Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: Ask the [DEV]s a (?) - Part 2

Post by Gerfand »

Can we get more Iron Sights for the UK, for 1.4(or later), both the Rifleman and SL kits gets a ACOG/Reflex combo or a Susat... which makes the ALT kit very useless...

The Iron Sights while would not be as good as the Reflex would make more sense...
Cossack
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Joined: 2009-06-17 09:25

Re: Ask the [DEV]s a (?) - Part 2

Post by Cossack »

Susat best scope.
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Ask the [DEV]s a (?) - Part 2

Post by sweedensniiperr »

Shouldn't the "about" page be updated seeing as we're technically not a mod anymore?
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SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by SANGUE-RUIM »

sweedensniiperr wrote:Shouldn't the "about" page be updated seeing as we're technically not a mod anymore?
good point, lots of other stuff needed updates too 8)
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Ask the [DEV]s a (?) - Part 2

Post by sweedensniiperr »

Don't think I didn't read your posts the forum alert thread!

Serious question though: 99% "done", how many issues are left?
Last edited by sweedensniiperr on 2016-11-11 18:35, edited 1 time in total.
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Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

we have about 940 issues closed this release. An absolute record. This is features,bug fixes, tasks,... To say how many left is a bit too tricky :) We have issues in feedback,progress,new,... We just finishing off the last few things before we wrap up.
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Mats391
PR:BF2 Lead Developer
Posts: 7632
Joined: 2010-08-06 18:06

Re: Ask the [DEV]s a (?) - Part 2

Post by Mats391 »

sweedensniiperr wrote:Shouldn't the "about" page be updated seeing as we're technically not a mod anymore?
We are a mod and will always be. Anything else would just ask for trouble ;)
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Mineral: TIL that Wire-guided missiles actually use wire
agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: Ask the [DEV]s a (?) - Part 2

Post by agus92 »

[R-DEV]Mineral wrote:we have about 940 issues closed this release. An absolute record. This is features,bug fixes, tasks,... To say how many left is a bit too tricky :) We have issues in feedback,progress,new,... We just finishing off the last few things before we wrap up.
Awesome!
Smiley1967
Posts: 74
Joined: 2016-01-30 16:44

Re: Ask the [DEV]s a (?) - Part 2

Post by Smiley1967 »

nice guys we are all really excited take your time :)
Andrew240197
Posts: 7
Joined: 2013-08-02 14:11

Re: Ask the [DEV]s a (?) - Part 2

Post by Andrew240197 »

Devs, any chance you have copies of the old PR Mumble Community Edition, circa 2010? This version worked well in setting up 3D voice chat in another game, and I've been hunting for someone with that version since then. All download links and mirrors have expired, its been 6 years...
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Ask the [DEV]s a (?) - Part 2

Post by AfterDune »

We didn't do much on the client side back then, did we? So I think you could just grab the current Mumble client.
You do need the correct DLL (or whatevs) for the game you're playing, otherwise 3D audio won't work.

Curious, what game is this about?
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Andrew240197
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Joined: 2013-08-02 14:11

Re: Ask the [DEV]s a (?) - Part 2

Post by Andrew240197 »

[R-DEV]AfterDune wrote:We didn't do much on the client side back then, did we? So I think you could just grab the current Mumble client.
You do need the correct DLL (or whatevs) for the game you're playing, otherwise 3D audio won't work.

Curious, what game is this about?
Mount and Blade Warband, here's the only remaining video of someone that figured it out https://www.youtube.com/watch?v=VBZTydpLefE
AfterDune
Retired PR Developer
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Joined: 2007-02-08 07:19

Re: Ask the [DEV]s a (?) - Part 2

Post by AfterDune »

Doesn't this help? -> https://forums.taleworlds.com/index.php?topic=109998.0

It has a tutorial how to set it up as well.
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Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: Ask the [DEV]s a (?) - Part 2

Post by Gerfand »

Just get wrecked by AA while landed on MainBase HeliPad, how to Proceed?
James2464
Posts: 1035
Joined: 2011-07-18 02:26

Re: Ask the [DEV]s a (?) - Part 2

Post by James2464 »

So proud of the Dev team sticking it out with v1.4 on the horizon!

Can't wait to get back into Lashkar Valley with my ied placements hehe :D


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Jagira
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Re: Ask the [DEV]s a (?) - Part 2

Post by Jagira »

Jagira wrote:In the next major update (1.4) we will be seeing the Falklands war being implemented into the game - a war between Argentina and Britain that took place around the early 80s. It will be a 16x16 km map, with an extended view distance.

1.4 will probably (just speculation) come out sometime mid to late 2016, and WWII is too far away to even give a rough estimate.
And you all laughed at me.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: Ask the [DEV]s a (?) - Part 2

Post by Vista »

Jagira wrote:And you all laughed at me.
Those weren't impressive guesses. If I say that the sun will rise next week no one will give a fuck
oakman26
Posts: 21
Joined: 2010-01-05 02:10

Re: Ask the [DEV]s a (?) - Part 2

Post by oakman26 »

where can i download the goose green loading music
cribbaaa
Posts: 107
Joined: 2013-08-08 08:43

Re: Ask the [DEV]s a (?) - Part 2

Post by cribbaaa »

I remember seeing a re-lightning of Fallujah a while back but I can't recall whether it was a R-DEV thing or a mod, what happened with that?
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