Are you new to PR? they always do that, they do have to balance if they wanna keep the decent player base that they have for so long, Squad is also here following the same formula and is growing up. good example is the arma PVP community, close as it gets and a low player base, is hard to get into a game or even have people playing it outside events for being either too complicated or in general boring.72Shaman wrote:Well you should care about reality, hence the name "Project REALITY".
Its awesome that the pistol damage was buffed, I love pistols IRL but they sucked big time in PR.
1. Many times I shot 3-5 times to the torso, people still manage to run jump turn around and kill me. Its just absurd.
2. Shooting at someone with the sniper at 200m away, on the torso, manage to run away and get healed. Absurd.
I fear PR is turning a more "Balance the game approach" than "Keep things real as it was meant to be"
I enjoy the game so much, more than any shooter but just because its realistic and its hard.
Not because you make it balanced, I'd rather go play CoD 2 then.
Please stick to your fundamentals. Stop making changes to "Make it easier and balance the game" because its not what PR is.
You want to hear about something unbalanced? CAS vs APCs, AAs, MBTs, and any other ground capable weapon is able to shoot CAS in a jiffy.
Why? Because viewdistance is limited to 400-800 on most maps. I understand this is because of performance and balance reasons but its so game-breaking when you just cant see the target untill you are at a distance where any attack aircraft is just turkey shoot for a TANK or APC or AA or whatever
And for the CAS they are still one of the most powerful assets in the game if the team can give you laser targets so view distance can be irrelevant and if you are getting shot down in a aircraft from a APC or a tank you should not even consider to fly anyway, and the APCs and Tanks are a better overall for being self-sufficient.