[?] changing the smokeObject?

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StyrmanKarlsson
Posts: 153
Joined: 2006-11-22 15:18

[?] changing the smokeObject?

Post by StyrmanKarlsson »

well I added a regular smoke effect then edit the staticObject.con and change the smokObject to the Operation smoke screen "smokeObject" insted.

It works great ingame but is it cuz I got all the Expacks or do I need to put somthing else in my mapfolder if somone without the Expacks going to run my map?

did I miss somthing?
"Please dont move while Im shooting at you."


"I never camp, I just move slow."
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

you would have to either have the object added to the mod client and server .zips. or you have to run it map side. Create a tmp.con file in your server.zip in your map. in there you have to tell it to run the instance of the object like
rem staticobjects
run /objects/staticobjects/xpack/smoke.con

then place the objects folder in your map with all the statics in it.

this is not the accurate explanation but if you look i know someone has posted a tut on this somewhere in these forums. I think pg 4 of the modding contest thread below this one.

here is the link i found http://realitymod.com/forum/t12056-p3-p ... ds-up.html
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