Please lower commrose sound
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Please lower commrose sound
Hi
Please give us an option to lower the commarose sound for ourselves since this is crazy. not only the 50 ticket horn is too loud but most of the check your fire things are also irritating
Please give us an option to lower the commarose sound for ourselves since this is crazy. not only the 50 ticket horn is too loud but most of the check your fire things are also irritating
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- PR:BF2 Developer
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Re: Please lower commrose sound
There's no setting in the engine for that, so making anything like that optional won't be possible.
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Re: Please lower commrose sound
You can mute commrose sound in the bf2 soundconfig, but i think it will mute the player weapon sounds aswell.
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Re: Please lower commrose sound
Wasn't there a thread discussing just removing all the sound for the commands? Because who cares apart from calling for a medic?
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Re: Please lower commrose sound
It certainly would be a nice change to remove the commarosa but to be fair I kind of like the voices but not as loud. And doing shit with the files like schakal mentioned is out of the question.
- Mats391
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Re: Please lower commrose sound
There might be a setting we can edit through launcher.AlonTavor wrote:There's no setting in the engine for that, so making anything like that optional won't be possible.
Code: Select all
gameLogic.messages.setVolumes float float -> void
![Image](https://i.imgur.com/KYFAjrf.png)
Mineral: TIL that Wire-guided missiles actually use wire
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Re: Please lower commrose sound
Nevermind then, was looking at AudioSettings/Sound classes
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Re: Please lower commrose sound
I would definitely appreciate such thing as muting commo rose. Really this thing drives me mad, especially when i'm in firefight.
- Mats391
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Re: Please lower commrose sound
After investigating this, there is no option to adjust radio and local comorose separately. Only one setting for both.
![Image](https://i.imgur.com/KYFAjrf.png)
Mineral: TIL that Wire-guided missiles actually use wire
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Re: Please lower commrose sound
What about how far the comorose can be heard?
I think it can be heard farther than some weapons?
I thought I saw a guy shooting at someone that was going "SORRY SORRY SORRY SORRY" and whatever else with the comorose, and I couldn't hear the weapon but I could hear what he was saying. The were running around each other.
I think it can be heard farther than some weapons?
I thought I saw a guy shooting at someone that was going "SORRY SORRY SORRY SORRY" and whatever else with the comorose, and I couldn't hear the weapon but I could hear what he was saying. The were running around each other.
W.W.
v0.4
v0.4
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Re: Please lower commrose sound
Not sure if it can be adjusted. It might be hard-coded, but I'll check if there's any files that can configure it.WingWalker wrote:What about how far the comorose can be heard?
I think it can be heard farther than some weapons?
I thought I saw a guy shooting at someone that was going "SORRY SORRY SORRY SORRY" and whatever else with the comorose, and I couldn't hear the weapon but I could hear what he was saying. The were running around each other.
Last edited by Arab on 2021-04-14 10:37, edited 1 time in total.
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Re: Please lower commrose sound
Stupid question, maybe, but what about just 'three' settings for sound levels? For example low, medium, high (current volume level), and rather than adjusting the output volume of the channel, you simply point at a different sound file set. The 'low' set would be the same sounds, reproduced to be gated at a much lower volume, with 'medium' halfway between that and 'full' or what we hear from the default sound files. I ask this stupid question not knowing how tripling these files would effect overall program size, etc. Just curious if such odd workarounds are even possible, if not feasible?Arab wrote:Not sure if it can be adjusted. It might be hard-coded, but I'll check if there's any files that can configure it.
I had to do something like this for one of my projects where adjusting the stereo output of a sound file (left/right/center) was way too much of a PITN, ended up with 3 small sound files produced with their output hard-set, options variables simply pointing to a different file as set by users.
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Re: Please lower commrose sound
I'm pretty sure the server is hardcoded to decide how to filter these messages, seen something like that in the assembly before.