Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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atom9[CH]
Posts: 117
Joined: 2011-06-25 08:52

Re: Ask the [DEV]s a (?) - Part 2

Post by atom9[CH] »

I would be fine already if you would go back to 3or 4 vs 3or 4 tanks. Would be great!
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

Can we have another dev blog soon? It's been quite a while since we had one.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

LiamNL wrote:Can we have another dev blog soon? It's been quite a while since we had one.
I'm working on it :p
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Ask the [DEV]s a (?) - Part 2

Post by K4on »

Rabbit wrote:CAS MI17
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he can't led it be :D
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

K4on wrote:he can't led it be :D
What? I like the sig but I cannot use dog tags
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AfSoccer "I just don't see the natural talent."
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

I dunno, maybe you can turn off the dogtag layer? :p
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

[R-DEV]Rhino wrote:I dunno, maybe you can turn off the dogtag layer? :p
I didn't make the sig, so I dont have it to edit.
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AfSoccer "I just don't see the natural talent."
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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

[R-DEV]Rhino wrote:I'm working on it :p
Thanks Rhino, good luck with stuff.
PricelineNegotiator
Posts: 1382
Joined: 2009-08-30 04:32

Re: Ask the [DEV]s a (?) - Part 2

Post by PricelineNegotiator »

[R-DEV]Rhino wrote:I'm working on it :p
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by SANGUE-RUIM »

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just wait, will be worth it :lol:
mries
Posts: 470
Joined: 2013-06-30 16:16

Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

[R-DEV]Rhino wrote:I'm working on it :p
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Rhino
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

I lied, I decided to rest yesterday instead :p
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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

But Rhino-senpai, why would you do this?
Mickey Mouse
Posts: 43
Joined: 2016-04-12 19:59

Re: Ask the [DEV]s a (?) - Part 2

Post by Mickey Mouse »

[R-DEV]Rhino wrote:I lied, I decided to rest yesterday instead :p
Rhino take all the time you need :) I think that the true pr players will be happy with whatever is released in the next update as we know that you guys are trying your hardest to make us happy.

Thank you and keep up the hard work!
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Ask the [DEV]s a (?) - Part 2

Post by CR8Z »

Mickey Mouse wrote:Rhino take all the time you need :) I think that the true pr players will be happy with whatever is released in the next update
I disagree! A true PR player would complain endlessly that it has not been released yet, and then complain utterly upon release that they have ruined the game.
Rhino
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

Mickey Mouse wrote:Rhino take all the time you need :) I think that the true pr players will be happy with whatever is released in the next update as we know that you guys are trying your hardest to make us happy.

Thank you and keep up the hard work!
Cheers :)

Was hoping to have it done last week or last weekend at the latest but the video I recorded, turned out for some odd reason, only recorded audio and no video, even thou the videos I had recorded on exactly the same settings previously were fine and got a bit demotivated by having to redo that all again so ended up getting lost in the new Stellaris: Leviathans update instead :p
Spoiler for \"big pics\":
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CR8Z wrote:I disagree! A true PR player would complain endlessly that it has not been released yet, and then complain utterly upon release that they have ruined the game.
haha :mrgreen:
Last edited by Rhino on 2016-11-03 07:25, edited 1 time in total.
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cantpick
Posts: 48
Joined: 2015-02-09 21:46

Re: Ask the [DEV]s a (?) - Part 2

Post by cantpick »

Used to be a call out on comm rose for ammo caused the riflemen to "beacon" on the map, just as a call for a medic still "beacons" medics on the map.
Was the dropping of the response from riflemen intentional? Will we get that back in next patch?

Or does this question fall under?:
no technical/support questions
Tackleberry86
Posts: 102
Joined: 2015-02-12 03:52

Re: Ask the [DEV]s a (?) - Part 2

Post by Tackleberry86 »

Any Chance we can get back the qom nasheed song in Bomb cars?

:)
obpmgmua
Posts: 397
Joined: 2013-05-19 20:51

Re: Ask the [DEV]s a (?) - Part 2

Post by obpmgmua »

Tackleberry86 wrote:Any Chance we can get back the qom nasheed song in Bomb cars?

:)
I want the cantina theme back, it was hilarious.

Also if you guys would move PR to a new engine what would it be?
If you want Spawnable RPGs and SVDs for Insurgent team

Sign Here ______________________
UTurista
PR:BF2 Developer
Posts: 985
Joined: 2011-06-14 14:13

Post by UTurista »

It would be in Unity
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Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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