well I added a regular smoke effect then edit the staticObject.con and change the smokObject to the Operation smoke screen "smokeObject" insted.
It works great ingame but is it cuz I got all the Expacks or do I need to put somthing else in my mapfolder if somone without the Expacks going to run my map?
did I miss somthing?
[?] changing the smokeObject?
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[?] changing the smokeObject?
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you would have to either have the object added to the mod client and server .zips. or you have to run it map side. Create a tmp.con file in your server.zip in your map. in there you have to tell it to run the instance of the object like
rem staticobjects
run /objects/staticobjects/xpack/smoke.con
then place the objects folder in your map with all the statics in it.
this is not the accurate explanation but if you look i know someone has posted a tut on this somewhere in these forums. I think pg 4 of the modding contest thread below this one.
here is the link i found http://realitymod.com/forum/t12056-p3-p ... ds-up.html
rem staticobjects
run /objects/staticobjects/xpack/smoke.con
then place the objects folder in your map with all the statics in it.
this is not the accurate explanation but if you look i know someone has posted a tut on this somewhere in these forums. I think pg 4 of the modding contest thread below this one.
here is the link i found http://realitymod.com/forum/t12056-p3-p ... ds-up.html