Type 21 Frigate hype thread

General discussion of the Project Reality Falklands modification.
DogACTUAL
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Type 21 Frigate hype thread

Post by DogACTUAL »

The designated hype thread for the Type 21 frigate.

It almost holds a mythical status now in PR. When it will arrive it will change everything.
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Suchar
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Re: Type 21 Frigate hype thread

Post by Suchar »

Hype train

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anantdeathhawk
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Re: Type 21 Frigate hype thread

Post by anantdeathhawk »

just wondering can a flare code be clubbed with smoke system for land vehicles like in vanilla BF2 so to simulate chaff?
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DogACTUAL
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Re: Type 21 Frigate hype thread

Post by DogACTUAL »

ship vs jet combat is gonna be so dope.
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
robert357
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Re: Type 21 Frigate hype thread

Post by robert357 »

Hype is real, but I worry if ship will be useful in the game. This is big and slow target after all.
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Rhino
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Re: Type 21 Frigate hype thread

Post by Rhino »

Nice to find people are still excited about this even thou I haven't posted any news on it in ages since I've been so busy with r/l stuff (which also means I haven't been able to work on it too, but hopefully will again soon(TM) ) :mrgreen:
robert357 wrote:Hype is real, but I worry if ship will be useful in the game. This is big and slow target after all.
In terms of actual ground support, possibly not that useful unless you have a good crew and ground spotters to direct the ships fire support properly, and that is assuming the ship has a free moment where it isn't dodging bombs to provide ground support hehe.

But on top of the obvious direct fire support it can provide, it will also be a juicy target (will cost the Brits a lot of tickets if lost) that the Argentine jets will all swarm over trying to destroy it, effectively giving some relief to the ground troops from being bombed themselves, and if the Argentine jets simply ignore it to go over the ground targets, then, in turn, the ship will be free to provide naval gunfire support.
Also not to forget that it is a mobile AA platform and Lynx spawn point, etc.

So how useful it is will really depend on the players using and fighting it at the end of the day, like any asset really, like for example an attack chopper or tank in the hands of a good crew can seriously affect the outcome of the battle, and if you have a good ship's crew that could sway very much in favour for your side, or if the enemy has really good bomber pilots, they could deal a serious blow to the Brits, or more likely (and hopefully to make the games more fun), both sides will be more or less evenly matched and you will have a really hard fight, with lots of jets lossed until they kill the ship, balancing out the end results for both sides more or less ;)
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Chaziz
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Re: Type 21 Frigate hype thread

Post by Chaziz »

Make it sinkable like battlefield 1942! Keep up your awesome work Rhino. Damn we owe you a lot!!
Sequadon
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Re: Type 21 Frigate hype thread

Post by Sequadon »

Will the frigate squadlead be able to place rally on the ship? Or will the frigate be a permanent spawn point for infantry? If so how they will reach the shore? Landing a chopper on the moving ship will likely cause crazy collision...
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Rhino
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Re: Type 21 Frigate hype thread

Post by Rhino »

Sequadon wrote:Will the frigate squadlead be able to place rally on the ship? Or will the frigate be a permanent spawn point for infantry? If so how they will reach the shore? Landing a chopper on the moving ship will likely cause crazy collision...
The ship will be a mobile spawn point, otherwise, any crew that might die in battle would be next to impossible to reinforce (can't have the captain keep on jumping out onto the ship to place RPs, and he could well die which would leave the ship unmanned). And as well as the chopper which btw, isn't too hard to land on the flight deck (providing the ship isn't under attack), the ship has two RHIBs attached to the side of the ship it as well which can be launched.
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Psyko
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Re: Type 21 Frigate hype thread

Post by Psyko »

edit: I asked a question that was already answered.


come back to this post if you ever need to be reminded that people dont read carefully enough :o ops:
DogACTUAL
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Re: Type 21 Frigate hype thread

Post by DogACTUAL »

I am also looking forward to using the ship for another reason, to use all the navy terminology i learned from the extremely realistic and patriotic, micheal bay produced TNT show 'The Last Ship'.

Can't wait to tryhard pretend to be an officer in the CIC, screaming 'vampire inbound!' or 'bird away' etc.
This shit is going to be just great! :D :D :D
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
VTRaptor
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Re: Type 21 Frigate hype thread

Post by VTRaptor »

Currently you can sink cargo ship if you kamikaze it with enough speed. Sacrifice of one 5 minutes Mirage would be the best option to destroy frigate.

