Crash after 5 min in game

Help and support regarding PR:BF2 installation and in-game issues
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LEGIYA
Posts: 160
Joined: 2017-07-04 23:02

Crash after 5 min in game

Post by LEGIYA »

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System Information
------------------
  Operating System: Microsoft Windows 10 Pro (10.0.16299)
      Architecture: 64-bit
   Current Culture: English (United States)
       Motherboard: ASUSTeK COMPUTER INC. A68HM-K
         Processor: AMD Athlon(tm) X4 860K Quad Core Processor      (Physical: 2, Logical: 4)
            Memory: 4.00 GB
      DIMM Modules: DIMM_A1: 4.00 GB @ 1600 MHz
         Page File: 1.88 GB
    .NET Framework: 4.6+ Release Build: 461308, Runtime: 4.0.30319.42000

Display Information
-------------------
 Display Device(s): SyncMaster 961BW/961GW,SyncMaster Magic CX961BW/CX961GW(Analog) on NVIDIA GeForce GT 730
   Display Mode(s): 1440 x 900 (32 bit) @ 75 Hz
    Driver Version: 23.21.13.9101 (391.01)
    Display Memory: 2.00 GB
     Multisampling: 2, 4, 8
               DPI: 96 (100%)

Audio Information
-----------------
  Primary Playback: Speakers (Realtek High Definiti
 Primary Recording: Microphone (Realtek High Defini
  Open AL Renderer: Software
               EAX: True
           EAX 1.0: False
           EAX 2.0: True
           EAX 3.0: False
           EAX 4.0: False
           EAX 5.0: False
             X-RAM: False

Disk Information
----------------
      Install Path: D:\pr
                    Free: 153.85 GB, Total: 367.13 GB, FS: NTFS, SSD: False
          Mod Path: D:\pr\mods\pr
                    Free: 153.85 GB, Total: 367.13 GB, FS: NTFS, SSD: False
     Profiles Path: C:\Users\Asus\Documents\ProjectReality\Profiles
                    Free: 22.90 GB, Total: 97.25 GB, FS: NTFS, SSD: False
    Update DL Path: C:\Users\Asus\AppData\Local\Project Reality\Project Reality BF2\Downloads
                    Free: 22.90 GB, Total: 97.25 GB, FS: NTFS, SSD: False
   Update Log Path: C:\Users\Asus\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                    Free: 22.90 GB, Total: 97.25 GB, FS: NTFS, SSD: False

Game Information
----------------
    Installed Mods: pr
       Current Mod: pr
           Version: Standalone - 1.0
        PR Version: 1.5.3.3
          Language: english
   Debug Available: False
     Large Address: True
Supported Hardware: None

Profile Information
-------------------
      Profile 0001: LEGIYA
              Type: Online
        View Intro: True
        Fullscreen: True
      Display Mode: 1440x900@60Hz
Display Mode Valid: True
   Graphics Scheme: Custom
     Multisampling: 8x
             VSync: False
            NoLods: False
   Terrain Quality: Low
   Effects Quality: High
  Geometry Quality: Low
   Texture Quality: Low
  Lighting Quality: Low
   Dynamic Shadows: Off
    Dynamic Lights: Off
 Texture Filtering: Low
    Audio Provider: Software
    Provider Valid: True
     Audio Quality: High
               EAX: True

Code: Select all

Project Reality Log File
PRLauncher.exe started at: 2018-03-20T17:43:13

Warning: 3: Memory error
Crashing since 1.5 release.
It doesnt matter what map.
Crashes in windowed mode as well.
LEGIYA
Posts: 160
Joined: 2017-07-04 23:02

Re: Crash after 5 min in game

Post by LEGIYA »

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Project Reality Log File
PRLauncher.exe started at: 2018-03-21T11:39:55

Warning: 3: Memory error
Critical Error: An unhandled exception has occured. Details are as follows:

Failed sending keep alive

Further details can be found in the following file:

[url]D:\pr\mods\pr\bin\PRLauncher.log[/url]

Please report this error to the Project Reality Team, and include the log file in your report.

[url=https://www.realitymod.com/forum/f27-pr-bf2-support]Visit Support Forum[/url]

 > System.InvalidOperationException: Failed sending keep alive
   at Reality.BF2.GameSpy.SocketState.(Object )
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.TimerQueueTimer.CallCallback()
   at System.Threading.TimerQueueTimer.Fire()
   at System.Threading.TimerQueue.FireNextTimers()
I just got this
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