acog 6x48 Scope

Everything but Static Objects
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FalkeS
Posts: 51
Joined: 2016-02-12 09:31

acog 6x48 Scope

Post by FalkeS »

https://www.realitymod.com/forum/f605-community-tasks/142929-pr-bf2-community-tasks.html

Work in progress

Here's some reference photo's

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Not quite used to 3ds max but it seems like a nice and easy 3d modelling software :-D

Going to redo this just one more time to get it better and actually make it in 3ds max 9.

Was not shure how to properly model this part he he

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Last edited by FalkeS on 2018-01-24 00:12, edited 2 times in total.
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Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: acog 6x48 Scope

Post by Mr.VdHeide »

It is good to see somebody is making this scope. :)

The complex shape of this scope makes it hard to get a good model. The hardest part is definitely to get get all the smooth curves looking good. If you can, try to make a high poly model and bake normal maps onto a low(er)-poly model.


Good luck,



D.J.
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FalkeS
Posts: 51
Joined: 2016-02-12 09:31

Re: acog 6x48 Scope

Post by FalkeS »

Compleetly remodelled it in 3ds max

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