Tanks losing gun to one frontal AP hit

CAS_ual_TY
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Re: Tanks losing gun to one frontal AP hit

Post by CAS_ual_TY »

Tony_AbbottPBUH wrote:It's fine how it is. I can count on one hand the number of times i've been gun tracked in the past 6 months, let alone first shot. I also manage to never flip armoured vehicles or do other dumb shit you people constantly complain about. Tanks aren't invincible and they aren't all terrain vehicles that can just bounce off large trees or run through gullies at full speed with no detrimental effects.

We've just established that RNG is fine, now we just need to establish that terrain damage is fine and that people should get better at driving so they don't go into a fight with >1% terrain damage so RNG isn't in play until the 2nd hit.
Read the last 3 pages before you post next time, TY. You are not replying to any of the latest main points whatsoever.
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Tony_AbbottPBUH
Posts: 32
Joined: 2016-11-28 07:21

Re: Tanks losing gun to one frontal AP hit

Post by Tony_AbbottPBUH »

CAS_ual_TY wrote:Read the last 3 pages before you post next time, TY. You are not replying to any of the latest main points whatsoever.
Wrong. Your very last point was, and I quote "The point is that RNG is happening a little too quickly."

My response was that if you drive your tank properly you won't go into a fight having sustained enough terrain damage for first shot to trigger RNG gun disabling. I'm sorry if I didn't make it clear enough, I assumed most people could make use of context clues to determine that by suggesting this I was disagreeing with the premise that RNG was happening 'too quickly'.

Like most things you say the last few pages were mostly asinine garbage, so I can appreciate that you expect people wouldn't read them champ.
CAS_ual_TY
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Re: Tanks losing gun to one frontal AP hit

Post by CAS_ual_TY »

Alright, I will go into your point then.
Tony_AbbottPBUH wrote:It's fine how it is. I can count on one hand the number of times i've been gun tracked in the past 6 months, let alone first shot. I also manage to never flip armoured vehicles or do other dumb shit you people constantly complain about. Tanks aren't invincible and they aren't all terrain vehicles that can just bounce off large trees or run through gullies at full speed with no detrimental effects.

We've just established that RNG is fine, [...]
Completely false assumption. You do not have to
- "flip"
- "bounce off trees"
- "run through gullies at full speed"
to gain terrain damage. Driving off a slight hill can be enough for that. Just because you have not experienced this, does not mean that others have not experienced this. You know, RNG.

And from this false and subjective assumption you make the conclusion that "RNG is fine". If everyone was feeling that way, this thread would not exist with 11 pages.

You also have not addressed the point that I made that tries to give a compromise for both sides:
CAS_ual_TY wrote:Can we just lower the threshold for that? Being in disable-range at 98.4% health just seems a little quick. Maybe to <95% for a start? So lower the disable threshold from 65% to 61.5% would give enough leeway for terrain damage.
And if you would have actually thought your own, first point through, why not increase the threshold to 99.99999% HP, aka, you are not complete, full, unscratched HP => gun can be disabled.
Your "argument" seems to support this (yes, despite you then giving the generous leeway of 1%, if avoiding terrain damage is such a requirement and so easy to do, it should not be an issue).
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transpilot
Posts: 109
Joined: 2019-02-28 06:25

Re: Tanks losing gun to one frontal AP hit

Post by transpilot »

CAS_ual_TY wrote:Alright, I will go into your point then.



Completely false assumption. You do not have to
- "flip"
- "bounce off trees"
- "run through gullies at full speed"
to gain terrain damage. Driving off a slight hill can be enough for that. Just because you have not experienced this, does not mean that others have not experienced this. You know, RNG.

And from this false and subjective assumption you make the conclusion that "RNG is fine". If everyone was feeling that way, this thread would not exist with 11 pages.

You also have not addressed the point that I made that tries to give a compromise for both sides:



And if you would have actually thought your own, first point through, why not increase the threshold to 99.99999% HP, aka, you are not complete, full, unscratched HP => gun can be disabled.
Your "argument" seems to support this (yes, despite you then giving the generous leeway of 1%, if avoiding terrain damage is such a requirement and so easy to do, it should not be an issue).
Just dont get shot by enemy tanks.
Use combined warfare. Build tows laze for cas instead of crying 247. Uh i lost my tank
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Tanks losing gun to one frontal AP hit

Post by PatrickLA_CA »

Ok, here's an event idea for some of you server owners, create a tank driving competition on any map that isn't 100% flat. The person who reaches the destination with no terrain damage gets to decide the outcome of this thread. All you have to do is not flip and hit trees right? Should be simple
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Danesh_italiano
Posts: 573
Joined: 2012-07-23 03:25

Re: Tanks losing gun to one frontal AP hit

Post by Danesh_italiano »

transpilot wrote:Just dont get shot by enemy tanks.
Use combined warfare. Build tows laze for cas instead of crying 247. Uh i lost my tank
Yeah, do that + remove ap/atgm from tenks :d uh:
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: Tanks losing gun to one frontal AP hit

Post by PBAsydney »

Should just remove gun disabling from tanks entirely to fix the passive tank vs tank meta.
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HITREG CARRY
CAS_ual_TY
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Re: Tanks losing gun to one frontal AP hit

Post by CAS_ual_TY »

Devs, pls just consider lowingering the threshold by what I said earlier (1.5% - 3.5%, something along those lines, would already double-triple the current threshold of 1.5%) to make terrain damage a little less punishing, while keeping tanks in disable range after eg. LAT hit.
Dont listen to the partisans here. I think this would be a fair compromise to try out.
Last edited by Nate. on 2021-01-14 12:32, edited 2 times in total.
Reason: removed o-t
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Nate.
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Re: Tanks losing gun to one frontal AP hit

Post by Nate. »

3 posts removed, if you wanna continue going in circles, please do it on topic at least.
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Danesh_italiano
Posts: 573
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Re: Tanks losing gun to one frontal AP hit

Post by Danesh_italiano »

I am surprised that Alon did not found a hacky and doable way of putting two distinct vehicles together (tank turret on top of tank body) and each "vehicle" with its own hp....

With that, make "tank body" or "tank turret" to get tracked ONLY when the hp is less than 15% (assuming 1ap/atgm takes 80% damage. those 5% extra are for terrain damage) because you are hitting a weak spot (tank engine or back of turret)
I only know that I know nothing. Só sei que nada sei. Sólo sé que no sé nada. So solo di non sapere nulla. Tantum scio me nihil scire. Je sais seulement que je ne sais rien. Tiedän vain, etten tiedä mitään. Ich weiss nur dass ich nichts weiss. Ek weet net dat ek niks weet nie. Wiem tylko, ?e nic nie wiem. Heoi ko ahau anake e mohio ana kahore au e mohio. Ngiyazi kuphela ukuthi angazi lutho.
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Mats391
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Re: Tanks losing gun to one frontal AP hit

Post by Mats391 »

We have played with such hacky ways before in other contexts, but it just looks silly for anyone in the vehicle. Prediction makes your own vehicle move differently from the other half and they will separate visually quite a bit.
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