Mi-24v Hind-E Full feed back

Roque_THE_GAMER
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Re: Mi-24v Hind-E Full feed back

Post by Roque_THE_GAMER »

you devs have any update? i did not play much in the hind on the last update.
[align=center]Sorry i cant into English...
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viirusiiseli
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Re: Mi-24v Hind-E Full feed back

Post by viirusiiseli »

Why are the round amounts not up to realistic ones by the way?

IRL the .50cal gatling has nearly 1500 rounds if I'm right and the shipunov has 750 or so.
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Mats391
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Re: Mi-24v Hind-E Full feed back

Post by Mats391 »

viirusiiseli wrote:Why are the round amounts not up to realistic ones by the way?

IRL the .50cal gatling has nearly 1500 rounds if I'm right and the shipunov has 750 or so.
Because we hate OpFor factions? What else? :p
Give source for ammo carried and we will fix it :)
FluffyThumper
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Re: Mi-24v Hind-E Full feed back

Post by FluffyThumper »

I'm by no means a modern military expert and i'm more into WW2 technology, but from a quick search both these sites claim 1470 rounds for the YakB.
??-24 ? ???????????
"осле 200:250 выстрелов ЯкБ начинал "плеваться", часто его клинило, и расстрелять без отказа хотя бы 500 патронов считалось уже большой удачей. Рекомендуемый разработчиками огонь короткими очередями не всегда был уместен в горячке боя. Поэтому штатный боекомплект в 1470 патронов урезали втрое, идя на это еще и из экономии веса."
Mi-24D
"W jego skład wchodzi czterolufowy karabin maszynowy JaKB-12,7 (nazwa fabryczna TKB-063) kalibru 12,7 mm. Jego szybkostrzelność teoretyczna wynosi 4000 do 5000 wystrzał?w na minutę. Zapas amunicji wynosi 1470 sztuk (750 w wariancie desantowym)"
rPoXoTauJIo
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Re: Mi-24v Hind-E Full feed back

Post by rPoXoTauJIo »

Yet there's weren't loaded more than 500, and gun were jamming a lot after 200-250 rounds.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
viirusiiseli
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Re: Mi-24v Hind-E Full feed back

Post by viirusiiseli »

[quote=""'[R-DEV"]Mats391;2082046']Because we hate OpFor factions? What else? :p
Give source for ammo carried and we will fix it :) [/quote]

Wikipedia, provides the same numbers as this site. See under "Armament" in the fourth paragraph.
Internal guns: flexible 12.7 mm Yakushev-Borzov Yak-B Gatling gun on most variants. Maximum of 1,470 rounds of ammunition.
fixed twin-barrel GSh-30K on the Mi-24P. 750 rounds of ammunition.
750 - 1x twin 30-mm gun, or
1,470 - 12.7-mm 4 barrel turret gun
Also, the YAK-B gatling in most cases is loaded with Duplex rounds, meaning for each cartridge, you'd get 2 rounds.

[quote="rPoXoTauJIo""]Yet there's weren't loaded more than 500, and gun were jamming a lot after 200-250 rounds.[/quote]

I think for gameplays sake it could be up to the maximum amount, as the .50cal is nowhere near overpowered or has too much ammunition. Same case for the cannon.
Last edited by viirusiiseli on 2015-06-24 17:49, edited 2 times in total.
FluffyThumper
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Re: Mi-24v Hind-E Full feed back

Post by FluffyThumper »

rPoXoTauJIo wrote:Yet there's weren't loaded more than 500, and gun were jamming a lot after 200-250 rounds.
PR doesn't reflect unreliability and the gun still works after overheating, so i don't see why not add the 1470 rounds.
ComradeHX
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Re: Mi-24v Hind-E Full feed back

Post by ComradeHX »

rPoXoTauJIo wrote:Yet there's weren't loaded more than 500, and gun were jamming a lot after 200-250 rounds.
PR does not reflect tank loader getting tired either, should we lower blufor tank reload speed too?
rPoXoTauJIo
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Re: Mi-24v Hind-E Full feed back

Post by rPoXoTauJIo »

ComradeHX wrote:PR does not reflect tank loader getting tired either, should we lower blufor tank reload speed too?
While i completely agree with that point, bf2 engine doesn't allow to simulate that behavior without really dirty tricks.

