Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: Ask the [DEV]s a (?) - Part 2

Post by Gerfand »

Is PR:Vietnam going to get an update... w/ the exception of maps
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Not in particular :( We have much other content to focus on. Vietnam really needs a new spike of intrest (new maps etc) in order to get it going again IMO.
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VTRaptor
Posts: 330
Joined: 2015-06-25 14:49

Re: Ask the [DEV]s a (?) - Part 2

Post by VTRaptor »

What's up with Road to Perdition map? Is this still WIP?
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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

any teaser Trailer for 1.4 ?

or there will be a teaser trailer when 1.4 is ready for a launch a week earlier ... ?
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Ask the [DEV]s a (?) - Part 2

Post by sweedensniiperr »

What was the reason for Dien Doung's removal again?
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Ask the [DEV]s a (?) - Part 2

Post by AfterDune »

I found it wasn't good enough (it was my map) and lacked the quality that other PR maps did have.
Also it needed a bunch of rework. That tunneling system I made was way too complicated for example. I had other ideas about it when I was making it, but went a bit overboard, hehe.

It's in the repo's history somewhere still though.
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

[R-DEV]AfterDune wrote:I found it wasn't good enough (it was my map) and lacked the quality that other PR maps did have.
Also it needed a bunch of rework. That tunneling system I made was way too complicated for example. I had other ideas about it when I was making it, but went a bit overboard, hehe.

It's in the repo's history somewhere still though.
Wasn't the map in favor of NVA anyways (in the terms of spawn camping) + the tunnels were glitched af :-P
X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Ask the [DEV]s a (?) - Part 2

Post by X-Alt »

Jacksonez__ wrote:Wasn't the map in favor of NVA anyways (in the terms of spawn camping) + the tunnels were glitched af :-P
lolwut

C4
Huey

Win

Who cares about tunnel glitching when ^^


But really tunnel glitching and mumble switch was the greatest troll device in the history of ghosting.
Last edited by X-Alt on 2016-05-22 16:01, edited 1 time in total.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: Ask the [DEV]s a (?) - Part 2

Post by viirusiiseli »

Can you release PR 1.4 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
rPoXoTauJIo
PR:BF2 Developer
Posts: 1978
Joined: 2011-07-20 10:02

Re: Ask the [DEV]s a (?) - Part 2

Post by rPoXoTauJIo »

viirusiiseli wrote:Can you release PR 1.4 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
That's sounds ridiculously fimilar for me... :D
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assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Ask the [DEV]s a (?) - Part 2

Post by Rudd »

viirusiiseli wrote:Can you release PR 1.4 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Have we entered a time loop?!
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Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Ask the [DEV]s a (?) - Part 2

Post by Vista »

viirusiiseli wrote:Can you release PR 1.4 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
CrazyHotViirus in the house yo
Arab
PR:BF2 Developer
Posts: 2884
Joined: 2012-05-18 03:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Arab »

viirusiiseli wrote:Can you release PR 1.4 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Dejavu all over again :)
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Mac.PR
Posts: 35
Joined: 2016-01-27 17:27

Re: Ask the [DEV]s a (?) - Part 2

Post by Mac.PR »

are you eventually going to implement PR:WWII into a PR minimod just like you have with PR:V ?
sorry if this has already been covered.
[url=merkpr.co.uk]=MeRk= Clan Website[/url]
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Post by Mineral »

We be added to the core like PR:V :)
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Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: Ask the [DEV]s a (?) - Part 2

Post by Gerfand »

[R-DEV]Mineral wrote:Will be added to the core like PR:V :)
Quick Correction ;-)
Acecombatzer0
Posts: 554
Joined: 2010-09-26 14:10

Re: Ask the [DEV]s a (?) - Part 2

Post by Acecombatzer0 »

There was a time when almost everyone changed their signatures to that in anticipation for 1.0

That joke has long sailed
CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: Ask the [DEV]s a (?) - Part 2

Post by Gerfand »

Why we need to use the Launcher to make changes on Graphs??


Also can you release 1.4 after 13 of July... is because I want to play that and my last test is on that day...

Also if you can release in 14 july, that is my birthday... and would be a bad joke, as is 1.4 on 14
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Ask the [DEV]s a (?) - Part 2

Post by PatrickLA_CA »

I overheard some DEVs in-game, speaking that they will make sure that they do not release it before 13th of July after reading your post. I'm not sure if they can do it on the 14th though.
In-game: Cobra-PR
Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: Ask the [DEV]s a (?) - Part 2

Post by Gerfand »

well you never know the future, like the entire Dev team get hited by a lighting, and turn into programing monsters, that make the programing necessary for 1.5 before launching 1.4, and decide to launch befor july

THX mate
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