This was done back in Red Orchestra: Ostfront and it gave a much better feel for aiming without giving unrealistic "zoom efect" of the screen. Here's an example (using K98 because RO is a WWII shooter)
Project Reality:

Red Orchestra: Ostfront:

Other than expanding the mainland to also be a place of conflict I wouldn't know, if going with the cache system then you could have a pirate outpost a bit removed from a city in which the USMC would be hunting caches.PLODDITHANLEY wrote:What would 64+ players do? I can see about 8 on each team but no more.
if you go insta dead, it is straight 2 tickets...mries wrote:If you die inside a vehicle you go insta deaddead, how much tickets does it cost? 1 or 2?
Because when wounded (dead) you lose 1 ticket and going deaddead is 1 ticket extra, wondering how this works in vehicles.
For example, a full truck (and ticketcount for a truck is 2 (IIRC)
If you LAT a truck, is it 10 tickets losing to the enemy team or is it 18? (8x2 + 2).
It is really silly, but upping the ticket loss would change jack shit, except make rounds shorter by 50%.PlaynCool wrote:So in Pr:Bf2 the life of a soldier is as valuable as a transport truck. Well done![]()
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no. the sg1 is modified with a recoil buffer .sweedensniiperr wrote:Why is the sound of the G3 different from that of G3SG1? Aren't they pretty much the same gun?
Pretty sure the next 'big thing' will be WW2, they're probably saving it up for 1.5 or 1.6.NeoWesT wrote:What's next for PR ? Any more "Big" updates you guys planning ?![]()
I hope the frigate for FalklandsNeoWesT wrote:What's next for PR ? Any more "Big" updates you guys planning ?![]()