It's also a thread about mi-24.
To add a point about limited ammo, i have to say that it's also weren't full most of times because of ammo weight.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
X-Alt
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Re: Mi-24v Hind-E Full feed back

Post by X-Alt »

While you're at it, give the A-10 1000 30mm rounds, it's unlikely you'll waste all your .50.
ComradeHX
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Re: Mi-24v Hind-E Full feed back

Post by ComradeHX »

rPoXoTauJIo wrote:While i completely agree with that point, bf2 engine doesn't allow to simulate that behavior without really dirty tricks.

It's also a thread about mi-24.
To add a point about limited ammo, i have to say that it's also weren't full most of times because of ammo weight.
If we are going to use something that only holds 500 rounds, why not just put the 23mm gun back on?

It's not like it would be OP or anything.
rPoXoTauJIo
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Re: Mi-24v Hind-E Full feed back

Post by rPoXoTauJIo »

ComradeHX wrote:If we are going to use something that only holds 500 rounds, why not just put the 23mm gun back on?
Then we would have to rename it to VP :razz:
Also, GSh-23 has 460 rounds.

The problem is that then we would have to change model, which is impossible atm, and, as GSh-23 has practically same ROF as JakB while using more powerful rounds, it would mean buff to opfor - illuminati would not approve :)

EDIT: As for updating ammo count for Jak-B up to 1470 rounds - it's isn't possible for bf2 engine with 1.5 patch, we're not allowed to have more than 1023 rounds for any gun.
Last edited by rPoXoTauJIo on 2015-06-24 21:44, edited 1 time in total.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
mat552
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Re: Mi-24v Hind-E Full feed back

Post by mat552 »

I don't see why making it 1000 rounds even would be a problem, it is just 12.7, you'll want to go back long before you exhaust that for real weapons that actually do damage like rockets.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
rPoXoTauJIo
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Re: Mi-24v Hind-E Full feed back

Post by rPoXoTauJIo »

It's already 1000 ammo for JakB afaik(light mi-24), so original virus's question seems to be answered? :)
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
viirusiiseli
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Re: Mi-24v Hind-E Full feed back

Post by viirusiiseli »

rPoXoTauJIo wrote:It's already 1000 ammo for JakB afaik(light mi-24), so original virus's question seems to be answered? :)
750 is what it's at ATM. But if it's true you cant add more than 1000, then 1000 should be done imo. And the GSh-30K needs 750 instead of 250.

And to people saying you wont exhaust 1000 rounds of ammo think again.

The "real weapons" aka rockets got 32, .50cal doing 121. Which one is more useful? It all depends on flying style so don't spit out an opinion as truth.
rPoXoTauJIo
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Re: Mi-24v Hind-E Full feed back

Post by rPoXoTauJIo »

viirusiiseli wrote:750 is what it's at ATM. But if it's true you cant add more than 1000, then 1000 should be done imo. And the GSh-30K needs 750 instead of 250.
That's noted, thanks.
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
X-Alt
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Re: Mi-24v Hind-E Full feed back

Post by X-Alt »

rPoXoTauJIo wrote:That's noted, thanks.
Wouildn't be that great of an idea, almost all air vehicles have their cannon ammunition reduced greatly, really no need for extra ammunition either. What the Mi-24P needs is the removal of LTs and the Laser Designator, not only is the Shturm a SACLOS only weapon, but is also extremely offset at distance.
Roque_THE_GAMER
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Re: Mi-24v Hind-E Full feed back

Post by Roque_THE_GAMER »

rPoXoTauJIo wrote: EDIT: As for updating ammo count for Jak-B up to 1470 rounds - it's isn't possible for bf2 engine with 1.5 patch, we're not allowed to have more than 1023 rounds for any gun.
what about 2 mags of 735 with 1 second reload?
rPoXoTauJIo wrote:It's already 1000 ammo for JakB afaik(light mi-24), so original virus's question seems to be answered? :)
what?

http://imgur.com/h7TauCr


also still slow one year later.
[align=center]Sorry i cant into English...
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Roque_THE_GAMER
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Re: Mi-24v Hind-E Full feed back

Post by Roque_THE_GAMER »

why the hind got nerfed so hard in this update?
[align=center]Sorry i cant into English...
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rPoXoTauJIo
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Re: Mi-24v Hind-E Full feed back

Post by rPoXoTauJIo »

Was it?
Image
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
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