Falklands Community Tasks

Want to help? Find tasks needing to be completed here.
Rhino
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Re: Falklands Community Tasks

Post by Rhino »

Nope the Matra R.550 Magic Short Range Air To Air Missile is still up for grabs if you want to take it :)
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IOSIF_M
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Re: Falklands Community Tasks

Post by IOSIF_M »

Excellent I'll do that, just recently started modelling it. Will post some pics soon for feedback
Rhino
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Re: Falklands Community Tasks

Post by Rhino »

Nice, here's the refs I have, not many since I haven't really spent any time gathering them up so you can probably find loads more on google etc but it should help :)
http://realitymodfiles.com/rhino/refs/M ... -02-15.zip
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IOSIF_M
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Re: Falklands Community Tasks

Post by IOSIF_M »

Thank for the pics have come in handy, specially the exhaust one. I'll make a new thread tomorrow to show the progress so far but first some sleep!
ShaunOTEast
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Re: Falklands Community Tasks

Post by ShaunOTEast »

The Carl Gustav was on this list a while back; if it is complete or near completion, will it be used for the Canadian Forces as an alternate HAT kit?
Perhaps the world is not made, perhaps nothing is made, a watch, without a watchmaker.
Rhino
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Re: Falklands Community Tasks

Post by Rhino »

IOSIF_M wrote:Thank for the pics have come in handy, specially the exhaust one. I'll make a new thread tomorrow to show the progress so far but first some sleep!
Sounds good :)
ShaunOTEast wrote:The Carl Gustav was on this list a while back; if it is complete or near completion, will it be used for the Canadian Forces as an alternate HAT kit?
Its still on the OP at the bottom:
'[R-DEV wrote:Rhino;1773627']Removed Large Tasks: By Priority:
These are large tasks that are unlikely to be completed in time to be integrated into any future PR:F release but if anyone is still up for doing them still they are listed below for any takers.
  1. L14A1 Carl Gustav (Modelling Task)
  2. M67 90mm Recoilless Rifle (Modelling Task)
  3. .....
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{ZW}C-LOKE
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Re: Falklands Community Tasks

Post by {ZW}C-LOKE »

I'm surprised, with as close to being finished as the L4A4 Bren is, that it didn't make the short list.

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https://www.realitymod.com/forum/f388-p ... ost1975868

All it needs is some animation work, and the final LODs can be modeled and it's good to go I think. I'd do them myself, but I am in the final four months of school at the moment, so pretty busy TBH.
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Amok@ndy
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Re: Falklands Community Tasks

Post by Amok@ndy »

its not on the list because someone is already working on the animations so its pretty much done and not longer a task.
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Rhino
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Re: Falklands Community Tasks

Post by Rhino »

Ye, the OP is only "Open Community Tasks", which are not currently being worked on and are up for grabs by the community, which the Bren isn't :)
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{ZW}C-LOKE
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Re: Falklands Community Tasks

Post by {ZW}C-LOKE »

Best thing I've heard all day! Phenominal
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Rhino
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Re: Falklands Community Tasks

Post by Rhino »

Updated OP with current open tasks, mainly hoping someone can model these two new tasks, mainly the Carl Gustav :D
'[R-DEV wrote:Rhino;1773627']Carl Gustav 84mm Recoilless Rifle
Priority: High
We need the L14A1 (M2) Carl Gustav for the British Heavy Anti-Tank kit, as well as an M3 of many other factions in PR such as for the US Army, Canadian Army and the upcoming Norwegian Forces, as well as a possible few others, with a range of different types of ammunition for it too. Ask for more information and references from us if your interested in taking this task, before doing any major work on it.
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M67 90mm Recoilless Rifle
Priority: Normal
Proper Heavy Anti-Tank weapon for the Argentine Forces and also the Vietnam era US Forces with needed both HEAT and AP Canister Rounds.
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Mats391
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Re: Falklands Community Tasks

Post by Mats391 »

The Carl Gustav priority is actually "Super mega urgent". We really need it or i will have to continue to complain to Rhino until he does it :p
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Mineral: TIL that Wire-guided missiles actually use wire
Rhino
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Re: Falklands Community Tasks

Post by Rhino »

bumpy, still hoping someone from the community is up for these challenges :D
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TheLordHighExecutioner
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Re: Falklands Community Tasks

Post by TheLordHighExecutioner »

I would like to try to take on texturing the LAW-66 Light Anti-Tank.

However, I must state that I have no experience with modding Project Reality whatsoever. I have only Gimp and a vague understanding of how texturing works. Could you help me find my bearings, so to speak?
Rhino
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Re: Falklands Community Tasks

Post by Rhino »

Awesome! The LAW 66 is a very nice small easy task to learn the basics of texturing on so sounds perfect for you and ye, we can help you with getting to grips with it. I'll make a topic in community modding for you outlining the details and if you post your progress and questions in there we can all give you the feedback and guidance you need :)

EDIT: Made a topic here for you: https://www.realitymod.com/forum/f388-p ... ost2110898
Last edited by Rhino on 2015-12-12 09:51, edited 1 time in total.
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SyriousT
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Re: Falklands Community Tasks

Post by SyriousT »

F**K IT , Give me Carl Gustav
Rhino
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Re: Falklands Community Tasks

Post by Rhino »

SyriousT wrote:F**K IT , Give me Carl Gustav
As in you want to model the Carl Gustav? Would suggest you finish your Kornet first before taking on another task :)
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SyriousT
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Re: Falklands Community Tasks

Post by SyriousT »

I thought that too , after finishing kornet but then I said "f** it" :D I have to learn texturing to finish it and I don't want to learn now I just learned how to model so I still have the rush :)
So I will model it I will start Sunday
Rhino
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Re: Falklands Community Tasks

Post by Rhino »

I would seriously advise you to focus on Kornet since it has a lot of work yet before it is ready for it is even ready for UVs and Texturing and if you start two models at this point in your learning of 3D Game Modelling, you will just end up with two models with lots of serious issues preventing them from getting to the next step, instead of learning from your first models mistakes and applying what you have learnt to your second model.

I originally came from a CAD background too and it is totally the opposite type of modelling for game modelling, as it is not about making something accurately, it is about making something that is optimized and will work in a game engine and right now, your Kornet is far from being optimized and able to work in a game engine tbh.
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