Consider this.
Rhino
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Re: Type 21 Frigate hype thread

Post by Rhino »

VTRaptor wrote:Currently you can sink cargo ship if you kamikaze it with enough speed. Sacrifice of one 5 minutes Mirage would be the best option to destroy frigate.

Consider this.
Planning to make it so kamikazes do a lot less damage to ships in the release with the Frigate so it would take more than its worth to destroy it though kamikazes.
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DogACTUAL
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Re: Type 21 Frigate hype thread

Post by DogACTUAL »

Engaging jets with the ACLOS SeaCat must look funny, seeing the missile slowly creep up towards the butt of the faster jets all by itself.
Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
Anthony817
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Re: Type 21 Frigate hype thread

Post by Anthony817 »

Wow can't believe I am just now seeing this! Great work Rhino! So you got a Helicopter to spawn on the back and it appears to stay on for the most part. Hoping we can have ships like that in my BF1944 mod. FH2 CMP has a lot of stuff they have shared with us, but those aircraft carriers are just one of the things that seem to be a huge limitation in the BF2 engine.
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Rhino
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Re: Type 21 Frigate hype thread

Post by Rhino »

Cheers, ye, just using a hold spawn works pretty well (also worth noting in that Exocet video on the last page the hold spawn was broken by the explosions happening around the ship, why the chopper is jiggling about on the flight deck hehe. With the hold spawn intact it stays with the ship until a player fires up the engine), which should work for a carrier too but having a plane do a rolling takeoff and landing, that might be tricky, especially the landing but guess you will have the fly over to reload?
Last edited by Rhino on 2018-06-27 07:36, edited 1 time in total.
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mries
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Re: Type 21 Frigate hype thread

Post by mries »

Excuse my ignorance, I remember that the Norwegian faction was also working on some sort of vessels. Are/were those relatable to what you are doing Rhino? If these files still exist, could these also be used on maps like Saareema or Pavlosk. Just wondering if those Norwegian stuff is similar to this project. Keep up the good work!
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Anthony817
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Re: Type 21 Frigate hype thread

Post by Anthony817 »

Rhino wrote:With the hold spawn intact it stays with the ship until a player fires up the engine), which should work for a carrier too but having a plane do a rolling takeoff and landing, that might be tricky, especially the landing but guess you will have the fly over to reload?
Yeah it would have to work pretty much like it does in BF1942, my BF1944 mod is basically just an HD remake of 1942 in the BF2 engine so we are trying to stick with the original formula just with a little less arcade feeling, so semi-realistic like realistic bullet projectiles, damage and bullet deviation as well as giving tanks and aircraft weight to them to feel less like paper tanks and planes that are in vanilla BF2 or 1942.

But I showed General_Bradly this thread and I am eager to see what he thinks about this method. Perhaps he can get our aircraft carriers working online after all?
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Rhino
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Re: Type 21 Frigate hype thread

Post by Rhino »

mries wrote:Excuse my ignorance, I remember that the Norwegian faction was also working on some sort of vessels. Are/were those relatable to what you are doing Rhino? If these files still exist, could these also be used on maps like Saareema or Pavlosk. Just wondering if those Norwegian stuff is similar to this project. Keep up the good work!
All I can remember was some small patrol boat? Which if so then not really, would be more relatable to the Swiftboat you see on Charlie's Point.
Anthony817 wrote:But I showed General_Bradly this thread and I am eager to see what he thinks about this method. Perhaps he can get our aircraft carriers working online after all?
Ye, can send over my Frigate if you need to take a closer look at its inner workings but ye, if landing isn't something players are really going to do I don't see why it shouldn't work. Best to just make a really basic carrier (ie, a floating box with a flat top) and test the basic concept out on that. What I did originally with this Frigate to test its basic concept (was mainly testing the basic gameplay concept behind it more than anything thou but also if something of its size etc could work) and had a really basic blocked out Frigate with the MIM-23 SAM shoved on the back and some M167 AAA guns shoved on the sides etc hehe.
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Anthony817
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Re: Type 21 Frigate hype thread

Post by Anthony817 »

Yeah, no real point to landing as we are still kinda keeping it leaning more towards arcade than Mil-sim but yeah that sounds like it should work well.
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