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Re: Ask the [DEV]s a (?) - Part 2

Post by Dude_Nukem »

'[R-DEV wrote:Rhino;2048334']
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Tigercat SAM? ;-)

Looking great though, I am curious.
The dude: Yeah, well, you know.. that's just like, uh.. your opinion man.
mries
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Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

Yes Tigercat, that thingy on the left is the cover of the missile?
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Rhino
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

mries wrote:Yes Tigercat, that thingy on the left is the cover of the missile?
Indeed it is :)
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Last edited by Rhino on 2014-12-29 12:15, edited 1 time in total.
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sweedensniiperr
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Re: Ask the [DEV]s a (?) - Part 2

Post by sweedensniiperr »

More images, please? (from any dev not just Rhino)

please please please please please please please please please please ?

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Darman1138
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Re: Ask the [DEV]s a (?) - Part 2

Post by Darman1138 »

What's the cable on the ground for? Is the missile battery somewhere next to the operator?
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